| Commit message (Collapse) | Author | Age | Files | Lines |
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* Grid user server implementation to follow shortly
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in the XEngine section
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Adds the fix from Mantis #2197 in it's new form.
Stage one of the scripting security changes, more to come.
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adds the new function osTeleportAgent().
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fixes the terrain spikes, and is the result of mostly a tuning
operation on the smooth and flatten tools. I dug in and found that the
spikes apparently result from smooth's overly aggressive iteration
steps toward the average curvature, which leads to an instability that
blows up the heights. I introduced a scaling factor to dampen the
'duration' parameter which tames progress and seems to keep things
stable.
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SeedCap response not being SSL
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makes it possible to run a HTTPS server on the region. It also has a junk Certification authority for test purposes.
* There are still a lot of things that are hard coded to use http. They need to be fixed.
* Also includes directions
* A standard junk PEM file to append to app_settings/CA.pem in the client so SSL will work
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Prevent illegal color values from being set.
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the login_to_simulator message. Changed parsing accordingly (#2190).
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Thank you, RuudL, for a patch that brings MSSQL up to the same
implementation level as MySQL.
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protected.
* Made several methods virtual to allow derivative overrides.
* Minor cleanups.
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Moved intialization of appearance from the SendInitialData
event handler into CompleteMovement handler. That ensures
that m_appearance is initialized before the inventory is
retrieved (so there is a place to check on attachments).
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after using llTakeControls my sim receives about 200 messages per second,
l of which get queued , this could be because there is no lag as the viewer
and sim are on the same computer. The patch I have included checks to see if
the "Changed" param is 0 then searches the EventQueue for Control messages
being sent to the same localid, if it finds a message already in the Queue
and Changed==0 then the new message is only notifing you the key is being held,
since there is already a message the new one isnt needed so it isnt added
to the queue.
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Added clamping to 0.0 - 1.0 for R, G, B, and A.
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actually an assist. 99% of the work was already done by Melanie.
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script.
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Remove some old dead code.
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* added primary key to regionsettings table in the cached table
* initialized the data adapter.
* Still untested fully, so watch out!
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Read animation data from avataranimations.xml to allow default animations
to be started and stopped by name from scripts.
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I decided to make ParentPosition a public property in ScenePresence, because
that's exactly what happens (the parent position changes on prim move).
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from DataSnapshot and replace it with a best practices approach, making
it much less dependent on the land module's internal structure and types.
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Thank you, tyre, for a patch that fixes the sender UUID in scripted IM
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works. Also makes llGetFreeMemory return the constant 16384.
LLGetFreeMemory is useless in SL, as it never goes up, only down.
So, the only thing it is used for, in practice, is to detect an imminent
stack/heap collision, a danger we don't have.
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This allows cross-api method calls on the implementation and also allows
"Meta APIs" that only provide common functionality to other APIs
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Remove some unused osFunctions that were left in the LSL function
file from the separation way back when. Inline the osSetParcelMediaURL
code to get rid of the osFunction. Really need to add a way for one API
to call another.
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functions return CLI strings, which, in the case of lists, don't
get wrapped. Therefore, the list had to be able to deal with
that CLI type here. The correct fix would be to change all LSL
function returns to LSL types.
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match. This may have a minor improvement in memory and speed performance, but it's mainly for viewer applications and it also syncs the c# version of PrimMesher with my python sandbox version.
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.config (which no one does). Dropping in the .config lets you see that debug
messages, which is handy while writing tests and figuring out why things don't
behave like you would guess.
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configure in there to help me get debug messages while developing.
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display root and child agents (mantis #2171).
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* Patch attached that adds the check for uninitialized appearance when inventory items are received and processed. Also attempts to ensure that appearance is initialized even
when the profile cache has not been built.
* This will not fix the race condition, but should at least remove the unhandled exception that is being reported in Mantis 0002126.
* Thanks cmickeyb
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* leaving in the ones to do with ScriptBase since these actually indicate coding bugs that I don't have the time/brainpower to fix at the moment
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attribute as that was a left over of an nhibernate approach that
isn't used in the current nhibernate code anyway.
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* RemoteAdmin SaveXMLMethod
* My tiny mind isn't quite sure how this is useful, but the load xml equivalent is already there, so what the hell :)
* Thanks Olish.
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Garrett Hussey in Re: [Opensim-dev] MSSQL runtime error in latest build..
* Thanks!
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* Force ClickAction persistence even if other object properties are not edited
* Thanks nlin!
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revisions ago
* Hopefully there wasn't a problem anyway, since the look at stuff isn't enabled yet
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* Add prim ClickAction persistence to SQLite
* This will require a prebuild
* Thanks nlin!
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* This patch aims to introduce look at direction persistence between logins. It won't be active until the second part of the patch is committed in about two weeks time. At
this point, region servers that haven't upgraded past this revision may run into problems
* This checkin upgrades the user database. As always, we recommend you have backups in case something goes wrong.
* Many thanks to tyre for this patch.
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