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| | * Uncommented the resend log line so the previous commit can be seen in actionJohn Hurliman2009-10-231-1/+1
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| | * * Changed the max RTO value to 60 seconds to comply with RFC 2988John Hurliman2009-10-232-1/+4
| | | | | | | | | | | | * Implemented section 5.5, exponential backoff of the RTO after a resend
| | * Commented out noisy debugging about resent packets (normal) and agents ↵John Hurliman2009-10-232-3/+3
| | | | | | | | | | | | setting throttles (normal)
| | * Experimental change to use an immutable array for iterating ScenePresences, ↵John Hurliman2009-10-2313-284/+308
| | | | | | | | | | | | avoiding locking and copying the list each time it is accessed
| | * Added VS2010 support to Prebuild and created runprebuild2010.batJohn Hurliman2009-10-228-4/+148
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| | * * Moved Copyrights above the comments in ODEPrim and ODEDynamics so they're ↵Teravus Ovares (Dan Olivares)2009-10-222-26/+28
| | | | | | | | | | | | consistent with the rest (and so chi11ken's auto copyright adding script doesn't duplicate the copyright.
| | * * Send out m_bodyRot everywhere instead of m_rotation. Still have no clue ↵John Hurliman2009-10-222-23/+23
| | | | | | | | | | | | | | | | | | which is right * Fix WorldMapModule.process() to not trip the watchdog timer
| | * Forgot to hit save in the last commitJohn Hurliman2009-10-221-1/+1
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| | * * Sending (position - hipoffset) instead of positionJohn Hurliman2009-10-221-5/+2
| | | | | | | | | | | | * Sending m_rotation instead of m_bodyRot in full updates to match terse updates (no idea which one is right!)
| | * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJohn Hurliman2009-10-221-0/+8
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| | | * Commented out instrumentation in ODEPrim.csKittoFlora2009-10-221-0/+8
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| | * | Implemented a Watchdog class. Do not manually create Thread objects anymore, ↵John Hurliman2009-10-2217-120/+306
| | |/ | | | | | | | | | use Watchdog.StartThread(). While your thread is running call Watchdog.UpdateThread(). When it is shutting down call Watchdog.RemoveThread(). Most of the threads in OpenSim have been updated
| | * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJohn Hurliman2009-10-2212-743/+1462
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| | | * Correct version number after mergeMelanie2009-10-221-2/+2
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| | | * Merge branch 'vehicles'Melanie2009-10-2213-741/+1456
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| | | * | Fixing the patch to the patchSnowcrash2009-10-221-3/+6
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| | | * | Fix rounding error in PRIM_SIZE portion of llSetPrimitiveParamsSnowcrash2009-10-221-3/+4
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| | * | | Terrible typo in the previous commit!John Hurliman2009-10-221-1/+1
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| | * | * Added a check if Util.m_ThreadPool is null before trying to use it, and if ↵John Hurliman2009-10-221-13/+7
| | | | | | | | | | | | | | | | | | | | | | | | so initialize it to sane defaults * Simplified the InitThreadPool() function
| | * | OpenSim.ini.example had the wrong names for default values in the ↵John Hurliman2009-10-221-6/+7
| | | | | | | | | | | | | | | | [InterestManagement] section. Fixed
| | * | Add copyright header. Formatting cleanup.Jeff Ames2009-10-222-1/+28
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| | * | A synchronous call to the messaging server was blocking the process of ↵John Hurliman2009-10-221-1/+7
| | | | | | | | | | | | | | | | promoting an agent to a root agent (logins and teleports). Changed to an async method
| | * | * Allow SmartThreadPool to be initialized without setting max stack size ↵John Hurliman2009-10-224-12/+27
| | | | | | | | | | | | | | | | | | | | | | | | | | | | (like the original implementation) * Only initialize Util's SmartThreadPool if it is actually being used * No longer initializing Util's SmartThreadPool with a custom max stack size. From MSDN: "Avoid using this constructor overload. The default stack size used by the Thread(ThreadStart) constructor overload is the recommended stack size for threads."
* | | | llRotLookAt Pt 2KittoFlora2009-10-272-37/+52
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* | | | Add llRotLookat pt1.KittoFlora2009-10-2614-31/+296
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* | | Commented out instrumentation in ODEPrim.csKittoFlora2009-10-221-0/+8
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* | Merge branch 'master' into vehiclesMelanie2009-10-22160-10041/+3449
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| * Remove the "mel_t" from version stringMelanie2009-10-221-1/+1
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| * Merge branch 'melanie_test' into prioritizationMelanie2009-10-226-83/+102
| |\ | | | | | | | | | | | | This makes SmartThreadPool configurable and also makes it the default, since the regular thread pool simply stinks.
| | * Make the LSL scripting delays take full effect. To tune, tweat theMelanie2009-10-221-56/+49
| | | | | | | | | | | | ScriptDelayFactor in config
| | * Reduce the default pool threads to 15 (from 30) and the minimum from 5 to 2Melanie2009-10-223-3/+3
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| | * Add MaxPoolThreads in startup to limit the size of the thread pool usedMelanie2009-10-224-34/+50
| | | | | | | | | | | | for FireAndForget. This lets us limit concurrency to make OpenSim play nice
| | * Mark new versionMelanie2009-10-221-1/+1
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| * | * Changed the misc. methods calling ThreadPool.UnsafeQueueUserWorkItem() to ↵John Hurliman2009-10-219-36/+79
| |/ | | | | | | | | | | Util.FireAndForget() * Changed Util.FireAndForget() to use any of five different methods set with async_call_method in the [Startup] section of OpenSim.ini. Look at the example config for possible values
| * * Change the OnQueueEmpty signature to send the flags of the queues that are ↵John Hurliman2009-10-215-61/+120
| | | | | | | | | | | | | | empty instead of firing once per empty queue * Change the OnQueueEmpty firing to use a minimum time until next fire instead of a sleep * Set OutgoingPacket.TickCount = 0 earlier to avoid extra resends when things are running slowly (inside a profiler, for example)
| * * Clarified what FireQueueEmpty is doing with a MIN_CALLBACK_MS constant and ↵John Hurliman2009-10-214-18/+8
| | | | | | | | | | | | | | upped it to 30ms * Removed the unused PacketSent() function * Switched UnackedPacketCollection from a SortedDictionary to a Dictionary now that the sorting is no longer needed. Big performance improvement for ResendUnacked()
| * Merged master into prioritizationJohn Hurliman2009-10-218-55/+267
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| | * Fix llParticleSystem to accept LSL variables and LSL constants in placeMelanie2009-10-211-1/+1
| | | | | | | | | | | | | | | of the named constants for the rule selector. Information provided by Snowcrash
| | * Patch by mcortez: Remove lock from scene presence updating in groups moduleMelanie2009-10-211-9/+7
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| | * Fix web map retrieval for regions configured via .iniMelanie2009-10-211-2/+3
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| | * Really make module port selection work. Implement port setting inMelanie2009-10-214-7/+46
| | | | | | | | | | | | LLProxyLoginModule.
| | * Cleanup and comment the region module loader. Add support for configuringMelanie2009-10-201-26/+173
| | | | | | | | | | | | | | | | | | a server port to use for modules in a generic way and also add support for disabling modules that don't support proper disabling. Add support for selective loading by class name (advanced users only)
| | * Add MainServer.GetHttpServer(port) method for using multiple listenerMelanie2009-10-201-0/+17
| | | | | | | | | | | | ports in region modules
| | * Change "config save" to "config save <filename>", which is mandatory.Melanie2009-10-201-2/+14
| | | | | | | | | | | | File name is enforced to NOT be OpenSim.ini
| | * Fix for index error in llList2StringSnowcrash2009-10-201-6/+6
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| * | * FireQueueEmpty now checks if a measurable amount of time has passed, and ↵John Hurliman2009-10-213-38/+16
| | | | | | | | | | | | | | | | | | if not it sleeps for a small amount of time. This throttles OnQueueEmpty calls where there is no callback or the callback is doing very little work * Changed HandleQueueEmpty()'s Monitor.TryEnter() calls to locks. We want to take our time in this function and do all the work necessary, since returning too fast will induce a sleep anyways
| * | * Changed the timing calculations for sending resends/acks/pings from ↵John Hurliman2009-10-213-41/+63
| | | | | | | | | | | | | | | | | | per-client back to per-scene * Testing a fix from Jim to make the cpu usage fix cleaner
| * | Testing out a hack to identify the source of the high cpu usageJohn Hurliman2009-10-211-0/+3
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| * | Removing the Sleep(0) call from the OutgoingPacketHandlerJohn Hurliman2009-10-211-6/+3
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| * | * Handle UseCircuitCode packets asynchronously. Adding an agent to a scene ↵John Hurliman2009-10-213-13/+49
| | | | | | | | | | | | | | | | | | | | | | | | can take several seconds, and was blocking up packet handling in the meantime * Clamp retransmission timeout values between three and 10 seconds * Log outgoing time for a packet right after it is sent instead of well before * Loop through the entire UnackedPacketCollection when looking for expired packets