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* update UbitODEUbitUmarov2012-03-043-36/+55
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* Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitworkUbitUmarov2012-03-031-5/+3
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| * This still causes terrain artefactsMelanie2012-03-021-3/+3
| | | | | | | | | | | | Revert " fix my bug on ChODE terrain heightmap build" This reverts commit aa77d1d486f11da7dc841190f1ca85e085d0d648.
| * This still causes terrain artefactsMelanie2012-03-021-3/+1
| | | | | | | | | | | | Revert " fix the last fix. Regions are square but... Also remove the 0.5 offset in map position. It was apparently needed to fix we having nsamples = size and not size + 1." This reverts commit 15bc539bd49e7a09c1ec6e539871cde5eee6032e.
* | update ubitODEUbitUmarov2012-03-021-15/+45
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* | ubitODE bug fixUbitUmarov2012-02-291-1/+1
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* | update ubitODE to current working stateUbitUmarov2012-02-292-113/+199
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* | fixUbitUmarov2012-02-291-1/+3
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* | Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitworkUbitUmarov2012-02-293-0/+28
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| * Fix and hook up llTeleportAgentMelanie2012-02-283-1/+7
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| * Implement llTeleportAgentMelanie2012-02-281-0/+22
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* | chODE: bad meshs get a a basic box or sphere geom with setted prim size. ↵UbitUmarov2012-02-292-503/+148
|/ | | | They will not colide if non-physical and Will collide with land if physical. assume UNTESTED
* made box a little largerUbitUmarov2012-02-281-6/+6
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* A few blind changes to go try to go around bad mesh little box replacement failUbitUmarov2012-02-281-67/+50
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* Really dirty hack to make sims start. Causes errors but the ting runs. RemoveMelanie2012-02-281-1/+5
| | | | when fixed right.
* Let inworld meshs colide as such and not as basic prim all the time. ↵UbitUmarov2012-02-272-5/+10
| | | | Removed also LOD, and outerskin on colision meshs.
* Merge branch 'ubitwork'Melanie2012-02-274-568/+378
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| * update ubitODE to my current working stateUbitUmarov2012-02-274-568/+378
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| * Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitworkUbitUmarov2012-02-2710-41/+93
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| * \ Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitworkUbitUmarov2012-02-261-1/+1
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* | | | Fix vehicles going physical stopping llTargetOmega parts (boat radar)Melanie2012-02-271-3/+5
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* | | | Fix NPC appearance setting to include attachments againMelanie2012-02-271-1/+4
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* | | Merge branch 'ubitwork'Melanie2012-02-262-3/+41
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| * | added in chODE GeomTriMeshDataDestroy to explicity release internal trimesh ↵UbitUmarov2012-02-262-3/+41
| | | | | | | | | | | | data.
* | | Make llSetKeyframedMotion prims waut at the borders of down sims and try againMelanie2012-02-262-0/+18
| | | | | | | | | | | | periodically.
* | | Move KeyframeMotion from SOG to SOP because we can't persist it anyMelanie2012-02-268-41/+75
| |/ |/| | | | | other way because SOG doesn't technically exist in the DB
* | Merge branch 'master' of ssh://3dhosting.de/var/git/careminsterMelanie2012-02-260-0/+0
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/KeyframeMotion.cs
| * Implement KeyframedMotion selection behaviorMelanie2012-02-263-2/+37
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* | Implement proper selection behaviorMelanie2012-02-263-2/+37
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* Fix deserialization of Buoyancy, Force and Torque. Remove debug from the newMelanie2012-02-265-11/+9
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* Fix an infinite recursion caused by checking the wrong values forMelanie2012-02-261-24/+27
| | | | Buoyancy, Force and Torque
* Serialize Keyframe motion for region crossingsMelanie2012-02-264-4/+96
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* Zero force and torque on take so that items don't run away when rezzedMelanie2012-02-261-0/+2
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* Merge branch 'ubitwork'Melanie2012-02-263-35/+98
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| * changed SOP Force and Torque, adding XML (de/)serialization, also changed ↵UbitUmarov2012-02-253-35/+98
| | | | | | | | Buoyance. PLEASE trap deserialization from inventory etc, making force and torque vector3.Zero, unless we want then to rez moving. (needs checking/testing as usual)
| * Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitworkUbitUmarov2012-02-252-8/+12
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| * \ Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitworkUbitUmarov2012-02-242-1/+12
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* | | | Implement llSetKeyframedMotion. No persistence, no region crossing. Yet.Melanie2012-02-269-2/+493
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* | | Delay the sending of the initial werables update until the inventory andMelanie2012-02-252-8/+12
| | | | | | | | | | | | | | | VFS in the viewer are ready. We're much faster than SL and that exposes this race condition. Also reinstate the extra avatar data send on login
* | | Merge branch 'ubitwork'Melanie2012-02-241-5/+21
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| * replace bad meshs by a small cube and log it.UbitUmarov2012-02-241-5/+21
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* | Try not to send the avatar updates on login. This may mean loggin in withMelanie2012-02-241-1/+2
| | | | | | | | invisible attachments again but could help the appearance issues.
* | Add a cache on GridService requestsMelanie2012-02-241-0/+10
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* stop using useless geom tricallback.UbitUmarov2012-02-241-1/+2
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* Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitworkUbitUmarov2012-02-244-11/+33
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| * Prevent a nullref when nonphysical motion objects cross sim boundariesMelanie2012-02-231-1/+1
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| * Merge branch 'master' of ssh://3dhosting.de/var/git/careminsterMelanie2012-02-232-6/+9
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| | * Partially apply the core banlines fixMelanie2012-02-232-6/+9
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| | * Merge branch 'master' into careminsterMelanie2012-02-230-0/+0
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| | | * Try to resolve some problems with viewers crashing after hitting parcel ↵Justin Clark-Casey (justincc)2012-02-233-16/+41
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | banlines or freezing on the banline. This involves 1) On forcible teleport, call m_scene.RequestTeleportLocation() rather than ScenePresence.Teleport() - only EntityTransferModule now should call SP.Teleport() 2) When avatar is being forcibly moved due to banlines, use a 'stop movement' tolerance of 0.2 to requested position rather than 1 This prevents the avatar sometimes being stuck to banlines until they teleport somewhere else. This aims to fix some problems in http://opensimulator.org/mantis/view.php?id=5822