aboutsummaryrefslogtreecommitdiffstatshomepage
Commit message (Collapse)AuthorAgeFilesLines
* * Added Rotational Velocity reporting for Client Interpolation to Terse UpdatesTeravus Ovares2007-11-0810-30/+130
| | | | | * Added Angular Velocity reporting for smooth-ish rotations on object collisions
* set svn:eol-styleJeff Ames2007-11-080-0/+0
|
* get rid of the debug line, that's just going to drive everyone nutsSean Dague2007-11-071-1/+1
|
* move Sun into a Region Module, pass 1. Currently this works fine withSean Dague2007-11-073-3/+182
| | | | | | | | | a fixed 30 minute day and the sun going East -> West again. It gets rid of super noon as well. It's a bit debug heavy right now, which I'll clean up tomorrow. I also plan to make time progression configurable in OpenSim.ini, but that will be tomorrow.
* Update of libraries MonoXnaCompactMaths and Modified BulletX cause an update ↵darok2007-11-072-0/+0
| | | | on MonoXnaCompactMaths. The method CreateFromRotation in Quaternion Class (MonoXnaCompactMaths) has been changed to make rotations work properly. See OpenSim libs.
* add SendSunPos function to IClientAPI to let us pull all the sunSean Dague2007-11-073-2/+19
| | | | | | calculation logic into a module
* disable profuse logging messages for not saving physical Sean Dague2007-11-071-1/+1
| | | | | | objects, as it clouds up the console a bit too much
* refactored some duplicate SceneObjectGroup searching code in SceneJeff Ames2007-11-072-236/+98
|
* * Moved /branches/ruby to /trunk/share/rubyAdam Frisby2007-11-065-0/+291
|
* set svn:eol-styleJeff Ames2007-11-060-0/+0
|
* * fix for Bug 563Teravus Ovares2007-11-062-2/+9
| | | | | * fix for ODE geoms not getting disposed of properly when resizing.
* * Added better logging to AssetCachelbsa712007-11-065-96/+103
| | | | | | | * AssetCache now ignores duplicate uploads * some m_ refactoring * ignored some bins
* teravus debug patch of libode.so from libsdan miller2007-11-051-0/+0
|
* physical prims AND other changes in ODE (Teravus) -- note this is experimental!dan miller2007-11-051-0/+1
|
* physical prims dan miller2007-11-051-75/+452
|
* New ode.dll from Teravus.MW2007-11-051-0/+0
|
* tevarus ODE debug patch. note: NOT TESTED!dan miller2007-11-051-0/+0
|
* teravus debugging patched ode.dll, windowsdan miller2007-11-051-0/+0
|
* added ODE back to prebuilddan miller2007-11-051-2/+0
|
* adding missing ODE files for meshdan miller2007-11-054-0/+841
|
* * Reverted local xsd copylbsa712007-11-052-259/+1
|
* * prebuild now creates .exe references in NAntTargetlbsa712007-11-054-386/+658
| | | | | * prebuild now uses local copy of schema (for future expansions)
* Fixed the MyNpcCharacter errorsMW2007-11-051-4/+4
|
* disable ODE as it is breaking the buildSean Dague2007-11-051-0/+2
|
* * Substituted som 'GenericCall' with Action<>lbsa712007-11-054-35/+33
| | | | | | * OnRequestWearables does no longer accept 'Client' as param, since it's always on the current client * Fixed SendOwnWearables to always operate on self, as that's what it does
* add a fixup for linux buildingSean Dague2007-11-051-0/+2
|
* Started to cleanup/close down childagent connections when a user teleports. ↵MW2007-11-058-63/+125
| | | | | | | As the client will not close old childagent connections without being told explicitly to do so by each region the connection is to. Currently only implemented in standalone mode. ( the TellRegionToCloseChildConnection( ) in OGS1GridServices.cs needs implementing for grid mode, and the inter region .net remoting added for the new messages). hopefully fixed the echo bug in chatmodule.
* prim cuts in ODEdan miller2007-11-058-508/+499
| | | | | | | | Much thanks to Gerhard! Merged with Darok's recent changes re: physical prims
* Changed it so opensim.exe should scan for new application plugins every time ↵MW2007-11-051-0/+1
| | | | its ran, rather than just the first time (or when the addins and addin-db-000 directories were deleted).
* * UpdateWearable should SendOurAppearancelbsa712007-11-051-0/+2
| | | | | * Ignored some bins
* Thank you, Teravus for: Solution for 'after using physical prim with ↵Charles Krinke2007-11-052-4/+15
| | | | MonoSqliteDataStore, the sim lags with constantly updating assets.". This mostly affects BulletX.
* removed duplicated BOMsJeff Ames2007-11-052-2/+2
|
* * Temporarily reverted SQL syntax.Adam Frisby2007-11-051-3/+3
|
* * Changed MySQL Syntax on Region Updates for Grid Server.Adam Frisby2007-11-041-2/+3
|
* Some more refactoringMW2007-11-049-196/+268
|
* Added forgotten ApplicationPlugins directory and moved the load region code ↵MW2007-11-044-45/+121
| | | | | | | | out to a plugin. To make opensim search for the new plugin, you will need to delete the "addin-db-000" and "addins" sub directories in bin if you have them.
* * Small touchup of console messagesAdam Frisby2007-11-041-5/+5
|
* forgot change in prebuild.xmlMW2007-11-041-2/+2
|
* another attempt to fix problemMW2007-11-041-0/+0
|
* trying to fix the problem of Mono not liking to work with Mono.Addins, but ↵MW2007-11-042-2/+2
| | | | MS .net is fine with it.
* normalized line endingsJeff Ames2007-11-041-17/+17
|
* Deleted Regionloader .csproj files. MW2007-11-042-224/+0
|
* Added forgotten IApplicationPlugin fileMW2007-11-041-0/+17
|
* normalized line endingsJeff Ames2007-11-048-1197/+1197
|
* Applying Teravus patch # 557. Some glue code for the updating of prim's ↵MW2007-11-044-15/+76
| | | | velocity.
* Added support for OpenSim application plugins (as requested by Adam), which ↵MW2007-11-0410-57/+102
| | | | | | | use Mono.addins for loading/management. (which is a pure .net solution so works on both Mono and MS .net, and is under the MIT license, will add the source code for the library later). I also suggest we look into switching to using Mono.addins for our Region module loading management. A little bit more refactoring of Scene.
* add a IAssetProvider.CommitAssets() call to the grid asset server, when a ↵MW2007-11-041-0/+1
| | | | asset is uploaded to it. Don't think the MySql provider needs this call but the Sql provider does else the assets don't get written out to the database file.
* Do I really have to write a log entry, can't I just hide this commit ↵MW2007-11-041-1/+2
| | | | somewhere so its added but doesn't show up anywhere. As I can't believe I would make such a stupid mistake and not notice.
* removed our own inplementation of UUID's, it wasn't used anywhere.Tleiades Hax2007-11-041-155/+0
|
* Fixes a bug with a ZERO Quaternion when creating a prim.darok2007-11-031-4/+8
|