Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | added missing inventory xml files | Sean Dague | 2007-09-27 | 2 | -0/+125 | |
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* | oops, I broke the build. Fixed now | Sean Dague | 2007-09-27 | 1 | -3/+3 | |
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* | * Tleiades patch #445 - the inventory folders displayed does not show the ↵ | lbsa71 | 2007-09-27 | 1 | -2/+2 | |
| | | | | | | | expected folder icons Tahnx, Tleiades; keep up the good work! | |||||
* | That weren't supposed to go there. | lbsa71 | 2007-09-27 | 1 | -8/+8 | |
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* | implement something in sqlite inventory that wasn't before | Sean Dague | 2007-09-27 | 1 | -3/+7 | |
| | | | | | | not sure how we missed this function | |||||
* | * Tleiades grid mode inventory (#444) - thanx Tleiades! | lbsa71 | 2007-09-27 | 37 | -432/+1033 | |
| | | | | | | | * updated to rev 1413 on libsecondlife.dll and libsecondlife.dll.config (#423) | |||||
* | Terrain: | Adam Frisby | 2007-09-25 | 7 | -62/+66 | |
| | | | | | | | | | | | * Attempted fix for lag/pause when doing lots of updates. * Some naming fixes to libTerrain. * Refactored terrain bitmap generation into a common call for both world map and export. General: * Switched some calls to Console.WriteLine to use MainLog.Warn/Verbose/Notice. | |||||
* | fix order issue with prebuild.xml, we need to build Local before | Sean Dague | 2007-09-25 | 1 | -14/+14 | |
| | | | | | | building OGS1. | |||||
* | * Added missing project ref | lbsa71 | 2007-09-25 | 1 | -0/+1 | |
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* | * Now the OGS1GridServices has a LocalBackEndServices that it forwards ↵ | lbsa71 | 2007-09-25 | 9 | -111/+135 | |
| | | | | | | | intra-instance requests to * Every Scene has a ClientManager (as every dog it's day) since two scenes can have the same circuit as client. | |||||
* | * Fixed Culture-variant parsing of config options | lbsa71 | 2007-09-25 | 7 | -16/+44 | |
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* | More reorganizing of new SE. Added debug print of application exception. | Tedd Hansen | 2007-09-25 | 5 | -5/+17 | |
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* | * Removed some more fields from CommunicationsLocal | lbsa71 | 2007-09-24 | 5 | -208/+196 | |
| | | | | | | * added OnLoginToRegion to CommunicationsLocal | |||||
* | * Added time dilation property to Scene | Adam Frisby | 2007-09-24 | 3 | -0/+15 | |
| | | | | | | * Default Terrain algorithm now produces something slightly less mountainous. * Fixed lolcat | |||||
* | * Fixed an issue where it chose the smaller rather than larger of the two ↵ | Adam Frisby | 2007-09-24 | 1 | -1/+1 | |
| | | | | numbers for the update call. | |||||
* | * Renamed ScriptConsole to PluginConsole for clarity | Adam Frisby | 2007-09-24 | 4 | -10/+10 | |
| | | | | | * Fixed a bug where ODE tries to do a physics update for zero frames. | |||||
* | * Refactored the central update loop - now easier to work with. Switching ↵ | Adam Frisby | 2007-09-24 | 1 | -90/+158 | |
| | | | | from per-framecounts to per-second time periods and moving to OpenSim.ini shortly. | |||||
* | More structural changes to new SE | Tedd Hansen | 2007-09-24 | 6 | -34/+61 | |
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* | Reorganized some files | Tedd Hansen | 2007-09-24 | 8 | -33/+55 | |
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* | * Long days journey towards night | lbsa71 | 2007-09-24 | 1 | -4/+5 | |
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* | * Hotfix for 'properties all the way into the sunset' bug; it just doesn't ↵ | lbsa71 | 2007-09-24 | 2 | -11/+11 | |
| | | | | | | | make sense, but maybe we need to handle agentUpdates form children too. * Ignored some bins | |||||
* | * Now login swallows WebException.Timeout; (thanks cfk!) | lbsa71 | 2007-09-24 | 1 | -3/+18 | |
| | | | | | (we should really implement some nearby/default known-up algorithm here) | |||||
* | * the worlds most insignificant commit | lbsa71 | 2007-09-24 | 2 | -3/+2 | |
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* | * Applied tleiades patch #435 fixing HttpBaseServer ABEND (thanx!) | lbsa71 | 2007-09-24 | 1 | -3/+12 | |
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* | * Console output killed the cat. s/cat/sim/ | lbsa71 | 2007-09-24 | 1 | -2/+2 | |
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* | * So, ok, maybe a bit harsh to explode on grid inventory calls. | lbsa71 | 2007-09-24 | 2 | -9/+7 | |
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* | * Now there's only one UserService | lbsa71 | 2007-09-24 | 1 | -4/+4 | |
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* | * Started major restructusing of comms to prepare for better grid and region ↵ | lbsa71 | 2007-09-24 | 23 | -262/+241 | |
| | | | | | | | | functionality * Working towards one shared set of services * Killed off two projects with very little functionality | |||||
* | * Trying to streamline CommunicationsManager | lbsa71 | 2007-09-24 | 3 | -22/+17 | |
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* | * reorder and rename | lbsa71 | 2007-09-24 | 2 | -24/+22 | |
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* | * Encapsulated all CommunicationsManager services | lbsa71 | 2007-09-24 | 18 | -178/+225 | |
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* | * Added TryGetAvatarByName | lbsa71 | 2007-09-24 | 3 | -6/+37 | |
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* | *** CHANGED CONFIG BEHAVIOUR *** | lbsa71 | 2007-09-24 | 4 | -56/+47 | |
| | | | | | | * Changed really strange LocalSettings behaviour with enforcing hard-coded plugin names if none supplied * UserServices and InventoryPlugin will only load if supplied with filename | |||||
* | long-lost fixes to physics -- proper physical avatar management on crossings, TP | dan miller | 2007-09-24 | 3 | -3/+4 | |
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* | * Renamed methods on IUserData | lbsa71 | 2007-09-24 | 7 | -84/+92 | |
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* | * minor renames | lbsa71 | 2007-09-24 | 1 | -10/+10 | |
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* | * Renamed stuff on UserManagerBase to get implicit implementation of ↵ | lbsa71 | 2007-09-24 | 7 | -37/+29 | |
| | | | | IUserServices (instead of stubs) | |||||
* | * Purged 'Regions' code pending Agent layer grok. | lbsa71 | 2007-09-23 | 9 | -125/+16 | |
| | | | | | | * Changed so prims aren't loaded until AFTER parcels. * The region startup flow is still an ungodly rats nest. | |||||
* | fix to do hollow prims correctly. Reported from | Sean Dague | 2007-09-22 | 1 | -1/+1 | |
| | | | | | | | http://bug.opensecondlife.org/view.php?id=394 | |||||
* | Stand Alone ScriptEngine: early framework, ongoing planning (don't touch ↵ | Tedd Hansen | 2007-09-22 | 12 | -18/+492 | |
| | | | | yet, will go through major reorganizing). Still a LOT of things needs to be solved... | |||||
* | * There. I think this concludes todays work on moving stuff to Broadcast() | lbsa71 | 2007-09-21 | 1 | -2/+2 | |
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* | * Slowly but surely working my way towards Regionality... | lbsa71 | 2007-09-21 | 3 | -44/+44 | |
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* | * Yeah, I placed Close() in the wrong file. So sue me. | lbsa71 | 2007-09-21 | 2 | -9/+5 | |
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* | * Continued work on Region layer | lbsa71 | 2007-09-21 | 5 | -45/+59 | |
| | | | | | | * Added Close() to ScenePresence to remove and destroy PhysicsActor | |||||
* | * Removed unused RegenerateTerrain functions | lbsa71 | 2007-09-21 | 1 | -54/+0 | |
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* | * Removed unused LandRenegerated flag | lbsa71 | 2007-09-21 | 3 | -26/+2 | |
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* | * First example of moving stuff to a Region layer | lbsa71 | 2007-09-21 | 8 | -65/+77 | |
| | | | | | * Also, changed RegionPresence to 'RegionSubscription' - let's just see where we land with this... | |||||
* | * Continuing refactoring of presence | lbsa71 | 2007-09-21 | 16 | -187/+151 | |
| | | | | | | | | * Deleted stub ScenePresence.Body.cs * Added stub Region classes The idea is to, at first, have every ScenePresence have one RegionPresence, moving code over to it until we can detach the two classes and not have a ScenePresence for every RegionPresence. | |||||
* | physics-related fixes; should stabilize border crossings | dan miller | 2007-09-21 | 3 | -5/+29 | |
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* | * Removed Unused 'Entity' superclass | lbsa71 | 2007-09-21 | 2 | -114/+71 | |
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