Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Added POST handler for /sims/ in the grid server | gareth | 2007-04-11 | 31 | -1351/+1443 |
| | | | | | | | | | Removed asset/user config in grid mode in the region server Added "create user" command in the user server console Begun buggy code to send sim details to the grid at startup Drank whole pack of red bull in one night and made stupid jokes in SVN logs and C# comments | ||||
* | * nant building again | lbsa71 | 2007-04-11 | 12 | -59/+163 |
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* | Adding BDB to prebuild, making BDB compile. | Adam Frisby | 2007-04-11 | 2 | -1/+27 |
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* | * working towards fixing nant build... | lbsa71 | 2007-04-11 | 2 | -0/+0 |
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* | Adding Berkeley DB wrapper binary + libterrain-bsd binary to /bin | Adam Frisby | 2007-04-11 | 3 | -0/+0 |
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* | Removing binaries from BasicTerrain | Adam Frisby | 2007-04-11 | 5 | -7/+0 |
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* | * extensions should be lower case part 1 | lbsa71 | 2007-04-11 | 1 | -0/+0 |
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* | * One change in SQLiteLocalStorage | Adam Frisby | 2007-04-11 | 7 | -1/+208 |
| | | | | | * Committing half-started Berkeley BDB bindings, however not adding to solution or prebuild (will/should not compile yet) | ||||
* | * built binaries, pdb's and user files should not be under version control. | lbsa71 | 2007-04-11 | 48 | -1237/+1399 |
| | | | | | | | * updated vs2005 and nant targets * added some build files * ignored some binaries, pdb's and user files | ||||
* | Well, it *appears* to compile. Initial SQLite Local Storage module (supports ↵ | Adam Frisby | 2007-04-11 | 25 | -0/+315 |
| | | | | saving, deletion and update of prims, but does not yet load them.) | ||||
* | Major ass changes to terrain (now uses libTerrain-BSD!) and all-round ↵ | Adam Frisby | 2007-04-11 | 19 | -310/+70 |
| | | | | improvements to code quality. Terrain saving/loading may work now (running through setHeights1D and getHeights1D before DB4o) **WARNING: UNTESTED** | ||||
* | (no commit message) | MW | 2007-04-10 | 1 | -0/+0 |
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* | And ignore this one too | gareth | 2007-04-10 | 1 | -0/+0 |
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* | ignore this commit | gareth | 2007-04-10 | 1 | -0/+0 |
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* | (no commit message) | MW | 2007-04-10 | 2 | -25/+30 |
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* | And now clothes update and show for all users | gareth | 2007-04-10 | 1 | -0/+16 |
| | | | | | | woohoo! | ||||
* | Fixed avatar appearance not updating issue as per bug report #79 | gareth | 2007-04-10 | 1 | -1/+2 |
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* | Avatar now stands still and does the normal animation stuff | gareth | 2007-04-10 | 1 | -1/+10 |
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* | Fixed "teh bug" | gareth | 2007-04-10 | 23 | -1606/+1635 |
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* | Documentation! | Adam Frisby | 2007-04-07 | 2 | -1/+31 |
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* | ZOMG Comments! | Adam Frisby | 2007-04-07 | 2 | -0/+39 |
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* | Terrain can now import from a specially formatted file. | Adam Frisby | 2007-04-07 | 1 | -0/+27 |
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* | Added setHeights1D to allow importing from a 1D array | Adam Frisby | 2007-04-07 | 1 | -0/+9 |
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* | Port to a 2D Heightmap complete | Adam Frisby | 2007-04-07 | 3 | -0/+85 |
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* | I am a freaking idiot. | Adam Frisby | 2007-04-07 | 1 | -1/+1 |
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* | compiles and works just weird terrain problem (and terrain saving is ↵ | MW | 2007-04-06 | 2 | -1/+13 |
| | | | | currently not functional) | ||||
* | Now back to compiling, just no terrain generation at the moment | MW | 2007-04-06 | 7 | -15/+16 |
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* | Added getHeights1D() function to TerrainEngine | Adam Frisby | 2007-04-06 | 1 | -0/+10 |
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* | **BREAKING CHANGE** Changing the way terrain is stored and used internally. | Adam Frisby | 2007-04-06 | 23 | -76/+299 |
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* | And now for some solution files... | Adam Frisby | 2007-04-06 | 2 | -3/+9 |
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* | Shelling out a basic terrain manager using the BSD parts of libTerrain, with ↵ | Adam Frisby | 2007-04-06 | 3 | -0/+93 |
| | | | | the intention to make a more complex version communicating with the main libterrain later via socket. | ||||
* | Began adding POST handler for /sims REST stuff | gareth | 2007-04-06 | 1 | -3/+10 |
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* | very very few changes, but just commiting so that svn it upto date with my ↵ | MW | 2007-04-06 | 3 | -2/+12 |
| | | | | local version. And also to keep robl^ happy that a commit has been made. | ||||
* | more work on Primitive2 | MW | 2007-04-04 | 3 | -43/+152 |
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* | no SimUUID in OpenSimMain | gareth | 2007-04-04 | 1 | -3/+1 |
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* | Added SimUUID | gareth | 2007-04-04 | 3 | -16/+24 |
| | | | | | | Added empty POST for /sims in REST on gridserver | ||||
* | Deleted OpenSim.Config/SimConfigDb4o, as it hasn't been used for a while now. | MW | 2007-04-04 | 13 | -604/+237 |
| | | | | | Split World class into two partial classes | ||||
* | Split Avatar class into three partial classes (hopefully will make it easier ↵ | MW | 2007-04-04 | 9 | -404/+471 |
| | | | | to work on) | ||||
* | * Added Primitive2 to vs2005 solution (again) | lbsa71 | 2007-04-04 | 2 | -0/+4 |
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* | Seems that I didn't actually include the Primitive2.cs file in the earlier ↵ | MW | 2007-04-04 | 1 | -0/+254 |
| | | | | commit. | ||||
* | * Added Primitive2 to vs2005 solution | lbsa71 | 2007-04-04 | 23 | -1245/+1272 |
| | | | | | * Apparently, Prebuild thinks DEBUG should be in there. | ||||
* | Started to clean up/ rewrite Primitive class , currently the new version is ↵ | MW | 2007-04-04 | 6 | -181/+160 |
| | | | | called Primitive2 and not used, but once it is complete then it will replace the old version. | ||||
* | Finished initial sim<>Grid login (kinda) | gareth | 2007-04-03 | 28 | -1145/+1165 |
| | | | | | | | Can login but no config data sent/updated yet | ||||
* | * lovely. svn doesn't delete the files from disk on svn delete, so they show ↵ | lbsa71 | 2007-04-03 | 4 | -85/+117 |
| | | | | up in prebuilt projs and build files. | ||||
* | * Fixad namespace clash | lbsa71 | 2007-04-03 | 5 | -181/+149 |
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* | * The world can not contain ScriptFactories that creates unique instances of ↵ | lbsa71 | 2007-04-03 | 6 | -60/+74 |
| | | | | | | | | scripts for entities. * Created Scripts folder to house trusted Scripts * The test script now lives in Scripts/FollowRandomAvatar.cs | ||||
* | * Extended Script API with GetRandomAvatar | lbsa71 | 2007-04-03 | 12 | -155/+276 |
| | | | | | | | * The script will now get a IScriptEntity to it's host object with get/sets * The script gets a IScriptReadnlyEntity interface to entities other than the host object. * the test script now follows a random avatar. | ||||
* | Another temporary bug fix attempt, this time for the packet overflow ↵ | MW | 2007-04-03 | 1 | -7/+11 |
| | | | | problem, changed it so for now, packets are ACKed straight away in one PacketAck Packet for each ACK. | ||||
* | attempt at a temporary fix to the shirt creation bug. (Its only temporary as ↵ | MW | 2007-04-03 | 1 | -1/+1 |
| | | | | I think the real problem is a deeper one) | ||||
* | Added easier way to add "scripts" to prims: to add Libsa71's test script, ↵ | MW | 2007-04-03 | 2 | -1/+88 |
| | | | | create a new note and delete the contents of the created note and then add "<Script>Test</Script>" (without the quotes) , then save that and then drag it from your inventory to the prim you want to add the script to. |