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* * Introduce an IsAttachment property on the group level (which just returns ↵Justin Clarke Casey2008-11-012-1/+21
| | | | | | | | | false if the group is already deleted) * This is to avoid repetitive null checks - I'm beginning to think that blasting away the root part on object deletion is actually a bad move. Perhaps we should leave it around and let the client ignore any superfluous packets (which it may well do anyway), since we're constantly exposing a race condition
* * Fix http://opensimulator.org/mantis/view.php?id=2517Justin Clarke Casey2008-11-015-15/+14
| | | | | | * Don't save attachments on saving oar, which stops them coming back as ghost prims
* Make the IM and friends modules optional. Clean up some code that dealtMelanie Thielker2008-11-015-35/+32
| | | | | | | | | | with the old Grid Instant Message over OGS1. Refactor the EventManager to be independent of the rigid module structure design imposed by the current implementation. Message routing is now done in the destination module rather than in the event manager. This way, more or less granular solutions are possible without core changes.
* Revert last checkin. Avatars fall through non-physical prims now.Charles Krinke2008-11-011-12/+7
| | | | | | There is more to the solution then just enabling soft_erp and soft_cfm for all d.Contact cases.
* Added soft_cfm and soft_erp to the general "contact" initializationCharles Krinke2008-11-011-7/+12
| | | | | | for physical prim interactions. They were not previously enabled for prim-prim interactions.
* Make the inventory transfer module replacable in config.Melanie Thielker2008-11-011-0/+9
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* Correct the handling of the creator field on inventory givesMelanie Thielker2008-11-011-3/+3
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* A stab a getting the user server to act right. Move acquisition of theMelanie Thielker2008-11-012-18/+21
| | | | | | | | locks to just before the try/catch/finally block, so that an exception thrown between taking the lock and entering the try doesn't leave a mutex locked
* Update svn properties, minor formatting cleanup.Jeff Ames2008-11-013-25/+25
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* * In the client stack, if the BeginReceive() throws an exception then do ↵Justin Clarke Casey2008-10-312-57/+53
| | | | | | | | | print this out to the log once * This may help us detect if mysterious UDP disconnects are happening because of this. * Shouldn't be any functional change but I would appreciate a buddy check from Teravus if he has time (as for all client stack changes)
* * Reinstate sending wearables back to the client in response to set appearanceJustin Clarke Casey2008-10-311-1/+1
| | | | | | | * Since the client sets the appearance in the first place (in response to receiving wearables information originally) this seems a little redundant * But I've realized I didn't actually test this assumption, so I'm going to reinstate it for now
* * test: Add basic scene test which merely instantiates the scene right nowJustin Clarke Casey2008-10-315-13/+66
| | | | | | * set debug scene name on scene registration, rather than within the Scene constructor
* * Enables PrimitiveBaseShape to be used inside a libOpenMV project by adding ↵Adam Frisby2008-10-311-1/+11
| | | | some alternate codepaths that avoid triggering OpenSim specific code. Probably not useful for most people, but might be for those working on interop projects.
* * Added some debug information to MySQL UserDataManager to help diagnose a ↵Adam Frisby2008-10-312-18/+25
| | | | potential issue when in high load. Related to mantis #2508.
* test: Extend malformed packet test to actually check that a valid packet can ↵Justin Clarke Casey2008-10-308-23/+140
| | | | get through after the malformed ones have been sent
* * test: Test that the client stack doesn't completely blow up if a client ↵Justin Clarke Casey2008-10-302-10/+43
| | | | passes it malformed data
* * Remove OpenSim.Data.SQLite.Tests.dll.config that probably accidentally ↵Justin Clarke Casey2008-10-301-35/+0
| | | | | | | | made it into the build * Not sure how to remove all those annoying XMLConfigurator errors though
* * Slightly tweak to teardown test, try a circuit which never existed in the ↵Justin Clarke Casey2008-10-301-3/+3
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* * minor: spacing adjustment before next commitJustin Clarke Casey2008-10-301-2/+1
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* * test: fill out circuit teardown testJustin Clarke Casey2008-10-301-1/+10
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* * minor: remove mono warningJustin Clarke Casey2008-10-301-1/+0
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* * test: Refactor test infrastructure for future client teardown testJustin Clarke Casey2008-10-301-9/+69
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* From: Alan Webb (alan_webb@us.ibm.com)Dr Scofield2008-10-308-12/+2196
| | | | | | | | | XIRCBrigeModule is transient, will merge it with IRCBridgeModule: extends/refactors IRCBridgeModule to support channel-per-region (if desired).
* From: Alan Webb (alan_webb@us.ibm.com)Dr Scofield2008-10-302-12/+18
| | | | | | | Cleanups in REST inventory and asset services.
* From: Alan Webb (alan_webb@us.ibm.com)Dr Scofield2008-10-301-8/+29
| | | | | | | | Adding support to set start region and lookat for an avatar via XmlRpc.
* From: Chris Yeoh (yeohc@au1.ibm.com)Dr Scofield2008-10-301-0/+12
| | | | | | | | Here's the patch that clamps llGround to using sane values avoiding runtime errors.
* Thank you kindly, NLin for an implementation patchCharles Krinke2008-10-301-2/+23
| | | | | | | for llSetHoverHeight() and llStopHover(). I believe this gets is to less then 50 LSL functions left to implement.
* fix nant file breakSean Dague2008-10-301-3/+0
| | | | | From: Sean Dague <sdague@gmail.com>
* - Includes consistency test for new and updated objects, asSean Dague2008-10-303-96/+112
| | | | | | | some fixes in MySQL and SQLite From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
* Mid-work, trying to fix region part insertion and retrievalSean Dague2008-10-305-24/+382
| | | | | | | | SQLite reports System NUll Reference, but works, inside LoadItems, on SQLiteRegionData.cs From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
* - Inserted code coverage monocov. To run do nant test-cov.Sean Dague2008-10-301-0/+3
| | | | | | | | Creates a new directory cov and exports to html files in subdirectories. From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
* * Apply http://opensimulator.org/mantis/view.php?id=2492Justin Clarke Casey2008-10-291-1/+1
| | | | | | | * object_rez event should now be sent to all scripts in the prim * Thanks idb!
* * Apply patch in http://opensimulator.org/mantis/view.php?id=2494Justin Clarke Casey2008-10-291-0/+25
| | | | | | | * Introduces missing casts for float, integer, vector, quaterion and string to list * Thanks idb
* minor: indentation correctionsJustin Clarke Casey2008-10-291-45/+45
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* * Instead of putting 0.5.11.00000 if there is no revision, just put 0.5.11 ↵Justin Clarke Casey2008-10-292-5/+5
| | | | | | | | | instead * This is to make things less confusing to users (and maybe a little easier to do future version filtering for grid connections) * If there's disagreement about this, then please say so (preferably in the opensim-dev mailing list)
* * Stop the DataSnapShot module trying to call home on shutdown even if it ↵Justin Clarke Casey2008-10-291-7/+3
| | | | | | | | isn't enabled. * Please let's check such patches carefully - we don't want info leaking out unless the user has requested it
* * Check in (disabled) results of not persisting avatar textures but rather ↵Justin Clarke Casey2008-10-298-41/+63
| | | | | | | | | | sending ImageNotFound to clients if avatar textures are missing * Whilst this does automatically get the client to rebake, on crossing a region border the 'local' assets are left behind * There may be a cunning solution (such as squirting the assets on region crossing, or having them fetched from the original region) but instead I'm going to opt for the easy solution of keeping them in the asset database, for now
* Viewer side normals and UV fixes on profile cuts. Sync with primmesher.dll ↵Dahlia Trimble2008-10-291-49/+59
| | | | forge project.
* Minor formatting cleanup.Jeff Ames2008-10-292-38/+38
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* GridManager.GetRegions() now returns a List, not a Dictionary. Also removed ↵Mike Mazur2008-10-291-40/+35
| | | | some trailing whitespace.
* Remove a debug outputMelanie Thielker2008-10-291-1/+0
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* Plumbing along....Melanie Thielker2008-10-292-0/+41
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* Mantis #2489Melanie Thielker2008-10-291-4/+11
| | | | | | | Thank you, Diva, for a patch that helps keep the list of sims to index clean by allowing sims to deregister.
* * minor: remove mono compiler warningsJustin Clarke Casey2008-10-282-5/+5
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* * Possibly fix grey avatar appearance problemsJustin Clarke Casey2008-10-285-17/+58
| | | | | | | | | | | | * And hopefully rebaking all the time should no longer be necessary now * It turns out that when the client baked the texture, the uploaded asset had the Temporary flag to true (Temporary is actually deprecated). * It also had the StoreLocal flag set to true, which signifies that the asset should be stored locally. If it disappears we should reply to the asset request with ImageNotInDatabasePacket * However, last time this was enabled some clients started crashing. This may well no longer be the case and needs to be tested, but in the mean time we will store the asset instead. * This needs to be resolved in a better way, possibly by starting to send the ImageNotInDatabase packet again instead
* * minor: Add documentation to some of the appearance methods, change some ↵Justin Clarke Casey2008-10-286-32/+50
| | | | logging messages
* * Eliminate an extra unnecessary appearance fetch on loginJustin Clarke Casey2008-10-281-19/+13
| | | | | | * This shouldn't fix the existing appearance bugs, but neither should it make them worse.
* * minor: Doc and log message tidy upJustin Clarke Casey2008-10-283-9/+14
| | | | | | * reinstate debug level log message indicating when a child agent is made a root for future debugging purposes
* * Apply http://opensimulator.org/mantis/view.php?id=2482Justin Clarke Casey2008-10-281-3/+17
| | | | | | * Stop 'show threads' throwing an exception if a thread is dead
* Thank you kindly, Mircea Kitsune for a patch that solves:Charles Krinke2008-10-281-2/+2
| | | | | | | | When the avatar stops flying in mid air, it stays still while it falls to the ground. Normally, the avatar would use the falling animation (when it spins its arms and legs while falling) until it reaches the ground.