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* Directory defaults for region xml files when creating a new region got ↵idb2009-04-051-9/+3
| | | | | | | changed/lost with svn 8550 when a check was added for the file name having .xml extension. The extension check has been moved slightly earlier and the original directory logic restored. Fixes Mantis #3386
* * Fixing SVN propertiesTeravus Ovares2009-04-056-4031/+4031
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* * Committing what I have on the BulletDotNETPlugin that I have so far. Teravus Ovares2009-04-0511-0/+4061
| | | | | | | | * It's not ready to try. It doesn't do what you expect in many ways. * It throws errors and prints jibberish on the console * Test it out only if you're brave and you've backed up first. * The opensim.ini line is physics = BulletDotNETPlugin
* Added CreateObject(regionhandle, userID, itemID) to post objects that are to ↵diva2009-04-0513-78/+385
| | | | | | | be fetched from the user's inventory server and rezzed in the region. Added all code necessary to fetch the item and the asset, and rez it inworld. The access to the item is uncap-ed and unverified -- I may place it later either under a cap or with auth verification. But in this model regions don't have the user's inventory, so they would have to guess the item IDs. Added safemode config to Standalone Hypergrid, similar effect to AllowRegionAccessToInventory in Inventory Server. Everyone should have these vars set to their default values except me!
* * Fixed copyright headers on HyperGrid source files. (Now match the rest of ↵Adam Frisby2009-04-0518-417/+401
| | | | | | | OpenSim, license text is unchanged) * Added Bitmap[,] to IParcel for MRM
* * Minor cosmetic change to SEUser to get Bamboo to initiate another build. (grr)Adam Frisby2009-04-052-2/+16
| | | | | * Adds basic IParcel interface. Soon to live on World.Parcels{[id],[x,y]}
* * Typo in constructor during class rename (whoops!)Adam Frisby2009-04-051-1/+1
| | | | | * OpenSim is now over 9000.
* * Implements ISocialEntity - this represents the class of "user-like" ↵Adam Frisby2009-04-053-1/+48
| | | | | | | objects such as Users, Groups, etc. Destined to be used as the return value of any "Owner" properties. * Implements basic "SEUser" class which implements Avatar/Agent SE functions (primitive).
* * Removes IsPhysical, IsPhantom from IObject, since this is now represented ↵Adam Frisby2009-04-042-13/+0
| | | | in IObject.Physics.Enabled / IObject.Physics.Phantom instead.
* Implements on IObjectPhysics:Adam Frisby2009-04-041-21/+62
| | | | | | | | | | | | | | | | | | * SetMomentum * AddAngularForce * AddForce * FloatOnWater * Force * Acceleration * Torque * Velocity * RotationalVelocity * CenterOfMass * GeometricCenter * Buoyancy * Mass (Partial) * Density (Partial)
* * Implements IObjectPhysics on SOPObject partially.Adam Frisby2009-04-043-7/+116
| | | | | * Eg, IObject.Physics.* is now valid syntax and compiles (but will throw NotSupported at runtime)
* * Implements IObjectPhysics, this collects Physics attributes into one ↵Adam Frisby2009-04-041-0/+32
| | | | | | | | interface, will be referenced on IObject as IObject.Physics.* * Eg; IObject.Physics.Torque = new Vector3(30.0,0.4,0.5); * Maps loosely to internal PhysicsActor class.
* * More fiddling with MRM IPersistence, now stores <T> instead of Object.Adam Frisby2009-04-041-4/+5
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* Give a meaningful message if terrain save fails because of a file IO error.idb2009-04-041-0/+5
| | | | | Fixes Mantis #3348
* Thanks jonc for a new and better cloud image (for classic clouds).Homer Horwitz2009-04-041-0/+0
| | | | | Fixes Mantis #964. Please remember to clear the viewer cache.
* Thanks jonc, for a patch that adds rendering of classic clouds.Homer Horwitz2009-04-0410-5/+295
| | | | | First part of Mantis #964, the necessary clouds image will follow separately.
* DST setting wasn't transferred to client, leading to wrong time display.Homer Horwitz2009-04-041-1/+1
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* Remove some Mono warnings.Homer Horwitz2009-04-042-3/+3
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* Preliminary work to support ObjectSpin* packets when user invokes CTRL / ↵nlin2009-04-042-4/+45
| | | | | | | | | SHIFT / MOUSE DRAG on a physical object Addresses Mantis #3381
* * Changed IPersistence interface so that passing the MRMBase is unessecary.Adam Frisby2009-04-042-7/+5
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* * Renamed Heightmap.Height to Heightmap.Length to avoid confusion about axis.Adam Frisby2009-04-043-3/+35
| | | | | * Added XMLDOC to MRM API code, this means we have usable programming docs being produced here: http://docs.opensimulator.org/namespaceOpenSim_1_1Region_1_1OptionalModules_1_1Scripting_1_1Minimodule.html (eg IObject, IHeightmap, etc)
* Add copyright headers, formatting cleanup.Jeff Ames2009-04-0410-19/+227
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* * Removes IObject.Position, IObject.Rotation from IObjectAdam Frisby2009-04-042-6/+55
| | | | | | * Adds IObject.WorldPosition and IObject.OffsetPosition - this is equivilent to AbsolutePosition and OffsetPosition in SOP respectively. * Adds IObject.WorldRotation and IObject.OffsetRotation - as above.
* * Drops Heightmap.Get/Heightmap.Set from IHeightmap interface.Adam Frisby2009-04-042-5/+28
| | | | | | * Adds Heightmap[x,y] to interface. * MRM Scripts should utilize World.Heightmap[x,y] = 0.0; to replace set, and Val = World.Heightmap[x,y] to get.
* * Proactively fixed bug-potential concerning the fact that m_httpServer ↵lbsa712009-04-032-7/+1
| | | | property was differently referred to between RegionApplicationBase and all other grid services.
* * Fixes issue where of you force your avatar against a region corner, it ↵Arthur Valadares2009-04-031-6/+64
| | | | | | | gets stuck and NonFinite Avatar messages floods console Addresses Mantis #3380
* * refactor: Call StatsReporter methods directly rather than through Scene ↵Justin Clarke Casey2009-04-035-44/+26
| | | | | | | | (as WebStatsModule was doing) * Assume that StatsReporter is always present (possibly as a no-op impl) rather than doing null checks
* Added one more delegate to Caps, and a few guards, so that these objects can ↵diva2009-04-032-14/+42
| | | | be used from more than just Scenes. Added the NewFileAgentInvengory cap to HGInventoryService.
* - adding -logconfig option to allow configuration of log4net fromDr Scofield2009-04-031-2/+14
| | | | | | | log4net config file other then bin/OpenSim.exe.config - moving ArgvConfigSource initialization up to allow for configuration of XmlConfigurator.Configure()
* * Implements MRM IObject.Say - this is equivilent to llSayAdam Frisby2009-04-031-0/+8
| | | | | | | | | Example: public override void Start() { Host.Object.Say("Hello World!"); }
* * Implements Scene.SimChat(string,...) rather than byte[]. We should ↵Adam Frisby2009-04-032-0/+21
| | | | | | | probably mark byte[] as obsolete. * Implements SOPObject.Say for MRM. (Note, not IObject yet)
* * MRM Scripts will now no longer disconnect the client if there was an error ↵Adam Frisby2009-04-031-15/+27
| | | | | | | in compilation or script initialisation. * Clarified some debug text for MRM Enabling
* * Implements "ID" semi-global within MRM scripts. This is tied to the 'state ↵Adam Frisby2009-04-035-7/+45
| | | | | | | ID' for MRMs. * Implements IPersistence interface, allows simple KeyValue access for MRM scripts to a more permanent datastore.
* fix an error in hollow cylinder face number calculationDahlia Trimble2009-04-031-1/+2
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* Fix a nullref when compiling non-LSL scriptsMelanie Thielker2009-04-021-5/+8
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* Correct llSetPrimitiveParams to check for a texture in inventory when ↵idb2009-04-021-17/+17
| | | | | | | | | setting the sculpt map. This Fixes Mantis #3331 Also corrected the capping calculation in llApplyImpulse and several integer "boolean" comparisons from "== 1" to "!= 0" for true
* partial support for sculpted prim "inside out" settingDahlia Trimble2009-04-021-11/+38
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* Correction to "user" example config option for IRCDahlia Trimble2009-04-021-1/+1
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* More refactoring. This time extracting the client-side of ↵diva2009-04-012-533/+606
| | | | RESTInterregionComms into a RegionClient class.
* One more bit of refactoring, so this can be used outside region code.diva2009-04-011-42/+42
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* Refactoring, no functional changes. Moved ChildAgentDataUpdate data ↵diva2009-04-014-732/+163
| | | | structures from OpenSim.Region.Framework.Scenes back to OpenSim.Framework, so they can be referenced more broadly. This involved having to move the small Animation data structure to OpenSim.Framework too.
* * Upped trunk version number to 0.6.4 as we just tagged 0.6.4-releaselbsa712009-04-0133-45/+45
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* * Committing patch in mantis 3376 [Patch] Fix a minor animation handling ↵Teravus Ovares2009-04-011-20/+0
| | | | | | | | | | glitch in ScenePresence * .. * .. * err, okay, this was a stick-buggery April 1st joke by me. This removes it. Happy April 1st! * fixes mantis 3376
* Hard code scaled image resolution to 96 dpi prior to sculpt meshing to ↵Dahlia Trimble2009-04-011-2/+2
| | | | prevent a mono 2.4 failure. Thanks to cmickeyb for pointing out the failure.
* Update svn properties.Jeff Ames2009-04-018-615/+615
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* Add a "user" config option to the IRC module config. Like all other IRCMelanie Thielker2009-04-012-1/+3
| | | | | | | config options, this has NO default, if you use the IRC module, you MUST add this setting to your ini file.
* Add a PIDFile in [Startup], which the PID will be written toMelanie Thielker2009-04-013-1/+48
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* * MRM AdjustmentsAdam Frisby2009-04-014-14/+32
| | | | | | | * Renamed 'Material' to PhysicsMaterial (Wood, Glass, Metal, etc.). May want to place in subclass with other physics specific properties. (We however need to support these features in ODE/etc first.) * Renamed Faces to Materials. IObjectFace to IObjectMaterial - this is for clarity for those coming from a 3D Programming background (it also makes more sense if/when we support Meshes in core). Properties and members remain identical. * Added XMLDoc comments to IObject to assist people writing MRMs in XMLDoc aware editors.
* * MRM AdjustmentsAdam Frisby2009-04-014-15/+150
| | | | | | | | * Changes World.Objects from Array IObject[] to IObjectAccessor. * Syntactically identical in most behaviour, however the indexer is now ranges not from 0..Count, but any valid internal LocalID. Additional indexers have been added for UUID. * Example: for(int i=0;i<World.Objects.Count;i++) will not work any more, however foreach(World.Objects) will remain functional. * This prevents us needing to create a list for each access to World.Objects which should [in theory] present a dramatic speed improvement to MRM scripts frequently accessing World.Objects.
* * Adds World.Avatars[] to MRM Scripting. Contains an enumerable array ↵Adam Frisby2009-04-015-1/+73
| | | | | | | containing IAvatar instances for each avatar in the region. * Adds Test/TestModule.cs which demonstrates a very quick and simple MRM Test.