| Commit message (Collapse) | Author | Age | Files | Lines |
... | |
|
|
|
|
|
| |
https://lists.berlios.de/pipermail/opensim-dev/2009-May/006673.html
|
| |
|
|
|
|
|
|
|
| |
clothes and attachments that the target avatar is wearing, to begin with, are removed. So the end result isn't a merger of those clothes/attachments and the ones the template avatar is wearing.
Added IPAddress ListenIPAddress property to BaseHttpServer so that the listening/binding IP can be set.
|
|
|
|
| |
permissions on the cloned items. This needs further testing to make sure all permissions are set correctly.
|
| |
|
|
|
|
|
|
|
|
|
|
|
| |
of a existing avatar's inventory to another avatar's inventory (the base method will also create the inventory for a new avatar if the avatar doesn't alreayd have any inventory).
The code also sets the target avatar as wearing whatever the template avatar was wearing (including attachments). The idea is to allow the use of this to give new avatars a more interesting avatar (and inventory set) than the current default.
I have include a console command that will clone the inventory from one existing user (template avatar) to another existing avatar (target avatar). The format of the command is : "clone avatar <templateAvatarFirstName> <templateAvatarLastName> <targetAvatarFirstName> <targetAvatarLastName>" (to use this console command on new accounts, the "create user" command will need to be used first)
While the code was designed for hooking up to a remote call from a web interface, I have left the hookup code out of this commit, as I believe most use cases will want to handle it differently.
Also added a "trusted handler" to the inventory server to allow the user server to create new folders in a user's inventory.
All this is in the old UGAIM servers so will need porting to the new servers.
|
| |
|
|
|
|
|
| |
* Enable with [IRCd] Enabled=true (will listen on port 6666).
|
| |
|
| |
|
| |
|
|
|
|
|
| |
* This includes methods such as PlaySound which take a Position as an argument, allowing you to trigger sounds arbitrarily across the scene without needing a parent object in the position.
|
|
|
|
| |
committing.
|
|
|
|
|
|
| |
* Method: IObject.Sound.Play(UUID sound, double volume)
* More feature-packed API to come soon. (I want a World.Sound with arbitrary positioning)
|
|
|
|
|
|
|
|
| |
again" message and
allow the region to kick the old user and log the new one without reporting any failure.
Default is still to show message and fail login
|
|
|
|
|
| |
non-existing ScenePresence avatar. Also removed trailing white spaces.
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
|
| |
remove a redundant debug message
|
| |
|
| |
|
|
|
|
| |
can be found
|
|
|
|
|
| |
addresses mantis #3735
|
| |
|
|
|
|
| |
Them being synchronous in certain cases (asset in cache, for example) may account for slowness reported by folks in osgrid when they have the cache module on. Turns out that some of the provided handlers do non-trivial processing (the ones coming from J2KImage, for example), which means that the several asset requests that hit the cache end up being synchronous. The jury is still out on this.
|
| |
|
| |
|
| |
|
|
|
|
| |
ISharedRegionModule.
|
|
|
|
| |
figuring out Mono.Addins.
|
|
|
|
| |
gridservers to perform on region servers. Used for grid-wide announcements, etc.
|
|
|
|
| |
expects. May break everything. You decide!
|
| |
|
|
|
|
|
|
|
| |
service commit my current state, then start over and this time concentrating only on the new handlers.
* Fixed some erroneous refs in Tests.Common
|
|
|
|
|
|
|
|
|
|
|
|
| |
The attached patch implements llPassTouches. It has been added
to the export/import XML along with the flag for AllowedInventoryDrop.
The MySQL backend has been updated as well, though I haven't
done one of those before so could do with a check. I added
the migration mysql file as well.
The other data backends need updating as well.
|
|
|
|
|
| |
ancient tars.
|
|
|
|
|
| |
Minor log message change in the module itself.
|
| |
|
|
|
|
|
|
|
| |
This reverts commit 8f0096cc7b112fea8f69f391224911f624482747.
To get us back to compiling on fresh checkouts.
|
|
|
|
|
|
| |
this causes nant to choke on a fresh checkout. This should fix the build
break
|
| |
|
|
|
|
|
|
| |
* Added AssetServerGetHandlerTests - not really wired up yet; more to come.
* Ignored some gens
|
|
|
|
| |
probably need to do more aggressively.
|
| |
|
|
|
|
| |
GlynnTucker.Cache.dll.
|
|
|
|
|
|
|
|
| |
jibbery, widely different results with slightly different orders. This particular order produces the best results in the UC Irvine sim in osgrid. But clearly there's something messed up here.
Addresses mantis #3707, mantis #3713, mantis #3686.
|
|
|
|
|
|
| |
* The version string is now reported as "OpenSim 0.6.5 (Dev)"
* This has to be administrated manually.
|