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| | * Only create a new list to check if objects have reached targets if there actu...Justin Clark-Casey (justincc)2012-10-301-5/+9
| | * Log warning if mesh/sculpt asset couldn't be found by ODEPrim.MeshAssetReceiv...Justin Clark-Casey (justincc)2012-10-301-0/+6
| | * Add method doc to IAssetService.Get(string, object, AssetRetrieved) outlining...Justin Clark-Casey (justincc)2012-10-301-1/+5
| | * Add asset != null check to ODEPrim.MeshAssetReceived instead of throwing exce...Justin Clark-Casey (justincc)2012-10-301-1/+1
| * | Store and send the current movement animation state to a new sim on crossingMelanie2012-10-302-0/+17
| * | Add AnimState to CADUMelanie2012-10-301-0/+36
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| * Make MeshAssetReceived private.Justin Clark-Casey (justincc)2012-10-301-1/+1
| * correct ODEPrim.MeshAssetReveived -> MeshAssetReceivedJustin Clark-Casey (justincc)2012-10-301-3/+2
| * refactoring to use assembly:classname style of configurationSignpostMarv2012-10-292-3/+6
| * Renaming module back to SoundModule as the hypothetical plan was to make anot...SignpostMarv2012-10-292-6/+5
| * SianaGearz notes stop sound flag is 1 << 5, so using that for ISoundModule.St...SignpostMarv2012-10-291-6/+3
| * tweaking configuration logic so that the INonSharedRegionModule will load by ...SignpostMarv2012-10-292-4/+17
| * documenting some params on ISoundModule methodsSignpostMarv2012-10-291-7/+16
| * refactoring llCollisionSound to use new KeyOrName methodSignpostMarv2012-10-291-10/+1
| * Refactoring llTriggerSoundLimited with a new method on ISoundModule, as the L...SignpostMarv2012-10-293-6/+36
| * fixing poorly-formatted xml doc string for Util.IsInsideBoxSignpostMarv2012-10-291-1/+1
| * refactoring llTriggerSoundLimited to not use the LSL methods, since that will...SignpostMarv2012-10-291-2/+2
| * refactoring llGetPos() to take advantage of implicit converterSignpostMarv2012-10-291-2/+1
| * shifting from two instances of typecasting to one instance of typecasting in ...SignpostMarv2012-10-291-4/+4
| * 80-character width terminal formatting of recent commits to llPlaySound, llPl...SignpostMarv2012-10-291-7/+15
| * shuffling code around so that the interface for ISoundModule.SendSound() spec...SignpostMarv2012-10-295-28/+47
| * moving SendSound from SceneObjectPart to ISoundModuleSignpostMarv2012-10-295-86/+119
| * fixing a bug in SceneObjectPart.SendSound where sounds would always come from...SignpostMarv2012-10-291-9/+8
| * Factoring out a superfluous local variable & repeated assignment in SceneObje...SignpostMarv2012-10-291-10/+8
| * Formatting SoundModuleNonShared.LoopSound, consistent indentationSignpostMarv2012-10-291-1/+1
| * deduplicating code into a single LoopSound methodSignpostMarv2012-10-293-27/+23
| * removing superfluous lines from SceneObjectPart.SendSoundSignpostMarv2012-10-291-8/+0
| * refactoring StopSound into a private static method to skip repeating m_scene....SignpostMarv2012-10-291-1/+6
| * Removing a locked iteration over SceneObjectGroup.LoopSoundSlavePrims as the ...SignpostMarv2012-10-291-15/+0
| * adjusting parameter order of PreloadSound to be more logicalSignpostMarv2012-10-293-4/+4
| * transposing LoopSoundMaster to Sound ModuleSignpostMarv2012-10-293-25/+50
| * transposing preload sound onto sound moduleSignpostMarv2012-10-294-32/+32
| * transposing stop sound into sound moduleSignpostMarv2012-10-293-37/+56
| * moving comment for llStopSound inside the method block prior to transposition...SignpostMarv2012-10-291-1/+1
| * documenting ISoundModule methods & fieldsSignpostMarv2012-10-291-0/+28
| * formatting ISoundModule prior to documentationSignpostMarv2012-10-291-2/+4
| * formatting changes to SceneObjectPart.SendSound; consistent indentationSignpostMarv2012-10-291-34/+34
| * SceneObjectPart.SendSound can exit early if a sound module was not found.SignpostMarv2012-10-291-4/+4
| * Changing the logic order in the TaskInventory iterator of ScenObjectPart.Send...SignpostMarv2012-10-291-1/+1
| * Replacing double-if block in SceneObjectPart.SendSound with Util.ClipSignpostMarv2012-10-291-4/+1
| * TryGetScenePresence in TriggerSound is probably meant to be using the ownerID...SignpostMarv2012-10-291-1/+1
| * swapping GetSceneObjectPart for TryGetSceneObjectPart in PlayAttachedSound to...SignpostMarv2012-10-291-4/+4
| * stripping whitespace from ISoundModule, formatting SoundModuleNonShared.csSignpostMarv2012-10-292-4/+6
| * refactoring thisSpGain in PlayAttachedSound as it was previously using two ty...SignpostMarv2012-10-291-8/+4
| * Factoring out an if-else block in PlayAttachedSound as it was using the previ...SignpostMarv2012-10-291-6/+6
| * making the max distance for sounds to be heard from their origin a configurab...SignpostMarv2012-10-292-3/+11
| * Converting the ISoundModule implementation from an IRegionModule to an INonSh...SignpostMarv2012-10-291-20/+58
| * Immediately setting gain to zero as a workaround for code not stopping sound ...SignpostMarv2012-10-291-0/+1
| * Fix memory leak where removing an NPC did not remove its circuits.Justin Clark-Casey (justincc)2012-10-293-3/+15
| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-10-291-2/+5
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