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* * Took a stab at #500 by making sure there is only one place stuff gets added...lbsa712007-10-311-77/+37
* Improved logging, to identify which asset fetch caused an execption during re...Tleiades Hax2007-10-311-0/+1
* redefault to sqlite for all services, especially now thatSean Dague2007-10-311-4/+4
* fix typo in filenameSean Dague2007-10-311-0/+0
* * Added a streamhandler that does streams both in and outlbsa712007-10-316-56/+93
* fixed bug with user not getting land properties on loginJeff Ames2007-10-313-6/+20
* forgotten fileMW2007-10-311-0/+41
* some small changesMW2007-10-315-11/+13
* added .dat extension to dumped asset filesJeff Ames2007-10-311-1/+1
* fixed filenames in log messagesJeff Ames2007-10-319-17/+17
* * Moved OpenSim/Framework/General to OpenSim/Framework for great justice.lbsa712007-10-3144-5/+5
* made illogical bitwise operations logicalJeff Ames2007-10-315-8/+8
* Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for ...Charles Krinke2007-10-317-43/+180
* set svn:eol-styleJeff Ames2007-10-3133-4727/+4727
* Tevarus' patch for object flags & implemented Phantom editsdan miller2007-10-305-5/+129
* Step one on the long march towards grid based inventory. Introduction of an I...Tleiades Hax2007-10-3015-71/+531
* * doh IIlbsa712007-10-301-1/+1
* * dohlbsa712007-10-301-1/+1
* * Added OpenLifeGrid to Launcherlbsa712007-10-301-2/+8
* * Now the launcher actually WORKS. Yay.lbsa712007-10-301-4/+4
* temporary fix for sitting collisions in ODEJeff Ames2007-10-305-27/+62
* * Optimized usingslbsa712007-10-30353-10247/+15368
* * Deleted .user filelbsa712007-10-301-12/+0
* as per the "Filesystem cleanup for OpenSim repository" mailing list thread. H...MW2007-10-29145-4776/+4749
* Fixed a bug in SQLAssetServer that only seemed to be a problem when running u...MW2007-10-292-3/+4
* fixed one bug (where the assets we read and created from the OpenSimAssetSet....MW2007-10-291-1/+5
* * Removed AssetNotFound as it crashes clientlbsa712007-10-292-50/+56
* * ModuleLoader: Privatized some too-public fieldslbsa712007-10-296-56/+86
* Started the process of cleaning up AssetCache and moving most of the code int...MW2007-10-2913-100/+360
* normalized line endingsJeff Ames2007-10-294-339/+339
* should help with ODE bounce on region crossdan miller2007-10-291-8/+18
* Added preliminary support for sitting on primsJeff Ames2007-10-286-20/+120
* *Replaced -useexecutepath with an updated -inifile extension. You can now spe...mingchen2007-10-282-37/+15
* * Added 'Jim' and 'Goblin' shapes; not available in inventory yet thoughlbsa712007-10-277-541/+882
* Added method to create default config file in region server(OpenSim) followin...Tleiades Hax2007-10-263-8/+77
* Temporary fix for a missing Opensim.ini file.MW2007-10-262-10/+3
* * Added prototypical AvatarFactory module interface to load avatar parameterslbsa712007-10-2627-214/+301
* Region ground texture was not marked as temporary, when being created, and as...Tleiades Hax2007-10-262-7/+10
* Very early first implementation of grid based assets.Tleiades Hax2007-10-2612-123/+637
* add my set-eol-style script. Can be run on LinuxSean Dague2007-10-251-0/+5
* fix line endingsSean Dague2007-10-253-623/+623
* apply http://bug.opensecondlife.org/view.php?id=512 from chillkenSean Dague2007-10-259-15/+15
* move out the config files to .example files so that theySean Dague2007-10-253-1/+5
* * Added static mutex to terrain load-tile to prevent file IO locking issues.Adam Frisby2007-10-251-20/+31
* * Added XMLRPC Controller Module to OpenSimMain which allows XML-RPC queries ...Adam Frisby2007-10-255-1/+148
* Created a generic RESTClient component, which simplifies querying for resourc...Tleiades Hax2007-10-253-0/+492
* updated libode.so (no exception on assert)dan miller2007-10-241-0/+0
* ode.dll with dnorm4 exception bypassed (windows)dan miller2007-10-241-0/+0
* Introduced a build error in the last patchTleiades Hax2007-10-241-3/+0
* Preparing for grid wide assetsTleiades Hax2007-10-241-1/+0