Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | * Encapsulated all CommunicationsManager services | lbsa71 | 2007-09-24 | 18 | -178/+225 | |
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* | * Added TryGetAvatarByName | lbsa71 | 2007-09-24 | 3 | -6/+37 | |
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* | *** CHANGED CONFIG BEHAVIOUR *** | lbsa71 | 2007-09-24 | 4 | -56/+47 | |
| | | | | | | * Changed really strange LocalSettings behaviour with enforcing hard-coded plugin names if none supplied * UserServices and InventoryPlugin will only load if supplied with filename | |||||
* | long-lost fixes to physics -- proper physical avatar management on crossings, TP | dan miller | 2007-09-24 | 3 | -3/+4 | |
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* | * Renamed methods on IUserData | lbsa71 | 2007-09-24 | 7 | -84/+92 | |
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* | * minor renames | lbsa71 | 2007-09-24 | 1 | -10/+10 | |
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* | * Renamed stuff on UserManagerBase to get implicit implementation of ↵ | lbsa71 | 2007-09-24 | 7 | -37/+29 | |
| | | | | IUserServices (instead of stubs) | |||||
* | * Purged 'Regions' code pending Agent layer grok. | lbsa71 | 2007-09-23 | 9 | -125/+16 | |
| | | | | | | * Changed so prims aren't loaded until AFTER parcels. * The region startup flow is still an ungodly rats nest. | |||||
* | fix to do hollow prims correctly. Reported from | Sean Dague | 2007-09-22 | 1 | -1/+1 | |
| | | | | | | | http://bug.opensecondlife.org/view.php?id=394 | |||||
* | Stand Alone ScriptEngine: early framework, ongoing planning (don't touch ↵ | Tedd Hansen | 2007-09-22 | 12 | -18/+492 | |
| | | | | yet, will go through major reorganizing). Still a LOT of things needs to be solved... | |||||
* | * There. I think this concludes todays work on moving stuff to Broadcast() | lbsa71 | 2007-09-21 | 1 | -2/+2 | |
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* | * Slowly but surely working my way towards Regionality... | lbsa71 | 2007-09-21 | 3 | -44/+44 | |
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* | * Yeah, I placed Close() in the wrong file. So sue me. | lbsa71 | 2007-09-21 | 2 | -9/+5 | |
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* | * Continued work on Region layer | lbsa71 | 2007-09-21 | 5 | -45/+59 | |
| | | | | | | * Added Close() to ScenePresence to remove and destroy PhysicsActor | |||||
* | * Removed unused RegenerateTerrain functions | lbsa71 | 2007-09-21 | 1 | -54/+0 | |
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* | * Removed unused LandRenegerated flag | lbsa71 | 2007-09-21 | 3 | -26/+2 | |
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* | * First example of moving stuff to a Region layer | lbsa71 | 2007-09-21 | 8 | -65/+77 | |
| | | | | | * Also, changed RegionPresence to 'RegionSubscription' - let's just see where we land with this... | |||||
* | * Continuing refactoring of presence | lbsa71 | 2007-09-21 | 16 | -187/+151 | |
| | | | | | | | | * Deleted stub ScenePresence.Body.cs * Added stub Region classes The idea is to, at first, have every ScenePresence have one RegionPresence, moving code over to it until we can detach the two classes and not have a ScenePresence for every RegionPresence. | |||||
* | physics-related fixes; should stabilize border crossings | dan miller | 2007-09-21 | 3 | -5/+29 | |
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* | * Removed Unused 'Entity' superclass | lbsa71 | 2007-09-21 | 2 | -114/+71 | |
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* | * even more renaming and refactoring; the cleaning woman is on call. | lbsa71 | 2007-09-20 | 13 | -96/+95 | |
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* | * Some more presence refactoring | lbsa71 | 2007-09-20 | 6 | -470/+470 | |
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* | Rev 1971 : The Lbsa71 vintage commit | lbsa71 | 2007-09-20 | 10 | -84/+79 | |
| | | | | | * Refactored to prepare for some serious restructuring | |||||
* | * moved SceneManager to RegionApplicationBase | lbsa71 | 2007-09-20 | 6 | -25/+49 | |
| | | | | | | * Implemented SceneManager.StopScene() and Scene.Stop() * Some SimpleApping | |||||
* | * Rewired Touch to route to group/part (Still triggering EventManager as well) | lbsa71 | 2007-09-20 | 4 | -26/+19 | |
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* | * Added TryGetAvatar to SceneManager | lbsa71 | 2007-09-20 | 4 | -458/+489 | |
| | | | | | * Refactored some names for clarity | |||||
* | * A feeble attempt at adding Grid db support to SQLite, just adding some ↵ | lbsa71 | 2007-09-19 | 2 | -3/+69 | |
| | | | | code based on User db. Nothing hot-wired though. | |||||
* | * Added AddToPhysicalScene and RemoveFromPhysicalScene and added to ↵ | lbsa71 | 2007-09-19 | 6 | -75/+39 | |
| | | | | | | | | MakeAvatar and MakeChildAgent respectively * Removed unused m_child from ClientView | |||||
* | * Deleted unused RegionManager.cs | lbsa71 | 2007-09-19 | 2 | -6/+0 | |
| | | | | | * Deleted unused ModuleAPIMethod's | |||||
* | * 'Use format string' ftw | lbsa71 | 2007-09-19 | 1 | -131/+132 | |
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* | * Modernized ScriptManager to new interface-based module calls. | lbsa71 | 2007-09-19 | 47 | -1461/+1456 | |
| | | | | | * 'remove redundant this qualifier' ftw | |||||
* | * Moved SendLogoutPacket back to IClientAPI. | lbsa71 | 2007-09-18 | 4 | -10/+21 | |
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* | * Now at least we're not creating physActors for child agents. | lbsa71 | 2007-09-18 | 2 | -10/+20 | |
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* | * Gave Connectivity some more (manly) love. | lbsa71 | 2007-09-18 | 1 | -11/+20 | |
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* | * Yet some more connectivity restructuring | lbsa71 | 2007-09-18 | 10 | -231/+120 | |
| | | | | | | | | | | | * We now have CloseAllAgents( circuit ) and CloseAllCircuits( agentId ) for great justice ( but alas, still only closing on one single scene - be brave! ) * Login and ConnectionClosed now eventified and moveified awayified * Killed off unused NullClientAPI * Now the client is almost only responsible for its own closing. ( I will get that scene out of there ) * Lookin' good! | |||||
* | * Handlerized ViewerEffect | lbsa71 | 2007-09-18 | 10 | -68/+108 | |
| | | | | | | | * Now there-is-only-client-manager * First step towards moving Logout and ConnectionClosed out of Client and into something else (which will let us get rid of ClientView reference to ClientManager * General posititvity, peace, love and understanding | |||||
* | * Replaced usage of ClientView with IClientAPI | lbsa71 | 2007-09-18 | 9 | -64/+78 | |
| | | | | | * Some propertification and hideousness of fields. | |||||
* | * Merged ClientViewBase into ClientView for great justice | lbsa71 | 2007-09-18 | 4 | -12/+5 | |
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* | * Made ClientViewBase abstract | lbsa71 | 2007-09-18 | 2 | -19/+4 | |
| | | | | | * Deleted unused m_consoleRegion | |||||
* | RemoveAvatar called from scene.cs; implemented in ODE. Still issues with ↵ | dan miller | 2007-09-18 | 2 | -1/+8 | |
| | | | | multi-region; see bug 410 | |||||
* | fixed typo in README | dan miller | 2007-09-17 | 1 | -1/+1 | |
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* | added top level README file. It would be good if | Sean Dague | 2007-09-17 | 2 | -0/+98 | |
| | | | | | | people looked this over | |||||
* | fixing me some line endings | Sean Dague | 2007-09-17 | 89 | -9444/+9444 | |
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* | I think this is the last bits for a consistant pristine | Sean Dague | 2007-09-17 | 1 | -4/+8 | |
| | | | | | | source build with "nant dist" target | |||||
* | getting closer to a dist that will run | Sean Dague | 2007-09-17 | 1 | -4/+10 | |
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* | the beginnings of a workable dist target | Sean Dague | 2007-09-17 | 1 | -4/+27 | |
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* | updated prebuild | Sean Dague | 2007-09-17 | 1 | -0/+0 | |
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* | allow for raw inject of nant files to aid in building | Sean Dague | 2007-09-17 | 1 | -2/+39 | |
| | | | | | | things like build targets | |||||
* | attempt to add extra set of nant local rules | Sean Dague | 2007-09-17 | 1 | -0/+7 | |
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* | added a way to pull in external nant targets for release processing | Sean Dague | 2007-09-17 | 1 | -9/+10 | |
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