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* Make column names lower-case, change hash column type to bytea and remove ↵BlueWall2014-10-122-52/+80
| | | | old commented lines of code
* Fix some errors in PgSQL XAssets by changing some data types. Also make sql ↵BlueWall2014-10-102-21/+58
| | | | query syntax more in line with the PgSQL AssetData implementation.
* Change name of just added OSSL osForceSit() to osForceOtherSit()Justin Clark-Casey (justincc)2014-10-113-11/+12
| | | | | This is somewhat more in keeping with something like osForceAttachToOtherAvatarFromInventory() and potentially allows a separate osForceSit() command with High threat rather than VeryHigh that only sits the owner and can be enabled without enabling sit of other avatars.
* minor: spacing cleanup from previous commit 79a4d1eaJustin Clark-Casey (justincc)2014-10-111-3/+3
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* Implements osForceSit(string avatar) & overload osForceSit(string avatar, ↵Vegaslon2014-10-113-0/+64
| | | | | | | | | | | | | string target) Allows a script IN the target prim to force an avatar to sit on it using normal methods as if called by the client. Overload method of osForceSit() to allow a script NOT in the target prim to force an avatar to sit on the target prim using normal methods as if called by the client. This patch is based on previous work from http://opensimulator.org/mantis/view.php?id=4492 and also includes the suggestions from justincc including change of threat level Thank you Christos Lightling.
* minor: add --default-user option to "load oar" help long description. Do ↵Justin Clark-Casey (justincc)2014-10-111-12/+13
| | | | other small tidies of "load oar" console command help.
* Give ability to define constants that may be used throught the configurationBlueWall2014-10-092-0/+4
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* Change thread of osForceAttachToOvtherAvatarFromInventory to VeryHigh from ↵Justin Clark-Casey (justincc)2014-10-081-1/+1
| | | | | | Severe It fits much better in this category.
* Use Scene or IEntityTransferModule directly in HGEntityTransferModule ↵Justin Clark-Casey (justincc)2014-10-081-8/+7
| | | | | | | instead of casting or re-obtaining module. This code originates from when IEntityTransferModule was shared rather than one per region. Now it's one per region we know that callers are always in the same scene as the module.
* HG Restricted appearance checking code is only called when HG teleporting ↵AliciaRaven2014-10-081-0/+8
| | | | via the map but bypassed completely when teleporting via landmarks. This fixes this by including a call when acting on landmarks. Does not affect local grid teleports as flags are checked.
* Add LSL transaction_result event.Justin Clark-Casey (justincc)2014-10-044-10406/+11382
| | | | | | | This is cinderblocks' transaction_result.diff from http://opensimulator.org/mantis/view.php?id=7329 but I have used lsl.parser.cs and lsl.lexer.cs files generated directly from opensim-libs rather than those supplied in the patch. I also added scriptEvents.transaction_reuslt. The required parser/lexer generation file changes were made in commit d564f28 in the opensim-libs repo. Thanks!
* minor: Comment out received seed caps request logging for nowJustin Clark-Casey (justincc)2014-10-021-2/+2
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* Add "debug lludp throttle status" command to return status information about ↵Justin Clark-Casey (justincc)2014-10-021-0/+36
| | | | a client's throttle (currently just whether adaptive is enabled).
* Add "debug lludp throttle log <level> <avatar-first-name> ↵Justin Clark-Casey (justincc)2014-10-023-18/+111
| | | | <avatar-last-name>" to control extra throttle related debug logging.
* Don't unnecessarily remove from backup objects that were not directly ↵Justin Clark-Casey (justincc)2014-10-023-6/+19
| | | | | | | attached from the scene. These are never in region backup in the first place since recent 11830c43 Extend regression test to check backup status.
* Do not add attachments to the region scene object backup list.Justin Clark-Casey (justincc)2014-10-022-3/+3
| | | | Attachment persistence is not handled in this way and this just results in a load of busy work until a check in each SOG terminates a backup check for attachments anyway.
* Set appearance refresh to false by default.Justin Clark-Casey (justincc)2014-10-022-2/+2
| | | | | | This setting was originally added some time ago to deal with issues where appearance was not received properly by all users. However, it does not scale well with large numbers of agents. Disabling to see if the original problem has abated or whether this will have to be tackled in another way.
* Fix key name in example Regions.ini fileBlueWall2014-09-281-1/+1
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2014-09-281-0/+1
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| * When a prim is bought through BuySellModule, the click action is not changed ↵AliciaRaven2014-09-271-0/+1
| | | | | | | | | | | | back from buy object. This means that after the object is bought, it still appears as if for sale which can be confusing. This sets it back to touch, the default after sale. Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
* | Improve on the last commit to InventoryArchiver: put back the original ↵Diva Canto2014-09-284-12/+25
|/ | | | constructor (3rd party modules use it), change order of new parameters to make it more consistent.
* Move expired objects cleaning trigger to the maintenance thread of a region ↵Justin Clark-Casey (justincc)2014-09-272-24/+27
| | | | | | | rather than it's main scene loop. [Startup] default setting UpdateTempCleaningEveryNFrames becomes UpdateTempCleaningEveryNSeconds. Default becomes 180s instead of effective 182s (which would also vary with any changes in frame time or extra long frames)
* Fix recent regression with llRegionSayTo() started sending messages twice.Justin Clark-Casey (justincc)2014-09-261-8/+2
| | | | | | Addresses http://opensimulator.org/mantis/view.php?id=7330 Fixed by removing chat delivery to avatar from WorldCommModule.DeliverMessageTo(), in common with existing similar methods that only handle deliver to script listeners. Preserves fixes from http://opensimulator.org/mantis/view.php?id=5005
* Add missing HGInventoryService responsible for creating My Suitcase to ↵Roger Kirkman2014-09-261-0/+4
| | | | StandaloneHypergrid.ini
* Fix long-lived thread name logging.Justin Clark-Casey (justincc)2014-09-261-1/+1
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* Make "generate map" console command also trigger upload to maptiles as well ↵Justin Clark-Casey (justincc)2014-09-263-50/+118
| | | | as asset generation without performing tile generation twice.
* Add "debug lludp data out" console command for logging outgoing data just ↵Justin Clark-Casey (justincc)2014-09-242-1/+52
| | | | | | | before it's put on the wire. Unlike "debug lludp packet" which logs at the point where OpenSim first asks the clientstack to send a certain outgoing packet, this logs immediately before the actual send. For low-level debugging purposes.
* Update libopenmetaverse to 0f4b361.Justin Clark-Casey (justincc)2014-09-244-0/+0
| | | | Primarily to get a small message logging improvement for pCampbot.
* Add "debug lludp packet" command to pCampbot.Justin Clark-Casey (justincc)2014-09-242-0/+81
| | | | | | | This allows one to log the packets received by a particular bot that are not duplicates of already received packets. Similar to the OpenSimulator command at the same name but currently any positive level logs all received packets. No facility yet for logging outgoing packets. For debug purposes.
* Remove an unnecessary check at the bottom of Scene.CloseAgent()Justin Clark-Casey (justincc)2014-09-241-7/+2
| | | | At this point sp != null so no check required.
* Add persistent command history in consoleJak Daniels2014-09-237-4/+101
| | | | Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
* Modifications to previous IAR commits to bring them more inline with ↵AliciaRaven2014-09-234-21/+24
| | | | existing OpenSim code conventions. Also include new IAR save switch in console help print out.
* Add an event callback for loading IAR files. The callback for creating them ↵AliciaRaven2014-09-239-50/+159
| | | | already existed but not for loading. This is of interest for use by region modules. Also includes reporting numbers of items saved and items filtered to the completed log printout.
* Change existing IAR save to use UUID for its callback reference instead of ↵AliciaRaven2014-09-236-20/+21
| | | | Guid. This is for uniformity as discussed on IRC.
* Include same content filters for IAR file exports that already exist for OAR ↵AliciaRaven2014-09-232-0/+54
| | | | files. Adds new console switch --perm=CTM to save iar command.
* Replace two connecting bots state booleans in pCampbot with a single state ↵Justin Clark-Casey (justincc)2014-09-221-23/+55
| | | | | | machine. Also adds "show status" command to pCampbot that currently just shows bot connecting state
* Reinsert OpenMetaverse.dll from commit fbdf507 from an accidental replace in ↵Justin Clark-Casey (justincc)2014-09-221-0/+0
| | | | | | f1f935e This only affected pCampbot.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2014-09-217-8/+10
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| * Merge branch 'master' into bullet-2.82Robert Adams2014-09-2112-26/+64
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| * \ Merge branch 'master' into bullet-2.82Robert Adams2014-09-0514-66/+82
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| * \ \ Merge branch 'master' into bullet-2.82Robert Adams2014-09-0323-268/+79
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| * \ \ \ Merge branch 'master' into bullet-2.82Robert Adams2014-08-3020-517/+921
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| * \ \ \ \ Merge branch 'master' into bullet-2.82Robert Adams2014-08-267-710/+634
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| * \ \ \ \ \ Merge branch 'master' into bullet-2.82Robert Adams2014-08-215-54/+488
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| * | | | | | | Fix typo in OpenSimDefaults.ini commentRobert Adams2014-08-211-1/+1
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| * | | | | | | BulletSim: add new Bullet 2.82 constraint type codes and rename theRobert Adams2014-08-212-7/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | BulletSim fixed constraint to not be confused with the native version.
| * | | | | | | BulletSim: Windows and Linux 32 and 64 bit versions of Bullet 2.82Robert Adams2014-08-184-0/+0
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* | | | | | | | Fixed a hard-to-run-into bug in groups: at the time of creation of a group, ↵Diva Canto2014-09-211-10/+18
| |_|_|_|_|_|/ |/| | | | | | | | | | | | | | | | | | | | the OwnerRoleID in the groups table was inconsistent with the roleID in the roles table. OpenSim core was not running into this bug, but 3rd party modules (like Wifi) were.
* | | | | | | This fixes the Scene thread renaming issueBlueWall2014-09-171-1/+0
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* | | | | | | Undo "Revert "Small changes to threading to send thread names to unmanaged ↵BlueWall2014-09-175-11/+14
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | threads. Needs Mono 3.6+ to see thread names in utilities like top -H . Some formatting of the thread name to fin in the 16 byte limit on Linux. Please test on Windows to see if the work has any adverse effects."" Fix for break in next commit This reverts commit 376fab140227e92dbd841436509a97b87c9e7792.