Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | added SQLiteAssetData class first pass. This should work, | Sean Dague | 2007-09-07 | 1 | -0/+237 | |
| | | | | | | | but it will current store local and temporary assets as well. Will fix that later. | |||||
* | remove build files from svn | Sean Dague | 2007-09-07 | 4 | -575/+0 | |
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* | factor out common methods to SQLiteBase | Sean Dague | 2007-09-07 | 2 | -169/+231 | |
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* | minor change to CONTRIBUTORS, and a quick test of the | Sean Dague | 2007-09-07 | 1 | -2/+3 | |
| | | | | | | new svn environment | |||||
* | added experimental method of trying to relieve missing prim problem (by ↵ | MW | 2007-09-06 | 4 | -13/+123 | |
| | | | | adding a limit of the number of prim update packets sent in each update loop). | |||||
* | fixed mantis bug 375 (copy broken with physics/ODE enabled) | dan miller | 2007-09-06 | 2 | -1/+12 | |
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* | Added "force-update" console command (when a region is set as active), which ↵ | MW | 2007-09-05 | 1 | -0/+11 | |
| | | | | forces the region to send updates of all the prims to all clients. Not sure how well this is going to work with a few users on at the same time, but it might work as a temporary hack to relieve the problem of missing prims. | |||||
* | Added "Local" and "Temporary" Fields to the AssetBase class. | MW | 2007-09-05 | 2 | -1/+3 | |
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* | Fix for permissions on library textures. | Brian McBee | 2007-09-05 | 1 | -176/+176 | |
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* | Recompiled libode to work on older processors | Brian McBee | 2007-09-05 | 2 | -0/+0 | |
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* | Just trying to get more debug info from a exception that has been reported. | MW | 2007-09-04 | 1 | -1/+1 | |
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* | Added partial help info when calling "help" command with a region set. | MW | 2007-09-04 | 3 | -3/+38 | |
| | | | | | Added AddDynamicTextureData() to DynamicTextureModule, so that a script (or another module even) can create a dynamic texture by passing a string with the data in, rather than a url. This could be used for anything from a script passing a basic text string (and having it rendered to a texture) or the script building its own html document. | |||||
* | Fixed it so "shutdown" command works when a region is set as the active ↵ | MW | 2007-09-04 | 1 | -1/+1 | |
| | | | | console region. | |||||
* | Part 2 of Darok's BulletX patches. | MW | 2007-09-04 | 1 | -135/+115 | |
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* | Part 1 of Darok's BulletX patches. | MW | 2007-09-04 | 1 | -16/+39 | |
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* | Removed the exit-region command, now use "change-region root" or ↵ | MW | 2007-09-04 | 3 | -19/+45 | |
| | | | | "change-region .." to change back to root level. [Would be nice if the command prompt changed to show what the current region was, but think that will need changes to the console code so for now it will have to stay as it is]. | |||||
* | Added "show modules" command that if at root level will display a list of ↵ | MW | 2007-09-04 | 2 | -3/+57 | |
| | | | | | | | loaded "shared modules" (modules instances that are shared by multiple regions) or if a region is set then will display the list of local modules loaded in that region. Can now use "show users" when a region is set, to have a list of users in just that region displayed. | |||||
* | Using change-region without a region name will now display the currently ↵ | MW | 2007-09-04 | 1 | -3/+14 | |
| | | | | active region's name. | |||||
* | Fixed it so change-region works with region names that have spaces in them. | MW | 2007-09-04 | 2 | -9/+34 | |
| | | | | | Fixed it so that change-region gives some feedback to show if its worked (found the region) or not. | |||||
* | Some work on Module loading/management. | MW | 2007-09-04 | 28 | -226/+659 | |
| | | | | | | | | Some more modules templates classes (hoping that someone will pick some of these and work on implementing them). Early version of the "Dynamic Texture Module", although currently there are no render modules included (so not really functional without them). Added osSetDynamicTextureURL script function, for attaching a dynamic texture to a prim. Some work on the console command handling. Added "change-region <regionname>" and "exit-region" so that after the use of change-region, the commands entered will apply to that region only. Then use exit-region to return to the top level (so commands then function as they did before and either apply to all regions or to the first region) (Note: this hasn't been tested very much) | |||||
* | reverting opensim.ini to proper default state | dan miller | 2007-09-01 | 1 | -1/+1 | |
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* | ODE bugfix: multiple avatars now supported properly | dan miller | 2007-09-01 | 2 | -2/+2 | |
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* | once more, without the debug statements (ODE multi-region fixes, various ↵ | dan miller | 2007-09-01 | 2 | -2/+1 | |
| | | | | debugging) | |||||
* | umm, nevermind all that -- this is the real ODE region fix. I'll get ↵ | dan miller | 2007-09-01 | 1 | -22/+33 | |
| | | | | subversion someday | |||||
* | oops -- restoring opensim.ini | dan miller | 2007-09-01 | 1 | -2/+2 | |
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* | more ODE fixes & optimizations. Works better with 1834! | dan miller | 2007-09-01 | 1 | -2/+2 | |
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* | remove some more rote Verbose strings, leave only ones that actually have ↵ | Sean Dague | 2007-08-31 | 1 | -3/+0 | |
| | | | | | | | | something interesting to say | |||||
* | Added a Debug method to the Console/log class that has the Conditional ↵ | MW | 2007-08-31 | 9 | -9/+153 | |
| | | | | | | | attribute (set to "DEBUG"), so we can use that for writing extra debug info to the console. [for anyone who doesn't know about the Conditional attribute, it is a attribute that can be set on a method, and then any call to that method will on be compiled if the terms of that condition are met, ie is this case only if "DEBUG" is true. So its a cleaner implementation of the #if #endif directives]. A few other minor changes. | |||||
* | change debugging around failed prim loading. I have one prim that doesn't | Sean Dague | 2007-08-31 | 1 | -2/+5 | |
| | | | | | | | like loading in my environment, and hopefully this will help figure out what is going on | |||||
* | danx0r (first checkin!) fixes OdePlugin.cs RemovePrim() lock bug | dan miller | 2007-08-30 | 1 | -4/+7 | |
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* | remove debugging statement | Sean Dague | 2007-08-30 | 1 | -1/+1 | |
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* | Config option for loading ScriptEngine (wjordan) | Tedd Hansen | 2007-08-30 | 2 | -15/+12 | |
| | | | | | Removed project file for ExcensionsScriptModule | |||||
* | Added some place holder classes for various modules. | MW | 2007-08-30 | 10 | -38/+216 | |
| | | | | | Some work on the asset cache, can people please test this. including on one of the public systems so we can see if it causes problems with multiple users. | |||||
* | default to sqlite for user storage. You will have to recreate | Sean Dague | 2007-08-30 | 1 | -1/+2 | |
| | | | | | | users after this change. | |||||
* | few small changes (all work in progress). | MW | 2007-08-29 | 2 | -8/+33 | |
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* | Remove a debug line. | MW | 2007-08-29 | 1 | -2/+1 | |
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* | Fixed the problem of prims not being loaded from the database (that my last ↵ | MW | 2007-08-29 | 2 | -82/+118 | |
| | | | | commit created). | |||||
* | Various small changes (some likely to be removed again soon) | MW | 2007-08-29 | 9 | -13/+26 | |
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* | Attempt to cut down how often objects are backed up to the database. | MW | 2007-08-29 | 2 | -3/+15 | |
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* | Attempt to fix bug on linux where estate_settings.xml gets wiped. | Brian McBee | 2007-08-29 | 1 | -1/+4 | |
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* | Partial fix for corner-handle prim resize bug. Doesn't work correctly with ↵ | Brian McBee | 2007-08-29 | 1 | -2/+4 | |
| | | | | linked-prims yet, but single prims are good (Thanks Dharma!) | |||||
* | Fixed the problem of uploaded animations not showing up in inventory [Mantis ↵ | MW | 2007-08-28 | 1 | -1/+1 | |
| | | | | number 338]. They should now show up in inventory and play locally should work. But Play in world doesn't seem to work yet. | |||||
* | Applied danx0r's ODE patch [mantis number 340]. | MW | 2007-08-28 | 3 | -88/+106 | |
| | | | | | Corrected a few out dated things in the ExtensionsScriptModule. | |||||
* | Corrected the namespace in OpenSim.Region.Physics.Manager, so now namespace ↵ | MW | 2007-08-28 | 16 | -16/+16 | |
| | | | | should equal project and directory. | |||||
* | Taken the old scripting engine out of Region.Environment and moved it into a ↵ | MW | 2007-08-28 | 45 | -3081/+3727 | |
| | | | | separate module: OpenSim.Region.ExtensionsScriptModule (named as such because the purpose of it is to script server extensions, rather than "user scripting" like Tedd's engine.) | |||||
* | startup event on script added to object, not all inside object. | Tedd Hansen | 2007-08-28 | 4 | -11/+19 | |
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* | As part of our "we aim to please" commitment, have added the ability to ↵ | MW | 2007-08-28 | 2 | -12/+25 | |
| | | | | create a user in one command line: "create user firstname secondname passwrd regionX regionY". This allows the use of the "command-script" feature. So to add a bunch of new accounts, just create a text file, and add a line as above for each account. Then in the opensim console, type: "command-script filename". | |||||
* | use order by ParentID to ensure root prims are selected first | Sean Dague | 2007-08-28 | 1 | -35/+38 | |
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* | Removed last commit, as sdague has also done a fix. | MW | 2007-08-28 | 1 | -18/+3 | |
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* | Attempt to track down the loading prims error. So Temporary fix to see if it ↵ | MW | 2007-08-28 | 1 | -1/+20 | |
| | | | | is what we think. |