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* * Adding request time limiting strategy for texture requests, though this ↵Justin Clarke Casey2008-04-033-5/+153
| | | | isn't useable yet
* * Resolve mantis 849Justin Clarke Casey2008-04-037-10/+21
| | | | | | * Scripts in prims within linksets can now be properly edited using the 'edit linked parts' linden ui option
* point in time update of NHibernate Asset Mapping codeSean Dague2008-04-033-10/+180
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* * ODEPlugin: put a limit on the minimum size a prim can be ( scale <=0 ).Teravus Ovares2008-04-031-5/+12
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* Set svn:ignore.Jeff Ames2008-04-020-0/+0
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* Update OS X libode binary to opensim-libs r36.Jeff Ames2008-04-021-0/+0
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* from krtaylorSean Dague2008-04-021-3/+6
| | | | | | Fixe for Mantis 821
* remove really odd utf character at the front of this classSean Dague2008-04-021-1/+1
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* starting to stub out NHibernate data source. This isn't in Sean Dague2008-04-021-0/+62
| | | | | | | | | prebuild yet so it's currently dead code in tree, and shouldn't bother anyone. Once this does *something* I'll add it into the main build. However it seemed like a good idea to commit work as I go for people interested in it.
* Minor: just some method commentsJustin Clarke Casey2008-04-022-3/+11
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* * Attempt to resolve mantis 873 by placing caps removal operations in a ↵Justin Clarke Casey2008-04-022-14/+17
| | | | critical section
* fix ups to include OpenSim.Framework explicit includes (theySean Dague2008-04-0220-3/+22
| | | | | | | were implicitly included before). Everything builds again. Now off to testing.
* move signing fileSean Dague2008-04-021-0/+0
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* change references to OpenSim.DataSean Dague2008-04-021-8/+8
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* changing more references to OpenSim.DataSean Dague2008-04-0217-34/+34
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* attempt to fix up all refernces to new directory structureSean Dague2008-04-0255-78/+78
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* first pass at fixing up prebuild.xml after the Sean Dague2008-04-021-49/+49
| | | | | | Framework.Data -> Data migration
* whole lot more movingSean Dague2008-04-0267-0/+0
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* reorganizing namespaces to put all the Data stuff into it's own namespaceSean Dague2008-04-0216-0/+0
| | | | | | | / dir structure. This is coming in over a few changesets so consider trunk broken for the next 30 minutes as these get pulled together.
* * Add some temporary task inventory item inflation debug messages to ↵Justin Clarke Casey2008-04-023-3/+13
| | | | investigate mantis 854
* refactor, make the file name the class nameSean Dague2008-04-021-0/+0
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* * Added AvatarAppearance.sql for MSSQLlbsa712008-04-021-0/+44
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* * Reworked Data Framework so that MSSQL workslbsa712008-04-026-14/+61
| | | | | | | | | | * Introduced uint as field type * Removed what should be superfluous Guid handling * Introduced stub MySQLDataReader if we need to fix the Guid handling anyway
* Set default terrain to complete flat terrain (at 26 height). Even flat ↵MW2008-04-022-7/+8
| | | | terrain as default seems better than the messed up terrain I was getting.
* changes back the output path for simple module to its own bin folder. [if ↵MW2008-04-021-2/+2
| | | | | | | | you still have a simplemodule.dll in your bin folder, then delete it. So puts the bots back in their cave for another yet.
* * Updating the version of the ODE library. (big update). The Mac library ↵Teravus Ovares2008-04-029-3/+209
| | | | | | | needs to be updated still. * Adding some XMPP stuff that's incomplete.
* * Remove the quit command from the inventory console which was actually ↵Justin Clarke Casey2008-04-011-1/+0
| | | | adding a new inventory instead
* * Fix for mantis #678Justin Clarke Casey2008-04-012-3/+15
| | | | | | * Shift copied prims should now keep the script in both prims over region startups
* few more minor changes, needs prebuild to be ran.MW2008-04-014-13/+8
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* a few small changesMW2008-04-016-58/+67
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* sadly, had to modify line by Ter because it caused mono cil compilerSean Dague2008-04-011-1/+2
| | | | | | to spin off into a seemingly infinite loop.
* * Set Svn Properties eol-style: |337Teravus Ovares2008-03-315-5/+5
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* * Fix for terrain issue whereby loading or manipulating a terrain item from ↵Adam Frisby2008-03-311-0/+2
| | | | the console would not cause the terrain to be saved to the Scene. (Mantis #845)
* * Make it a little clearer that the voice config options won't actually do ↵Justin Clarke Casey2008-03-311-0/+1
| | | | anything yet
* * From: Dr Scofield <hud@zurich.ibm.com>Justin Clarke Casey2008-03-316-74/+180
| | | | | | | | | * (and Ansgar/Ansi) * Fleshes out the voice stubs to better interact with the viewer CAPS requests - no actual voice support yet! * In his own words "the attached patch enhances the existing voice support by returning a proper voice account user and password and is preparing the config file so that we can specify a SIP server (not yet working). currently the SIP is hardcoded. the next step is to refactor voice support into a region module. working on that. "
* * Minor: If a user exists but has no inventory in standalone, automatically ↵Justin Clarke Casey2008-03-314-39/+27
| | | | | | | | create new inventory folders * This mirrors the grid behaviour
* * Log exceptions which make it up to the top of the http request frame, ↵Justin Clarke Casey2008-03-312-86/+88
| | | | rather than having them disappear off into the ether
* * Fix problem where inventory code throws a swallowed exception on grid mode ↵Justin Clarke Casey2008-03-312-18/+34
| | | | if the avatar has never logged in before
* * Fix for mantis 131, 796Justin Clarke Casey2008-03-311-4/+14
| | | | | | * Take copy now actually takes a copy into inventory rather than the original
* Fixed typo in AvatarFactoryModule.csJeff Ames2008-03-311-1/+1
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* * Minor change on region grid asset client to change two store log messages ↵Justin Clarke Casey2008-03-311-4/+7
| | | | to one
* Modify NAnt target in Prebuild to copy .mdb files to bin in debug ↵Jeff Ames2008-03-312-0/+3
| | | | | | | configuration. (bug #55) Use 'mono --debug OpenSim.exe' to get line number output on stack traces.
* svn:ignore monodevelop filesJeff Ames2008-03-310-0/+0
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* Update svn properties.Jeff Ames2008-03-318-460/+460
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* * Added competely untested MSSQLMapperlbsa712008-03-305-8/+99
| | | | | | | * Added the new mapper to the mapper factory * Made choice of mapper configurable * This means, in hteory, that we can persist avatar appearance on MSSQL as well
* * Minor cleanupTeravus Ovares2008-03-304-10/+6
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* * Quick fix. Re-enabled some code which registers the Terrain Module's ↵Adam Frisby2008-03-301-1/+1
| | | | Commander with the scene (whoops).
* **Big ass update warning**Adam Frisby2008-03-3018-63/+691
| | | | | | | | * Renamed plugin console message, to send a message to a plugin, use either "plugin <message>", or any unrecognised message will be sent ("plugin" sends explicitly) This replaces the old "script <message>". * Terrain commands - "terrain <command>" now works again. "Script terrain <command>" does not. Many of the commands have now been reimplemented, eg load-tile. However some have new syntax. * New console command handler, you can now use things like "terrain help" or "terrain save help". See TerrainModule.cs for an example of how to use the new "Commander" class. * Commander class - advanced processing of console input and also enables a script API to be generated from registered console commands.
* This update has good news and bad news, first the bad.Teravus Ovares2008-03-3013-36/+155
| | | | | | | | | | * This update breaks inter-region communications, sorry. * You will need to run prebuild. Next, the good; * This update solves the unexpected binary element when Linux simulators inform windows simulators and vice versa. So Linux Simulators and Windows simulators are 100% compatible again. * This update introduces an Integer in the prim crossing method to tell the receiving simulator which XML method to use to load the prim that crossed the border. If the receiving prim doesn't support the method, the prim crossing fails and no prims are lost. That being said, it's best to update all your simulators to this revision at once.
* * Stop the grid inventory service sending all folder and item details twiceJustin Clarke Casey2008-03-302-55/+10
| | | | | | * This change will have no functional impact - we were already filtering out the dupes on the other end.