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* The Welcome message /message of the day shown in the client during login, can...MW2007-08-135-12/+25
* Some work to prepare for inventory server.MW2007-08-131-21/+31
* Deleted some unused code.MW2007-08-132-44/+0
* Partial Linking of prim groups should work (its partial as currently only the...MW2007-08-134-60/+201
* ScriptEngine successfully compiles script, we are now even further than LSO was.Tedd Hansen2007-08-123-10/+35
* ScriptManager now uses LSL-compiler.Tedd Hansen2007-08-122-19/+21
* LSL_BaseClass now receives scene during initTedd Hansen2007-08-122-24/+6
* LSL BuiltIn implementation is now in Compiler\LSL\LSL_BaseClass. So users won...Tedd Hansen2007-08-123-13/+365
* Code comments and cleanup, correct datatypes for key, vector, rotation, (hope...Tedd Hansen2007-08-128-121/+101
* Script now compiles unsuccessfullyTedd Hansen2007-08-123-30/+146
* LSL ScriptEngine now only needs to inherit from BaseClass and we will be MUCH...Tedd Hansen2007-08-122-0/+47
* Hopefully fixes userprofiles.yap problem on startup. (thanks Adam!)Brian McBee2007-08-121-4/+3
* Initial LSL to C# converter, not working yet!Tedd Hansen2007-08-121-0/+156
* * Removed magic exclusion of MonoSqlite data store from prebuildlbsa712007-08-123-12/+1
* Added a new column (SceneGroupID) to sqlite3 table (sqlite3-prims.sql) so tha...MW2007-08-115-17/+18
* A attempt to fix the user manager db4o crash bug (where you have to delete us...MW2007-08-111-1/+4
* Applied danx0r 's ODE patch [mantis issue 263]MW2007-08-111-20/+21
* Made account Authentication optional in "sandbox/standalone" mode. Just chang...MW2007-08-116-10/+73
* Few small fixesMW2007-08-109-25/+25
* I'm sorry but it has now became a case of either it goes or I go, so I'm remo...MW2007-08-101-1/+1
* Some cleaning up and removed a few old files no longer in use.MW2007-08-1018-187/+252
* Renamed Compiler.LSL to Compiler.LSOTedd Hansen2007-08-1014-32/+40
* Removed a piece of debug codeMW2007-08-101-9/+0
* Fixed a couple of mistakes.MW2007-08-102-2/+2
* Made a few changes so that once we enable the sqlite data store (simple line ...MW2007-08-108-29/+124
* Couldn't leave this one alone. Data is now flowing both ways inSean Dague2007-08-091-72/+79
* comment out load from sqlite as this blows up on object creation right now.Sean Dague2007-08-091-11/+14
* completely untest load prims from db code. Testing shortlySean Dague2007-08-091-0/+16
* utility functions to convert from rows to new objects. untestedSean Dague2007-08-091-0/+87
* Removed 2 warnings. Added pointer comments to where to add hooks and modify f...Tedd Hansen2007-08-094-5/+9
* added group positionSean Dague2007-08-091-0/+3
* added GroupPositionSean Dague2007-08-091-1/+13
* build update clauses correctlySean Dague2007-08-091-1/+6
* some more typos about wrong table for shapesSean Dague2007-08-091-3/+3
* use correct table name for shapesSean Dague2007-08-091-1/+1
* SceneObjects should now (hopefully) call datastore.StoreObject().MW2007-08-092-2/+12
* remove invalid indexSean Dague2007-08-091-1/+0
* pull out some uneeded attributes, and setup keys on primshapes datasetSean Dague2007-08-091-3/+3
* Forgot to remove reference to .dll that was mergedTedd Hansen2007-08-091-3/+0
* prim.Shape -> primshapes tableSean Dague2007-08-091-3/+35
* * Now "OpenSim.DataStore.MonoSqlite" is not referenced from solution either.lbsa712007-08-092-0/+5
* ScriptEngine just needs 2 events hooked up and llSay() implemented to work. S...Tedd Hansen2007-08-096-19/+26
* Deleted old LSLEngine files (those under Scene.Scripting)MW2007-08-0914-2911/+2
* prim object -> prims table codeSean Dague2007-08-091-7/+52
* Removed spaces from directory namesTedd Hansen2007-08-092-0/+0
* make MonoSqliteDataStore compile with new objectsSean Dague2007-08-091-23/+23
* Merged OpenSim.ScriptEngine.DotNetEngine.Compiler.LSL into OpenSim.ScriptEngi...Tedd Hansen2007-08-0919-282/+0
* Start of replacing the old SceneObject/Primitive classes with the new versions.MW2007-08-0919-233/+301
* New linux libopenjpeg compiled for i386 instead of i686. Hopefully this one w...Brian McBee2007-08-091-0/+0
* Getting rid of 'EncodeFromImage' debug statement that I accidentally slipped ...Brian McBee2007-08-091-0/+0