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* Text changes for upload messagesMelanie2012-09-241-4/+4
* more upload changes (plus untouch prebuild.xml)UbitUmarov2012-09-243-69/+128
* touch prebuild.xmlUbitUmarov2012-09-241-0/+1
* add missing transactionID in SendInventoryItemCreateUpdate. and make useUbitUmarov2012-09-247-7/+38
* Merge branch 'ubitwork' into avinationMelanie2012-09-244-37/+38
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| * If an asset upload transaction doesn't exist for a CreateInventory request,Melanie2012-09-244-37/+38
* | Protect the responses map with a lock. Also remove ugly "this." type ofMelanie2012-09-232-18/+24
* | Merge branch 'ubitwork' into avinationMelanie2012-09-232-7/+39
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| * Change the poll service to use a thread pool for replies to make sure theMelanie2012-09-232-7/+39
* | Comment out asset error for sculpts/meshes. If an asset is missing it's missing.Melanie2012-09-231-4/+4
* | Merge branch 'ubitwork' into avinationMelanie2012-09-236-203/+390
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| * try to allow free uploads for testing, if users prefix names with "TEST-". LetUbitUmarov2012-09-233-41/+211
| * report asset upload errors the right awayUbitUmarov2012-09-224-29/+87
| * removed AssetUploaderWithCost, fixing AssetUploader. add parsing of someUbitUmarov2012-09-222-42/+28
| * removed unused data in MeshUploadFlag responseUbitUmarov2012-09-221-8/+8
| * read model upload cost parameters from config [Economy] sectionUbitUmarov2012-09-212-4/+23
| * Fix model upload rotations and offsets ( i hope )UbitUmarov2012-09-201-103/+56
* | refix prior commitMelanie2012-09-201-1/+1
* | Make uploads free for now - we will have to announce thisMelanie2012-09-201-3/+6
* | Change texture price back to 10 C$Melanie2012-09-191-3/+2
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* be more tolerant to small prims, skipping them, only failing if they areUbitUmarov2012-09-192-16/+82
* create a single ModelCost provider for the caps instance. Let it know andUbitUmarov2012-09-192-14/+56
* coment out mesh model upload code to add textures and individual meshsUbitUmarov2012-09-192-204/+255
* Add booleans to control whether we actually crete inventory itemsMelanie2012-09-181-2/+4
* ***TEST*** still bad... create inventory itens for model textures and meshs....UbitUmarov2012-09-181-7/+76
* add some locks to GetTextureModuleUbitUmarov2012-09-171-10/+13
* on upload store mesh list contents as mesh assets. Build prims by instances notUbitUmarov2012-09-171-8/+23
* make sure client still has money at uploadUbitUmarov2012-09-171-0/+16
* same cleanupUbitUmarov2012-09-171-38/+41
* removed broken fee compressionUbitUmarov2012-09-171-15/+1
* let mesh model estimator work even without money module, so otherUbitUmarov2012-09-171-22/+22
* Make use of mesh cost functionsUbitUmarov2012-09-172-24/+13
* fix buildUbitUmarov2012-09-171-2/+2
* missing file for suport of mesh upload costUbitUmarov2012-09-171-0/+596
* add suport funtions for mesh upload costsUbitUmarov2012-09-171-0/+1
* Remove spammy "axislock" debug.Melanie2012-09-171-1/+1
* Make agent creation at destination asynchronous. Failures here are prettyMelanie2012-09-161-1/+9
* Change the close tmeout from 2 to 3 seconds on teleport. This mayMelanie2012-09-161-1/+1
* Make IncomingCloseChildAgent not send a stop packet. This may preventMelanie2012-09-161-1/+1
* Make the agent being kicked a child agent first so there won't be a ghostMelanie2012-09-161-1/+2
* Catch a nullref in the code to suppress GetTexture warnign spam we can'tMelanie2012-09-161-1/+1
* Sequence/throttle asset retrievals.Melanie2012-09-142-37/+69
* Revamp the HTTP textures handler to allow a maximum of four fetchesMelanie2012-09-147-158/+295
* Allow setting connection limits, part 2Melanie2012-09-141-0/+20
* Allow some more connections to try to ease lag.Melanie2012-09-142-2/+4
* Wait longer for arrival cofirmation to aid tps into laggy regionsMelanie2012-09-141-2/+2
* Wait a bit longer for new scene presences to aid tps into laggy regionsMelanie2012-09-141-1/+1
* Allow setting max connections for an endpointMelanie2012-09-142-3/+3
* Add a logger so the prior commit will workMelanie2012-09-121-0/+3
* Stop expiry timer when upload is complete. Log if timeout is reached.Melanie2012-09-121-0/+2