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* * Adding More to the MessageServer classes.Teravus Ovares2008-01-077-0/+333
| | | | | * Don't forget to prebuild
* More inventory work for CharlieO. Final patch to make it all work yet to come.Brian McBee2008-01-0776-0/+3511
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* Factor out inventory code in SceneObjectGroup into seperate class. Justin Clarke Casey2008-01-062-96/+137
| | | | | | As was true for the previous update, this might require nant users to re-run prebuild.[sh|bat]
* Factor out inventory related code in SceneObjectPart into separate classJustin Clarke Casey2008-01-062-205/+245
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* For CharlieO: new folders created for new asset set stuff. Mantis 313Brian McBee2008-01-0662-0/+40
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* * A few more Message Server comms related updatesTeravus Ovares2008-01-066-10/+95
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* Added code to gridserver to prevent new region from connecting at X,Y ↵Brian McBee2008-01-061-112/+128
| | | | location already used by an existing region.
* * Added some userserver glue for communications with the message server Teravus Ovares2008-01-066-75/+330
| | | | | * Added some code for the message server, fixed a few references and starting to flesh it out.
* Set svn:eol-style.Jeff Ames2008-01-062-277/+277
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* Factor out TaskInventoryItemJustin Clarke Casey2008-01-064-83/+116
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* Prim inventory phase 4. Properly recover the prim folder ID from storage. ↵Justin Clarke Casey2008-01-063-31/+97
| | | | | | | | | Scripts now show up in prim inventories after region restart. Probably doesn't yet work for any items other than scripts. Still some work to do. No user functionality exposed. Not yet user tieable into normal code.
* Thank you, CharlieO for: miscellaneous folders for inventory filesCharles Krinke2008-01-051-0/+7
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* Persistent prim inventory phase 3. Now retrieving prim item data from ↵Justin Clarke Casey2008-01-052-28/+77
| | | | | | | | | persistent store, but this doesn't yet show up for the client. Still no user functionality and not enabled in normal code.
* * Hiding CompletePingChecks and UseCircuitCode messages.. as the packets ↵Teravus Ovares2008-01-052-4/+7
| | | | | | | are most definitely handled. * My guess is someone was using them to diagnose a problem and they've been in the console output ever since.
* * Re-enabling parcel prim count updates, as it doesn't cause errors on the ↵Teravus Ovares2008-01-051-2/+2
| | | | console and border crossing problems anymore
* Dah, don't try and commit the primitems table if we're not running with prim ↵Justin Clarke Casey2008-01-051-1/+37
| | | | inventories
* Fix for typo in updateInventoryItem in MSSQLInventoryData.cs (thanks Grumly!)Brian McBee2008-01-051-1/+1
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* Checked in my own Mono.Addins.dll by mistake. Here is correction.Tedd Hansen2008-01-051-0/+0
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* Only one queue is used for load/unload of scripts.Tedd Hansen2008-01-053-20/+22
| | | | | So loading/unloading of scripts are now done in same sequence as they are called.
* Prim inventory storage phase 2. Add a prim inventory script item to sqlite ↵Justin Clarke Casey2008-01-051-6/+129
| | | | | | | | experimentally. This is not yet enabled in the codebase. No user functionality yet - next phase is to write the code to restore the script in prim inventory on region load
* Inventory subfolders working again in grid mode.Brian McBee2008-01-051-56/+58
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* Removed ModuleName because its like that and thats the way it is (according ↵Tedd Hansen2008-01-054-11/+0
| | | | to Mono)
* Implicit interface definitions (maybe Mono won't crash?)Tedd Hansen2008-01-052-2/+2
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* Added ModuleName to /OpenSim/StartUp modules + debug messages during startupTedd Hansen2008-01-054-9/+13
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* Added some comments + Ahlotta Debugging in startup sequenceTedd Hansen2008-01-051-37/+69
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* Changes to ScriptServer to (hopefully) make it compile on both .Net and Mono.Tedd Hansen2008-01-0512-438/+259
| | | | | Some debug info for startup added to find bugs. ++
* Added errorhandler+tip that grid server might not be running on grid ↵Tedd Hansen2008-01-051-4/+12
| | | | registration failure on opensim startup.
* * Applying jhurliman's LLSD login enablement patch.Teravus Ovares2008-01-057-6/+437
| | | | | | | | * I'm keeping it deactivated until some issues are resolved. * I'm patching it in deactivated so the patch doesn't get outdated * I've deactivated it by commenting out the handler for the application/xml+llsd content type. * While I've tested this as much as possible on my setup and found the deactivated code doesn't cause any problems, consider this update experimental (event though it's deactivated)
* * Added shell Messaging Server. Don't run the MessagingServer yet or you ↵Teravus Ovares2008-01-052-0/+254
| | | | might end up with problems later.
* * Fixed a waste of resources in ODE. Possibly a cause of thread leak.Teravus Ovares2008-01-051-2/+2
| | | | | * Border crossings within the same opensim instance seem better.
* And another log-instead-of-crash... when creating user fails.Tedd Hansen2008-01-051-3/+19
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* Log instead of crash on some specific unknown startup bug I'm gettingTedd Hansen2008-01-051-8/+49
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* * possibly the least significant commit so far into 2008lbsa712008-01-041-1/+1
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* *Added ability to skip any use of the console when configuring and assume ↵mingchen2008-01-0412-20/+22
| | | | default value. This is useful when the server is running by itself and a new region request is added without sufficient information
* * Fixed situation where sometimes your avatar tries to land and gets 'put' ↵Teravus Ovares2008-01-041-1/+8
| | | | 80 meters into the air immediately.
* * Added the ability for estate managers to use the magic secondlife blue ↵Teravus Ovares2008-01-047-33/+138
| | | | | | | card of death to send out region and estate messages. * Switched over Region Restart notices to the magic secondlife blue card of death method.
* * Fixing a the time clock issue on Sim Restart messages. See Mantis 287Teravus Ovares2008-01-041-2/+3
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* * Made covenant changes made in the estate tools persist across sim restarts.Teravus Ovares2008-01-032-1/+7
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* Tweaked "show users" formatting, added user's IP address to display.Brian McBee2008-01-032-7/+14
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* * changed form Debug to Verbose on Texture sendinglbsa712008-01-031-1/+1
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* * Added removal of TextureSenders and UserTextureDownloadService on agent ↵lbsa712008-01-033-5/+34
| | | | leaving region.
* Set svn:eol-style.Jeff Ames2008-01-032-232/+232
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* * Some work on TextureDownloadModulelbsa712008-01-033-214/+236
| | | | | * fixed Cancel bug
* * Added lock to Contains to avoid enumeration exceptionslbsa712008-01-031-1/+4
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* Packet recycling has been temporarily disabled to avoid the performance ↵Johan Berntsson2008-01-031-0/+5
| | | | problems reported in Mantis 281
* Reduce maximum number of items in an inventory packet to approximate Linden ↵Justin Clarke Casey2008-01-031-3/+3
| | | | servers count, to see if this solves Ursula's inventory problem
* Fix mantis 280 - sim crashes when a prim is deleted.Justin Clarke Casey2008-01-031-0/+1
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* I have fixed the ZeroDecodeCommand bug, and restored my packet recycling ↵Johan Berntsson2008-01-038-80/+77
| | | | code. Let me know by IRC if there are other problems
* Minor refactoring to expose PrimInventory from SceneObjectPartJustin Clarke Casey2008-01-021-7/+15
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* * Added the ability for Region Owners to add and remove estate managers ↵Teravus Ovares2008-01-023-29/+142
| | | | | | | | | using the estate tools. * Estate managers get abilities like the region owner for now. * Estate managers, you'll need to request server admin status to be able to activate the estate tools dialog (haven't figured out why this is the case yet) * Switching from grid mode to standalone or switching grids will make the stored Estate Manager UUIDs not match up with a valid account so you'll see (waiting) listed there instead of a user until you reset them or go back to the grid you added them from.