Commit message (Collapse) | Author | Age | Files | Lines | |
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* | introduce a ODEMeshWorker class, should be pure cosmetic changes for now | UbitUmarov | 2012-10-03 | 7 | -163/+262 |
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* | Attempt to fix Mantis #6311. Honor a destination folder if one is given | Melanie | 2012-10-02 | 1 | -0/+39 |
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* | Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork | Melanie | 2012-09-28 | 5 | -57/+147 |
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| * | make some forgotten changes be done by simulation thread not by caller | UbitUmarov | 2012-09-27 | 2 | -34/+126 |
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| * | Update the Http server with a few additional properties. Adapt the test | Melanie | 2012-09-27 | 2 | -0/+4 |
| | | | | | | | | server code to match. | ||||
| * | Merge branch 'ubitwork' into avination | Melanie | 2012-09-26 | 1 | -5/+1 |
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| * | | Streamline and improve llGetMass | Melanie | 2012-09-26 | 1 | -23/+17 |
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* | | | Fix a possible NRE | Melanie | 2012-09-28 | 1 | -3/+10 |
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* | | create a new PollServiceHttpRequest req per loop since they can be sent to | UbitUmarov | 2012-09-27 | 1 | -5/+1 |
|/ | | | | another working thread | ||||
* | don't send a partial contents report if we are sending all data | UbitUmarov | 2012-09-26 | 1 | -10/+15 |
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* | add assettype mesh to list of binary assets | UbitUmarov | 2012-09-26 | 1 | -1/+2 |
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* | fix GetTextureHandler range | UbitUmarov | 2012-09-26 | 1 | -1/+5 |
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* | missing file | UbitUmarov | 2012-09-26 | 1 | -1/+1 |
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* | just remove the damm thing | UbitUmarov | 2012-09-26 | 7 | -29/+7 |
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* | Seems nothing actually need the request body for getevents. so change | UbitUmarov | 2012-09-26 | 5 | -15/+12 |
| | | | | control flag to false | ||||
* | UriModule GetEvents also doesn't need a request body | UbitUmarov | 2012-09-26 | 1 | -0/+1 |
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* | keep watchdog happy using it to kill his threads | UbitUmarov | 2012-09-26 | 1 | -9/+1 |
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* | more changes to PollService | UbitUmarov | 2012-09-26 | 4 | -25/+25 |
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* | fix priorityQueue to correctly use the fairness counts starting at 8 for | UbitUmarov | 2012-09-26 | 1 | -10/+10 |
| | | | | | nonimediate queues. Imediate queues where not taken into account so it was unused. | ||||
* | missed change | UbitUmarov | 2012-09-25 | 1 | -1/+2 |
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* | do the same to webFecthInvDescModule | UbitUmarov | 2012-09-25 | 1 | -33/+25 |
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* | change GetTextureModule processing | UbitUmarov | 2012-09-25 | 1 | -29/+31 |
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* | Text changes for upload messages | Melanie | 2012-09-24 | 1 | -4/+4 |
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* | more upload changes (plus untouch prebuild.xml) | UbitUmarov | 2012-09-24 | 3 | -69/+128 |
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* | touch prebuild.xml | UbitUmarov | 2012-09-24 | 1 | -0/+1 |
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* | add missing transactionID in SendInventoryItemCreateUpdate. and make use | UbitUmarov | 2012-09-24 | 7 | -7/+38 |
| | | | | | of it on inventoryAccessModule, etc. Most likelly it's needs where there is a transactionID not zero | ||||
* | Merge branch 'ubitwork' into avination | Melanie | 2012-09-24 | 4 | -37/+38 |
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| * | If an asset upload transaction doesn't exist for a CreateInventory request, | Melanie | 2012-09-24 | 4 | -37/+38 |
| | | | | | | | | simply process it as if UUID.Zero had been given. | ||||
* | | Protect the responses map with a lock. Also remove ugly "this." type of | Melanie | 2012-09-23 | 2 | -18/+24 |
| | | | | | | | | member notation. | ||||
* | | Merge branch 'ubitwork' into avination | Melanie | 2012-09-23 | 2 | -7/+39 |
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| * | Change the poll service to use a thread pool for replies to make sure the | Melanie | 2012-09-23 | 2 | -7/+39 |
| | | | | | | | | event queues aren't blocked by other traffic. | ||||
* | | Comment out asset error for sculpts/meshes. If an asset is missing it's missing. | Melanie | 2012-09-23 | 1 | -4/+4 |
| | | | | | | | | We can't put it back so we don't need to know. | ||||
* | | Merge branch 'ubitwork' into avination | Melanie | 2012-09-23 | 6 | -203/+390 |
|\ \ | |/ | | | | | | | Conflicts: OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs | ||||
| * | try to allow free uploads for testing, if users prefix names with "TEST-". Let | UbitUmarov | 2012-09-23 | 3 | -41/+211 |
| | | | | | | | | | | | | | | textures get into inventory again. Both features under config control. Have direct warnings to client, including a final one on upload complete since i see nothing. problems: textures don't showup in inventory til relog, also issues with permitions. A few more changes | ||||
| * | report asset upload errors the right away | UbitUmarov | 2012-09-22 | 4 | -29/+87 |
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| * | removed AssetUploaderWithCost, fixing AssetUploader. add parsing of some | UbitUmarov | 2012-09-22 | 2 | -42/+28 |
| | | | | | | | | more needed fields in request | ||||
| * | removed unused data in MeshUploadFlag response | UbitUmarov | 2012-09-22 | 1 | -8/+8 |
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| * | read model upload cost parameters from config [Economy] section | UbitUmarov | 2012-09-21 | 2 | -4/+23 |
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| * | Fix model upload rotations and offsets ( i hope ) | UbitUmarov | 2012-09-20 | 1 | -103/+56 |
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* | | refix prior commit | Melanie | 2012-09-20 | 1 | -1/+1 |
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* | | Make uploads free for now - we will have to announce this | Melanie | 2012-09-20 | 1 | -3/+6 |
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* | | Change texture price back to 10 C$ | Melanie | 2012-09-19 | 1 | -3/+2 |
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* | be more tolerant to small prims, skipping them, only failing if they are | UbitUmarov | 2012-09-19 | 2 | -16/+82 |
| | | | | | more than half of total. Add a state control to NewFileAgentInventory to avoid more than one at a time per client. ( Incomplete and possible not that good) | ||||
* | create a single ModelCost provider for the caps instance. Let it know and | UbitUmarov | 2012-09-19 | 2 | -14/+56 |
| | | | | check scene prim size limits. | ||||
* | coment out mesh model upload code to add textures and individual meshs | UbitUmarov | 2012-09-19 | 2 | -204/+255 |
| | | | | | | assets to inventory, since it may actually be a bad ideia since good model textures are deply related to it and there is no current use for independent mesh assets. Added the option to have a reduced free for textures (2.5 C$ as is, total textures cost rounded to nearest int) compensating for the fact that they can't be used outside the model or its parts. | ||||
* | Add booleans to control whether we actually crete inventory items | Melanie | 2012-09-18 | 1 | -2/+4 |
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* | ***TEST*** still bad... create inventory itens for model textures and ↵ | UbitUmarov | 2012-09-18 | 1 | -7/+76 |
| | | | | meshs. Issues: meshs get into root folder, viewer and viewer does not update inventory until relog ( the upload funtion needs to return more information) ,etc. Droping a mesh into a prim, makes viewer think we dropped a sculpt map, but it does work, viewer displays the mesh and physics work (as physics is stored at the sculpt information fields). Textures show up in Textures folder, just its to costly to find that default folder as is.. | ||||
* | add some locks to GetTextureModule | UbitUmarov | 2012-09-17 | 1 | -10/+13 |
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* | on upload store mesh list contents as mesh assets. Build prims by instances not | UbitUmarov | 2012-09-17 | 1 | -8/+23 |
| | | | | meshs. (some prims can have same mesh) | ||||
* | make sure client still has money at upload | UbitUmarov | 2012-09-17 | 1 | -0/+16 |
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