Commit message (Collapse) | Author | Age | Files | Lines | |
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* | RIP OpenSimRoot. (removed) | MW | 2007-03-28 | 29 | -252/+442 |
| | | | | | | Merged most of the bug fixes etc in from LLdemo branch. Added the textures from that branch. | ||||
* | * And lo, the OpenSim (which is actually the RegionServer) is decoupled from ↵ | lbsa71 | 2007-03-28 | 1 | -5/+1 |
| | | | | the exe. | ||||
* | * worked a little bit more on straigthening the startup procedure out | lbsa71 | 2007-03-28 | 5 | -190/+161 |
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* | Who dropped my child_agent flag? It returns | gareth | 2007-03-27 | 1 | -0/+1 |
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* | * revert the revert - begin the beguine | lbsa71 | 2007-03-27 | 46 | -692/+486 |
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* | * Reverting todays work. It was worth a try. | lbsa71 | 2007-03-27 | 46 | -436/+676 |
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* | * Config should be loaded before login server startup... | lbsa71 | 2007-03-27 | 2 | -95/+72 |
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* | * vaseline + duct-tape. | lbsa71 | 2007-03-27 | 28 | -166/+311 |
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* | * Added OpenSim.Framework ref to phys mgr | lbsa71 | 2007-03-27 | 2 | -0/+2 |
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* | * Fixed yet another project ref fuck-up in Prebuild. | lbsa71 | 2007-03-27 | 16 | -177/+58 |
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* | * Continued refactoring away OpenSimRoot - now it's down to the final 2. | lbsa71 | 2007-03-27 | 8 | -59/+97 |
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* | * Introduced BaseHttpServer (doing nothing at the moment) | lbsa71 | 2007-03-27 | 27 | -205/+255 |
| | | | | | * Removed OpenSimRoot dependencies from SimClient and AgentAssetUpload. 2 down, 7 left to go. | ||||
* | * Prebuild breaks nant build if project is empty. Quick fix : add dummy file | lbsa71 | 2007-03-27 | 21 | -119/+120 |
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* | * Enabled the OpenSim.Servers project | lbsa71 | 2007-03-27 | 23 | -501/+167 |
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* | Added REST-handler interface for the http server and changed the Admin Web ↵ | MW | 2007-03-27 | 9 | -184/+258 |
| | | | | front end to one. | ||||
* | * Now there's one Console class, and instead the apps responds to cmd's and ↵ | lbsa71 | 2007-03-27 | 60 | -2103/+9076 |
| | | | | | | | | | | | | show's * Removed Golden Future TCP/SimChat options * Moved Ode.NET.dll to bin and changed prebuild accordingly (due to Prebuild limitations) * Normalized some namespaces * Added FxCop project * Added (temp disabled) Servers project (for great justice) | ||||
* | Heightfield needs fixing, or i'll re-implement it (probably actually the ↵ | gareth | 2007-03-27 | 1 | -2/+2 |
| | | | | | | | | collisions stuff i'm not doing right) Why am I using SVN logs to talk? It's bedtime....... | ||||
* | ODE plugin now can fly but sinks through ground when walking (?!!!??!??!) | gareth | 2007-03-27 | 19 | -994/+1024 |
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* | Movement? | gareth | 2007-03-27 | 1 | -5/+6 |
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* | ZOMG! CAPSULES AS BOUNDING VOLUMES! | gareth | 2007-03-27 | 1 | -7/+12 |
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* | (no commit message) | MW | 2007-03-26 | 1 | -1/+1 |
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* | preparing to add full clothes/body part support. | MW | 2007-03-26 | 5 | -107/+162 |
| | | | | | | | | Currently you can: now create new body parts and clothes. edit those clothes and wear them. But currently you will not see most of the edited effects on your own avatar, although often other clients will see those changes on your avatar. | ||||
* | Added a very very very basic Web front end for admin use - ready to be used ↵ | MW | 2007-03-26 | 8 | -13/+340 |
| | | | | in sandbox mode for adding new accounts. | ||||
* | * Added Prebuild exe (just delete the old one) | lbsa71 | 2007-03-26 | 19 | -974/+974 |
| | | | | | * Reverted faulty build files | ||||
* | Fresh prebuild + nant sets | gareth | 2007-03-26 | 18 | -974/+974 |
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* | * Deleted unused OGS directory | lbsa71 | 2007-03-26 | 13 | -783/+69 |
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* | * fixed buildfiles | lbsa71 | 2007-03-26 | 36 | -1103/+1119 |
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* | Added -ode parameter | gareth | 2007-03-26 | 20 | -975/+981 |
| | | | | | | | Updated buildscripts (to fix ODE references) Fixed up ODE plugin to the point of being able to login and get weird bugs (no real movement code yet) | ||||
* | Brought in ODE native binaries | gareth | 2007-03-26 | 2 | -0/+0 |
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* | Added height field building to ODE plugin | gareth | 2007-03-26 | 1 | -2/+20 |
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* | Hopefully fixed the texture uploading and the crashing when a prim with a ↵ | MW | 2007-03-25 | 5 | -24/+30 |
| | | | | uploaded texture on it is moved. | ||||
* | * Hopefully it builds again... | lbsa71 | 2007-03-25 | 21 | -154/+583 |
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* | (no commit message) | MW | 2007-03-25 | 26 | -1330/+1330 |
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* | (no commit message) | MW | 2007-03-25 | 1 | -68/+69 |
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* | You want large textures, you shall have! - Xfer system now working for large ↵ | MW | 2007-03-25 | 11 | -236/+511 |
| | | | | | | | | | asset uploads Fixed the VS solution file. Now forwars ViewerEffect messages onto the other clients Renamed OpenSim.Framework/Inventory.cs to OpenSim.Framework/AgentInventory.cs | ||||
* | Adding the only stuff that makes sense | gareth | 2007-03-25 | 1 | -0/+181 |
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* | Added skeleton ODE plugin | gareth | 2007-03-25 | 5 | -0/+458 |
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* | .pdb files shouldn't reside in SVN. | jmalthus | 2007-03-25 | 1 | -0/+0 |
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* | Brought in ODE binding | gareth | 2007-03-25 | 2 | -0/+0 |
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* | All shall become clear soon.... | gareth | 2007-03-25 | 8 | -4/+51 |
| | | | | | | | Renamed SimConfig stuff, ready to abstract both it and ServerConsole yay for code reuse | ||||
* | Finished adding the grid server to prebuild | gareth | 2007-03-25 | 11 | -224/+316 |
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* | Moved gridserver into main trunk (but no prebuild yet) | gareth | 2007-03-24 | 13 | -425/+0 |
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* | Brought in the OGS user server into the main trunk (in a rather messy way) | gareth | 2007-03-24 | 27 | -778/+1714 |
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* | Uncommented line | gareth | 2007-03-24 | 1 | -1/+1 |
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* | Applying Randomskk's patches | Adam Frisby | 2007-03-24 | 2 | -1/+47 |
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* | * Removed old prebuild prebuild file | lbsa71 | 2007-03-24 | 1 | -57/+0 |
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* | * Added separate exe project | lbsa71 | 2007-03-24 | 28 | -231/+544 |
| | | | | | * Prebuild exe is now built in /bin dir | ||||
* | Added Fly animation | MW | 2007-03-23 | 2 | -4/+21 |
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* | Fixed the nant build file | MW | 2007-03-23 | 1 | -0/+1 |
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* | Fixed it so that a Avatar update shouldn't be sent every frame and none ↵ | MW | 2007-03-23 | 8 | -217/+290 |
| | | | | | | | | | should be sent when not moving. Fixed the problem with sometimes Avatar Animations being updated every frame. New Asset uploads should now appear in the inventory all the time. Moved Animation names/ LLUUIDs to their own class (AvatarAnimations) |