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| * | | BulletSim: update DLLs and SOs with Bullet svn version 2644 (no major fixes) ↵ | Robert Adams | 2013-09-11 | 4 | -0/+0 | |
| | | | | | | | | | | | | and with BulletSim implementing more of the constraint types and parameter settings. | |||||
| * | | BulletSim: change ExtendedPhysics constants to 'const' so they can be used ↵ | Robert Adams | 2013-09-11 | 2 | -28/+50 | |
| | | | | | | | | | | | | as case variables in switch statements. | |||||
| * | | BulletSim: add physChangeLinkParams to set individual parameters on link ↵ | Robert Adams | 2013-09-11 | 7 | -167/+325 | |
| | | | | | | | | | | | | constraints. Not fully functional. Remove double definition of ExtendedPhysics parameters by having BulletSim reference the optional module (addition to prebuild.xml and usings). | |||||
| * | | BulletSim: update C++ HACD parameters to values that handle enclosed hollow ↵ | Robert Adams | 2013-09-11 | 1 | -8/+8 | |
| | | | | | | | | | | | | spaces better. This shouldn't affect many since this HACD routine is off by default. | |||||
| * | | BulletSim: add physChangeLinkSpring to change linkset link to be a spring ↵ | Robert Adams | 2013-09-11 | 5 | -14/+198 | |
| | | | | | | | | | | | | constraint. Add implementation to create spring constraint. Send up property updates for linkset children at the end of flexible linkset links. The simulator probably doesn't do the right thing yet. | |||||
| * | | BulletSim: Linkset.Refresh() calls internal ScheduleRebuild() to recreate ↵ | Robert Adams | 2013-09-11 | 2 | -14/+14 | |
| | | | | | | | | | | | | the linkset physics at next PostTaint time. Replace the existing calls to ScheduleRebuild to be calls to Refresh(). This allows external routines to make changes to parameters and then cause the linkset to rebuild. | |||||
| * | | BulletSim: initial implementation of physChangeLinkFixed that resets a ↵ | Robert Adams | 2013-09-11 | 3 | -10/+105 | |
| | | | | | | | | | | | | linkset's link back to a fixed, non-moving connection. | |||||
| * | | BulletSim: move linkset extension operations into BSPrimLinkable where they ↵ | Robert Adams | 2013-09-11 | 2 | -31/+42 | |
| | | | | | | | | | | | | should be. | |||||
| * | | BulletSim: add unmanaged and XNA functions for hinge, slider and spring ↵ | Robert Adams | 2013-09-11 | 3 | -2/+241 | |
| | | | | | | | | | | | | constraints. | |||||
| * | | BulletSim: complete linkage of spring constraint into linkset constraint. | Robert Adams | 2013-09-11 | 3 | -15/+77 | |
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| * | | BulletSim: add spring constraint to linkset constraint types. | Robert Adams | 2013-09-11 | 1 | -0/+85 | |
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| * | | BulletSim: add API and calls for spring constraint parameters. | Robert Adams | 2013-09-11 | 3 | -0/+82 | |
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| * | | BulletSim: fixes for change linkset implementation of physical linksets. | Robert Adams | 2013-09-11 | 5 | -18/+50 | |
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| * | | chaning the default max_distance to 16383 as we actually start counting at ↵ | Michael Cerquoni | 2013-09-10 | 1 | -2/+2 | |
| | | | | | | | | | | | | zero, thank you dahlia for pointing this out. | |||||
| * | | This extends the default max_distance for teleports to 16384, a big thank ↵ | Michael Cerquoni | 2013-09-10 | 1 | -2/+2 | |
| | | | | | | | | | | | | you to all of the viewer devs who made this possibe! | |||||
| * | | Change collision logic in SceneObjectPart so land_collision will happen. | Robert Adams | 2013-09-09 | 1 | -6/+3 | |
| | | | | | | | | | | | | | | | The previous logic would generate land_collision_start and land_collision_end but would not generate the land_collision itself. | |||||
| * | | Fix configuration/ini expansion issue. Thanks to smxy for testing. | BlueWall | 2013-09-07 | 1 | -2/+2 | |
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* | | | Merge branch 'avination-current' into careminster | Melanie | 2013-09-16 | 15 | -88/+147 | |
|\ \ \ | |_|/ |/| | | | | | | | | | | | Conflicts: OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs | |||||
| * | | Mono 2.0 fix - call ToArray() explicitly | Melanie | 2013-09-08 | 4 | -5/+19 | |
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| * | | Fix exception when brokering HG asset ids | Melanie Thielker | 2013-09-08 | 1 | -1/+7 | |
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| * | | Harmonize the class name, ID and Name of the default perms module | Melanie Thielker | 2013-09-08 | 4 | -11/+11 | |
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| * | | Reinstate SecurePermissionsLoading functionality, default ON | Melanie Thielker | 2013-09-08 | 1 | -24/+16 | |
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| * | | Bring Core Groups up to current version | root | 2013-09-07 | 12 | -284/+504 | |
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| * | | Add two argument constructor to GridInstantMessage | root | 2013-09-07 | 1 | -0/+18 | |
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| * | | Add support for simple external CAPS texture services | root | 2013-09-07 | 1 | -19/+31 | |
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| * | | Fix the root cause of keyframe motion region crossing offset - UpdateSceneObject | Melanie | 2013-08-25 | 2 | -23/+5 | |
| | | | | | | | | | | | | was being called twice on each crossing. | |||||
| * | | * This fixes the border crossing offsets by storing the final keyframe ↵ | teravus | 2013-08-24 | 1 | -2/+22 | |
| | | | | | | | | | | | | location in the hijacked variable KeyFrame.AngularVelocity. When steps in OnTimer <= 0.0, normalize the final position by Constants.RegionSize and move the object there. The hack here is KeyFrame.AngularVelocity probably isn't the right name for this variable because it's the un-mucked with keyframe position. When you determine the feasibility of changing the name without affecting the serialization of existing objects in world... It's simply a name change to KeyFrame.FinalPosition or something proper. | |||||
| * | | * Fix a null ref that causes a stack unwind when crossing borders. Less ↵ | teravus | 2013-08-24 | 3 | -11/+48 | |
| | | | | | | | | | | | | | | | | | | stack unwinding.. the faster it goes. * Tweak XEngine so that it's partially functional again. It's still not great, but basic things work. | |||||
| * | | Revert "* This increases accuracy when border crossing (the reason is.. ↵ | teravus | 2013-08-24 | 1 | -7/+7 | |
| | | | | | | | | | | | | | | | | | | the border crossing code will use velocity to predict where the object should be, so setting it to zero. It still looses about 0.0045 per loop." This reverts commit 55400ff7be55b1c8dbededca68e6fce42cd6ce0f. | |||||
| * | | * This increases accuracy when border crossing (the reason is.. the border ↵ | teravus | 2013-08-23 | 1 | -7/+7 | |
| | | | | | | | | | | | | crossing code will use velocity to predict where the object should be, so setting it to zero. It still looses about 0.0045 per loop. | |||||
* | | | Merge branch 'master' into careminster | Melanie | 2013-09-07 | 37 | -114/+727 | |
|\ \ \ | | |/ | |/| | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs OpenSim/Region/Framework/Scenes/Scene.cs | |||||
| * | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Diva Canto | 2013-09-05 | 3 | -5/+52 | |
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| | * | | minor: add doc about DefaultHGRegion and some of the other GridService ↵ | Justin Clark-Casey (justincc) | 2013-09-05 | 3 | -5/+52 | |
| | | | | | | | | | | | | | | | | region settings (though not all as of yet) | |||||
| * | | | Restore group membership check for HG users in QueryAccess. | Diva Canto | 2013-09-05 | 3 | -12/+17 | |
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| * | | Stop "show client stats" from throwing an exception if somehow ↵ | Justin Clark-Casey (justincc) | 2013-09-04 | 1 | -1/+8 | |
| | | | | | | | | | | | | | | | | | | | | | | | | Scene.m_clientManager still retains a reference to a dead client. Instead, "show client stats" now prints "Off!" so that exception is not thrown and we know which entries in ClientManager are in this state. There's a race condition which could trigger this, but the window is extremely short and exceptions would not be thrown consistently (which is the behaviour observed). It should otherwise be impossible for this condition to occur, so there may be a weakness in client manager IClientAPI removal. | |||||
| * | | Also check user authorization if looking to upgrade from a child to a root ↵ | Justin Clark-Casey (justincc) | 2013-09-04 | 1 | -0/+13 | |
| | | | | | | | | | | | | | | | | | | agent. Relevant if a child agent has been allowed into the region which should not be upgraded to a root agent. | |||||
| * | | For a Hypergrid user, delay estate access checks until NewUserConnection() ↵ | Justin Clark-Casey (justincc) | 2013-09-04 | 1 | -2/+6 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | so that they work. This is necessary because the hypergrid groups checks (as referenced by estates) require an agent circuit to be present to construct the hypergrid ID. However, this is not around until Scene.NewUserConnection(), as called by CreateAgent() in EntityTransferModule. Therefore, if we're dealing with a hypergrid user, delay the check until NewUserConnection()/CreateAgent() The entity transfer impact should be minimal since CreateAgent() is the next significant call after NewUserConnection() However, to preserve the accuracy of query access we will only relax the check for HG users. | |||||
| * | | In pCampbot PhysicsBehaviour.Close(), only cancel jumping if bot is connected | Justin Clark-Casey (justincc) | 2013-09-03 | 1 | -1/+2 | |
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| * | | Make pCampbot "add behaviour" and "remove behaviour" console commands work ↵ | Justin Clark-Casey (justincc) | 2013-09-03 | 1 | -45/+78 | |
| | | | | | | | | | | | | for all bots if no bot number is given | |||||
| * | | Consistently give responsibility for thread sleeping to behaviours rather ↵ | Justin Clark-Casey (justincc) | 2013-09-03 | 3 | -1/+7 | |
| | | | | | | | | | | | | | | | | | | | | | than controlling from the main action loop This is to avoid excessive and inconsistent delays between behaviours that currently need to embed sleeps in other actions (e.g. physics) and other behaviours. Might need a more sophisticated approach in the long term. | |||||
| * | | Add Close() method to IBehaviour to allow behaviours to cleanup when removed ↵ | Justin Clark-Casey (justincc) | 2013-09-03 | 4 | -1/+30 | |
| | | | | | | | | | | | | | | | | | | or bot it disconnected. In this case, it is used to turn off jump when physics testing behaviour is removed. | |||||
| * | | Add pCampbot "remove behaviour" console command for removing bot behaviours ↵ | Justin Clark-Casey (justincc) | 2013-09-03 | 2 | -5/+60 | |
| | | | | | | | | | | | | | | | | | | during operation. Doesn't currently work very well as stopping physics, for instance, can leave bot travelling in old direction | |||||
| * | | Add ability to adjust pCampbot bot behaviours whilst running with "add ↵ | Justin Clark-Casey (justincc) | 2013-09-03 | 2 | -41/+157 | |
| | | | | | | | | | | | | behaviour <behaviour-name> <bot-number>" console commad | |||||
| * | | And fix break in "show bot" from commit 9c65207 | Justin Clark-Casey (justincc) | 2013-09-03 | 1 | -1/+1 | |
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| * | | Fix build break from last commit 9c65207. Mono 2.4 lacks ↵ | Justin Clark-Casey (justincc) | 2013-09-03 | 1 | -1/+1 | |
| | | | | | | | | | | | | string.join(string, List<string>), or some auto casting is missing | |||||
| * | | Show behaviours of pCampbot bots in "show bots" and "show bot" console commands | Justin Clark-Casey (justincc) | 2013-09-03 | 8 | -12/+45 | |
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| * | | minor simplification of some unix date functions in Util. No functional change. | Justin Clark-Casey (justincc) | 2013-09-03 | 1 | -5/+3 | |
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| * | | Fix logic errors in "show grid users online" console command which didn't ↵ | Justin Clark-Casey (justincc) | 2013-09-03 | 1 | -3/+2 | |
| | | | | | | | | | | | | | | | | | | actually filter out users shown continuously online for more than 5 days Remove confusion in command output. | |||||
| * | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2013-09-03 | 1 | -5/+1 | |
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| | * | | Remove test that gives issue on Windows, just let the try/catch do the work. | BlueWall | 2013-09-02 | 1 | -5/+1 | |
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