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* * Added AvatarPicker in Standalone mode. Works for finding avatar to ban, m...Teravus Ovares2007-11-1323-11/+413
* first pass on unlinking of objects. From Jay Clarke (IBM)Sean Dague2007-11-138-14/+194
* Added "remove-region <region name>" console command that "should" remove the ...MW2007-11-132-5/+16
* working now. Needs cleanup, but I'll have to do that after the next meetingSean Dague2007-11-131-7/+16
* some changes to reduce memory significantly by not keeping allSean Dague2007-11-131-24/+36
* replaced exception when sitting and typing with rather amusing getting up and...Jeff Ames2007-11-131-0/+12
* Some work on cleanly removing Regions.MW2007-11-137-30/+87
* Some work on being able to set/send a users Buddylist info. (added handling c...MW2007-11-132-1/+67
* * Fixed the walk vs fall animation.Teravus Ovares2007-11-132-7/+71
* * Added AV Height Glue & Avatar Height stored on m_AVHeight in ScenePresence Teravus Ovares2007-11-132-24/+59
* added IDs for all built-in animationsJeff Ames2007-11-132-12/+115
* * Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.Teravus Ovares2007-11-1211-6/+81
* * Added a lot of Glue to help with reporting proper collisions.Teravus Ovares2007-11-127-28/+296
* fix compile issue on monoSean Dague2007-11-121-1/+1
* enable typing animation for chat, maybeJeff Ames2007-11-125-60/+94
* removed obj directory from Region/Physics/MeshingJeff Ames2007-11-120-0/+0
* added verbose output of unhandled packets from the viewerJeff Ames2007-11-121-6/+8
* set svn:ignore on stuff in OpenSim/Region/Physics/MeshingJeff Ames2007-11-120-0/+0
* * Sets ZeroMesher as default. (If you want to cut and hollow, you'll need to...Teravus Ovares2007-11-123-7/+30
* set svn:eol-style, reset default configJeff Ames2007-11-122-77/+77
* * Applied Gerhard's Meshing patch (Thanks! Gerhard)Teravus Ovares2007-11-124-3/+97
* Patch from Mathias Soeken (thanks Mathias!) to take care of the color Dalien Talbot2007-11-115-4/+40
* Fixing null pointer exception from Mathias Soeken:Dalien Talbot2007-11-111-2/+2
* set svn:eol-styleJeff Ames2007-11-1115-3037/+3037
* fixed chatting while sittingJeff Ames2007-11-111-5/+9
* Better moon with new improved alpha-channel action!Brian McBee2007-11-111-0/+0
* moonBrian McBee2007-11-112-0/+7
* Fixed bug in assetcache where certain textures were not being packetized corr...Brian McBee2007-11-111-1/+1
* * adds flag in OpenSim.ini for disabling physical prim. Look at OpenSim.ini....Teravus Ovares2007-11-118-79/+87
* removed OdePlugin/Meshing directoryJeff Ames2007-11-106-1522/+0
* * Moves the Meshmerizer to a separate pluginTeravus Ovares2007-11-1018-68/+1996
* * ODE Fixed annoying bug where resizing causes there to be a 'ghost' prim lef...Teravus Ovares2007-11-101-1/+2
* * Added an internal throttle on ODE physics updatesTeravus Ovares2007-11-096-5/+56
* add a few more verbose bitsSean Dague2007-11-091-0/+2
* turn back on verbose message for resending packetsSean Dague2007-11-091-2/+2
* don't break if they haven't defined the Sun section of their configSean Dague2007-11-091-2/+10
* make Sun progression configurable for the Sim from OpenSim.iniSean Dague2007-11-092-2/+12
* * Moved BulletX off of the 'constant terse update' method. It now only sends...Teravus Ovares2007-11-093-8/+44
* * Protip: Commit AFTER compiling. Adam Frisby2007-11-091-1/+1
* * Added some code to prevent a spinlock.Adam Frisby2007-11-091-3/+7
* * Tweaked how the throttle works.Adam Frisby2007-11-091-1/+9
* * Tweaked throttle sizes. Throttle is now 256kbps outbound per client.Adam Frisby2007-11-091-2/+3
* * Added some *VERY* experimental highly dodgy throttling of outbound packets ...Adam Frisby2007-11-091-4/+31
* * Fixed compile issue.Adam Frisby2007-11-091-1/+2
* * Added a mutex to the LoginService allowing only a single login simultaneous...Adam Frisby2007-11-091-82/+93
* * Fixed Resending Terse Updates Message on the console causing CPU usage to s...Teravus Ovares2007-11-091-2/+2
* * Stopped printing the prim's X cordinate difference from the last movement o...Teravus Ovares2007-11-081-1/+1
* * Fixed occasional character drift caused by sim not sending the avatar's fin...Teravus Ovares2007-11-084-16/+111
* reformatted OpenSimAssetSet.xml (whitespace only)Jeff Ames2007-11-081-426/+414
* fixed case of name key in OpenSimAssetSet.xmlJeff Ames2007-11-081-19/+19