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* Attempt to fix mantis issue #82, taking prims into inventory and then ↵MW2007-12-025-5/+29
| | | | rezzing them in another region.
* Added some error handling (and console output) to BaseHttpServer.MW2007-12-024-29/+33
| | | | | a few other bits of refactoring.
* Very partial Avatar Appearance (ie, clothes/body parts) "storage". In ↵MW2007-12-025-41/+104
| | | | | | | | standalone mode it will mean that when you log off and log back on ,as long as the region server hasn't been restarted , your avatar will start with wearing the clothes that it wore on log off. In grid mode its even more limited in that wearing/removing clothes/body parts are only stored in the region server instance you are one. so if you are in a different region to your login region (which are on different region server instances), and then change clothes, those changes won't be remembered. So as said, its very limited but is a small step towards having proper appearance persist. Just need to store this data out to a database.
* Fixes a bug that my last commit introduced.MW2007-12-021-1/+1
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* Some refactoring , mainly on Inventory code. MW2007-12-0210-219/+152
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* New Inventory folder should now be stored to the inventory server/database. ↵MW2007-12-022-1/+9
| | | | This also seems to fix the problem of Body parts not being persisted properly.
* Rezzing multiple copies of a inventory prim should now work.MW2007-12-012-0/+12
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* attempt to fix sitting-related bugs #3 and #67Jeff Ames2007-12-011-14/+17
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* Due to popular demand, a rezzed prim should no longer delete the original ↵MW2007-12-011-2/+2
| | | | inventory item. (hasn't been tested to make sure no conflicts happen if that new rezzed object is then taken back into inventory but don't think there will be any)
* as a Test, attempted to disable mysql inventory table auto creation.MW2007-12-011-1/+1
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* Attempt to fix mantis issue # 73MW2007-12-011-8/+12
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* added the mysql table files for inventory. Thanks nebadon.MW2007-12-012-0/+66
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* On login, if a set of inventory folders doesn't exist for the user then a ↵MW2007-12-012-1/+10
| | | | new set is created in the inventory database. Most likely still better to use some other script to populate the inventory database instead of relaying on this.
* Initial working Grid Inventory server. Only been tested on a very small ↵MW2007-12-0115-28/+431
| | | | | | | grid, so likely to have problems on a larger grid with more people? To use , both the user server and Inventory server need to be running this latest revision. (older regions should be able to still be used, just the user won't have inventory on them). Also and HERE IS THE BIG BREAK ISSUE, currently, so that the initial inventory details for a user are added to the inventory db , you need to recreate the accounts using the user server "create user" feature. It should be quite easy to manual populate the inventory database instead but I someone else will need to look into that) Also I've only tested using SQLite as the database provider, there is a Mysql inventory provider but I don't know if it works (SQLite is set as default, so you will need to change it in the inventory server config.xml)
* Attempt to fix mantis issue # 65, seems like it is a race condition between ↵MW2007-12-011-4/+7
| | | | two regions trying to add a user to the AssetTransactionManager at the same time. So have placed a lock around the Dictionary add.
* Attempted fix for mantis issue# 66MW2007-12-011-2/+11
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* small bit of refactoringMW2007-12-011-1/+11
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* the fix, so that trunk works againMW2007-12-012-5/+1
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* Part 1 of a commit. This revision will not compile, part 2 will be added in ↵MW2007-12-015-32/+104
| | | | | | | | | | | a couple of minutes that should fix that. Some work towards persisting Avatar Appearance (what is being worn). Added OnAvatarNowWearing event to IClientAPI that is triggered by AgentIsNowWearing packets. stub code to subscribe to this event in AvatarFactoryModule. Todo: code needs to be added to AvatarFactoryModule to save the uuids to a database and then read them back when that modules TryGetIntialAvatarAppearance() method is called. Done some changes to Scene to make it easier to subclass it: including changed some private fields to protected and made some methods virtual.
* set svn:eol-styleJeff Ames2007-12-010-0/+0
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* mod packetqueue to use the throttle class containerSean Dague2007-11-301-75/+52
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* the packet throttle stuff is duped enough that aSean Dague2007-11-301-0/+95
| | | | | | | seperate container for this probably makes the limits easier to understand
* starting to fill out PacketQueue, refactoring as I go. ThisSean Dague2007-11-301-0/+252
| | | | | | | doesn't link into the rest of the code yet, and won't until it is complete.
* * Fixed a bug in my 'user already logged in' fix that could cause a null ↵Teravus Ovares2007-11-301-2/+4
| | | | reference exception.
* Patch for mantis 0000015: Textures don't display in the objectSean Dague2007-11-305-13/+45
| | | | | | | | | properties window From Justin Casey (IBM)
* *Refactored the initial raytracer so it doesn't use the Parent reference.Teravus Ovares2007-11-303-23/+48
| | | | | *Fixed a 'statement out of order' error in the setting of the permissions that are sent to the client.
* return of the inv-lib-root patch from Justin Casey (IBM)Sean Dague2007-11-302-1/+16
| | | | | | | | Should fix libsl login ability. No long breaks my login to test environment.
* added support for a console command script to be ran every 20 minutes (will ↵MW2007-11-301-0/+20
| | | | make that time changable in a future commit), to use add a entry under the Startup section of opensim.ini , with: timer_Script = "<filename>" (the filename being the console "script" you want to be ran every 20 minutes). This hasn't been tested very much so..
* small change to OnSceneGroupMove event (in SceneEvents.cs)MW2007-11-302-10/+14
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* * Refactored away permissions and physics flag duplicationslbsa712007-11-301-31/+5
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* * Made RegionUp virtuallbsa712007-11-301-1/+1
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* * Removed permissions flag appliance from Xml deserializationlbsa712007-11-305-48/+66
| | | | | * Various code convention compliance
* * Extended our semi-stupid implementation of in world object permissions to ↵Teravus Ovares2007-11-306-13/+206
| | | | | | | show a user's client that it can't edit a prim if it doesn't have permission. * Permissions is due for a big revamp. The current way it's done is a hack at best.
* * This extends my first hack to clear out the useragent table for that ↵Teravus Ovares2007-11-301-1/+1
| | | | | | | | specific user. * This helps people who have multiple records in their useragent table. * This update should be looked at.. because really what it should be doing is initiating a grid wide logoff.
* * Here's the issue, on log-off, the routine sets up a null useragent member ↵Teravus Ovares2007-11-302-1/+22
| | | | and then tries to save it to the database.. where it was going wrong, is the database had a check to do *nothing* when it got a null useragent. I made it delete the userAgent row. This should be a good enough fix to solve the problem. It still needs to be looked at by a DB guy
* * Temporary fix for 'User already online' issue in standalone mode.Teravus Ovares2007-11-303-1/+17
| | | | | * Revert this once we get a working logoff.
* revert r2510, this seems to break normal logins, at least fromSean Dague2007-11-292-16/+1
| | | | | | Linux clients.
* return an appropriate inv_lib_root, which the libsl folks haveSean Dague2007-11-292-1/+16
| | | | | | | | identified as the reason libsl can't currently connect to OpenSim. Patch from Justin Casey (IBM)
* add a few more parens to make sure that throttling conditionSean Dague2007-11-291-1/+1
| | | | | | is really happening the way we want it to.
* * Fixed neighbour range buglbsa712007-11-299-58/+57
| | | | | * Various refactorings
* * Thanks to _SomeOne_, Server side permissions on object editing. Be aware, ↵Teravus Ovares2007-11-294-92/+110
| | | | that if you're editing an object on your client that you're not allowed to, it'll appear that it's moving to you, but won't actually be moving on the sim.
* *Added more information about the sim that you're connecting to in remoting ↵Teravus Ovares2007-11-291-5/+15
| | | | | | | | during the sim, regionup message. *Added the main cause for the remoting error to the console display. *This will make it easier to debug future remoting issues.
* * Added a 50 second restart notify timer that gets reset when new regions ↵Teravus Ovares2007-11-292-28/+32
| | | | come up to give servers that host a lot of sims a long time to start listening.
* fixed duplicate login in standalone mode (mostly untested in grid mode)Jeff Ames2007-11-293-7/+6
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* * minor refactoringslbsa712007-11-292-7/+7
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* * Locking on local scope variable does not make sense - every thread will ↵lbsa712007-11-291-28/+22
| | | | | | | | have its own * Locking on value, then changing it does not make sense - lock will happen on old reference * Taking a local copy of the shared resource then locking on the copy does not make sense - lock will happen on copy
* Changed to doing only 1 request to the grid server from main map. Hopefully ↵Brian McBee2007-11-291-9/+1
| | | | we are not requesting too much in one gulp.
* * Fixed about 7 issues with restarting sims and resolved interRegion comms ↵Teravus Ovares2007-11-296-134/+206
| | | | | | | issues. This includes the issue that MW described this morning. There's a lot of little nit picky changes that make a world of difference.
* set svn:eol-styleJeff Ames2007-11-291-195/+195
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* I believe this turns throttling back on. I had expectedSean Dague2007-11-281-8/+8
| | | | | | | that the Queue would come in by reference, but it didn't appear to be.