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* Set the maximum number of concurrent connections to a service endpointMelanie2012-09-071-0/+2
| | | | | to 50. This doesn't work on stock mono but it works in Avination and also under Windoze.
* Prevent double slashes, try #4UbitUmarov2012-09-061-1/+1
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* Prevent double slashes, try #3Melanie2012-09-061-0/+3
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* Revert "Change string concatenation to Path.Combine to eliminate extra slashes."Melanie2012-09-061-8/+6
| | | | This reverts commit b9d026666dbabb210cc013d29eb79fe214594dd9.
* Merge branch 'ubitwork' into avinationMelanie2012-09-061-6/+8
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| * Change string concatenation to Path.Combine to eliminate extra slashes.Melanie2012-09-061-6/+8
| | | | | | | | Windoze barfs on them.
| * Revert " remove extra '/' in assets url"Melanie2012-09-061-13/+6
| | | | | | | | This reverts commit 041fcd6a72e1822656d58f87a398e3a0f065a486.
| * remove extra '/' in assets urlUbitUmarov2012-09-061-6/+13
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* | Make friend notifies and closing child agents async because both canMelanie2012-09-043-43/+48
| | | | | | | | block the heartbeat thread if the sim being contacted is unresponsive
* | Merge branch 'ubitwork' into avinationMelanie2012-09-044-3/+19
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| * bug fixUbitUmarov2012-09-041-4/+6
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| * a forgotten file plus minor changes. Imp and SL viewer seem to preserveUbitUmarov2012-09-043-3/+11
| | | | | | | | flight. FS 4.2.2 does not.
| * let avatar keep flying in tps to same region. (still bad for otherUbitUmarov2012-09-041-0/+6
| | | | | | | | regions )
* | Remove debug spamMelanie2012-09-041-6/+6
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* | Refactor avatar transfer so that the heavy (UpdateAgent) part is separated intoMelanie2012-09-043-97/+113
| | | | | | | | it's own sub-method
* | Prevent a nullref if SimStatsReporter tries to report on a sim where psysics areMelanie2012-09-031-14/+17
|/ | | | not yet initialized
* try to reduce potencial recursive lockingUbitUmarov2012-09-011-26/+51
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* Merge branch 'avination' into ubitworkUbitUmarov2012-08-313-7/+60
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| * Merge branch 'ubitwork' into avinationMelanie2012-08-303-35/+38
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| * | Sequence inventory descendents requests to reduce inventory server load andMelanie2012-08-302-5/+56
| | | | | | | | | | | | movement lag.
| * | Allow llList2Key to also act on System.StringMelanie2012-08-291-1/+2
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| * | Merge branch 'ubitwork' into avinationMelanie2012-08-298-151/+565
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| * | | Make llCollisionSprite not throw anymoreMelanie2012-08-251-1/+2
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* | | | move keyframemotion.copy from sop.copy to sog.copy, where there isUbitUmarov2012-08-303-4/+8
| |_|/ |/| | | | | | | | newgroup information avaiable.
* | | Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitworkUbitUmarov2012-08-302-12/+128
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| * | Fix issue with the quit packet being stuck int he queue and a one packet delay.Melanie2012-08-291-2/+8
| | | | | | | | | | | | Also fix semaphore excetion caused by enqueueing while dequque is taking place.
| * | Remove Justin's addition to avoid sending incoming packets to inactive clientsMelanie2012-08-291-9/+9
| | | | | | | | | | | | | | | This also causes the initial AgentUpdate to be rejected because our processing is asynchronous.
| * | Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitworkMelanie2012-08-297-137/+435
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| * | | Add a queue with two priority levels. This is a drop in replacement forMelanie2012-08-281-2/+111
| | | | | | | | | | | | | | | | the BlockingQueue from OMV, but allows two priorities.
| * | | Fix a nullref while object is being createdMelanie2012-08-281-1/+2
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* | | | [possible still bad] make use of keyframemotion.copy on sop.copy, replacingUbitUmarov2012-08-303-35/+38
| |/ / |/| | | | | | | | | | | fromdata(seralize). for now its called with null group since sop.copy() hasn't usable new group information, so for copied keyframes be fully operational UpdateSceneObject(newgroup) needs to be called on them.
* | | A few more changes to keyframesUbitUmarov2012-08-294-65/+117
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* | | [Potentially broken] keyframes changes.. since it's there, use timer forUbitUmarov2012-08-291-115/+165
| | | | | | | | | | | | crossing retries and not still another thread, etc...
* | | [possible still very broken] mess around keyframes. timer eventsUbitUmarov2012-08-288-115/+311
|/ / | | | | | | threads overlaps, some null objects exceptions, region crossing...
* | fix incoerence btw KFM_TRANSLATION and ROTATION LSL constants and internalUbitUmarov2012-08-261-2/+2
| | | | | | | | DataFormat enum, using values from the KFM constants
* | Merge branch 'avination' into ubitworkUbitUmarov2012-08-2511-63/+174
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| * Merge branch 'ubitwork' into avinationMelanie2012-08-246-5/+9
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| * | Remove debug spamMelanie2012-08-241-2/+2
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| * | Fix background inventory loading (Viewer 3) so it won't lag out the simMelanie2012-08-243-51/+107
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| * | Fix bad child prim permissions that can make objects change perms after rezzingMelanie2012-08-233-3/+39
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| * | Make terrain save every 1000 frames instead of every 50. Database load is a ↵Melanie2012-08-221-1/+1
| | | | | | | | | | | | sim killer.
| * | Fix group return stuffMelanie2012-08-211-1/+1
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| * | Allow updates sent for right pec to go to the clientMelanie2012-08-211-1/+1
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| * | Implement seeing busy status in LSLMelanie2012-08-211-0/+7
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| * | Cause a persistence save if prim flags changeMelanie2012-08-211-0/+2
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| * | Add Camera Offsets to serializationMelanie2012-08-211-0/+14
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| * | Fix scripted detach of temp attachmentsMelanie2012-08-201-6/+2
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* | | Merge branch 'avination' into ubitworkUbitUmarov2012-08-193-1/+12
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| * Make the console output from the reigon console hookableMelanie2012-08-182-0/+11
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| * Fix a typoMelanie2012-08-181-1/+1
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