Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Pluggable API module (XEngine style) support for DNE | Melanie Thielker | 2008-09-26 | 1 | -7/+14 |
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* | Compiler Connection! One world, one compiler! | Melanie Thielker | 2008-09-26 | 26 | -47590/+23 |
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* | After the last commit, the old Common assembly was still being loaded. | Melanie Thielker | 2008-09-26 | 1 | -2/+2 |
| | | | | | | | Removing it made DNE scripts crash. Fixed here. Now on to converge the compilers. | ||||
* | Yay! Common/ is gone! One API is achieved! | Melanie Thielker | 2008-09-26 | 10 | -2993/+22 |
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* | * minor: fix lolbug in RestInventoryService spotted by jhurliman | Justin Clarke Casey | 2008-09-26 | 1 | -2/+2 |
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* | * minor: remove warnings | Justin Clarke Casey | 2008-09-26 | 10 | -22/+18 |
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* | * Apply http://opensimulator.org/mantis/view.php?id=2274 | Justin Clarke Casey | 2008-09-26 | 1 | -1/+3 |
| | | | | | | | * Reapply homer's click action implementation, which accidentally got blatted * Thanks tyre | ||||
* | * refactor: do a tiny bit of cleanup | Justin Clarke Casey | 2008-09-26 | 1 | -40/+46 |
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* | Add per-instance date to DNE to avoid serializing stuff 10 times a second. | Melanie Thielker | 2008-09-26 | 7 | -250/+180 |
| | | | | | | Clode cleanup and removal of commented stuff in ScriptManager. | ||||
* | * refactor: split out AssetXferUploader | Justin Clarke Casey | 2008-09-26 | 3 | -285/+312 |
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* | * refactor: split out AgentAssetTransactionsManager | Justin Clarke Casey | 2008-09-26 | 2 | -192/+227 |
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* | * Implment task inventory item asset update for the old non CAPS transaction ↵ | Justin Clarke Casey | 2008-09-26 | 4 | -36/+86 |
| | | | | | | | | | | | system * This means that saving notecards in prim inventories should now work. * Not the nicest code in the world - the transactions system is pretty fugly right now * PLEASE NOTE: Currently, the prim will not repersist until up to 15 seconds after it is unselected. * What we really need is a proper mechanism so that any prim updates still waiting when the simulator is quit are performed before exit. | ||||
* | And another file | Melanie Thielker | 2008-09-26 | 1 | -0/+479 |
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* | Pushing the missing file | Melanie Thielker | 2008-09-26 | 1 | -0/+35 |
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* | Remove all the subclassing complexity and script server interfaces from | Melanie Thielker | 2008-09-26 | 14 | -1367/+721 |
| | | | | | | | | DNE and move all of DNE into the DotNetEngine directory. Remove references that would cause the script runtime to load the entire engine + scene into each script appdomain. This might help DNE memory consumption. | ||||
* | * Wind updates. Still random.. but in 4 directions instead of two! | Teravus Ovares | 2008-09-26 | 5 | -52/+58 |
| | | | | | | | * It seems kind of silly to be building a 256x256 array just to use two 16 float blocks.. but for now the layerdata routine requires it so we'll go along with that. * We only fill a 32x16 area of the 256x256 float array with data. * We use patches 0,0 and 0,1 for the first and second patch to determine the direction and magnitude of the wind. | ||||
* | Remove interfaces that are no longer used from DNE | Melanie Thielker | 2008-09-26 | 3 | -98/+2 |
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* | * Update the bamboo build to not copy the custom libode.so out of my home ↵ | Teravus Ovares | 2008-09-26 | 1 | -2/+0 |
| | | | | directory on the server.. as it's no longer there. | ||||
* | Bringing the OSSLPrim back. Prim.Rotation, etc, will now work again. | Melanie Thielker | 2008-09-26 | 2 | -1/+187 |
| | | | | | | As a bonus, the OSSLPrim has now come to XEngine, too! | ||||
* | Full API convergence. Api is back in LSL_Api.cs and OSSL_Api.cs. | Melanie Thielker | 2008-09-26 | 19 | -9970/+8390 |
| | | | | | | | | | The binaries are still different, but that is only a small step away now. The OSSLPrim has been removed. This commit will breal all scripts using Prim.Scale(), etc, syntax. It was not secure and will have to be brought back in another form. | ||||
* | Mantis#2265. Thank you kindly, Idb for a patch that: | Charles Krinke | 2008-09-26 | 1 | -2/+1 |
| | | | | | Implements the LSL function llGetAttached(). | ||||
* | Implement LSL-function llSetClickAction. | Homer Horwitz | 2008-09-25 | 2 | -1/+13 |
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* | Some script engine interface changes | Melanie Thielker | 2008-09-25 | 3 | -6/+27 |
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* | Sample ini update | Melanie Thielker | 2008-09-25 | 1 | -1/+1 |
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* | Implement LSL-function llGetRegionAgentCount. | Homer Horwitz | 2008-09-25 | 1 | -2/+1 |
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* | Fix script engine name parsing for DotNetEngine to make that actually work | Melanie Thielker | 2008-09-25 | 3 | -2/+3 |
| | | | | | | Add a reference for Windows builds | ||||
* | Add an extension to allow registering multiple interfaces of a type with | Melanie Thielker | 2008-09-25 | 11 | -81/+199 |
| | | | | | | | | | | Scene. Make the script engines check that the engine name in the //Engine:language comment is a valid engine and treat it as a normal comment if it's not. //DotNetEngine: needs to be written as //ScriptEngine.DotNetEngine: now, since that is it's real internal name. //XEngine: still works | ||||
* | Mantis#2017. Thank you kindly, Tyre, for a patch that solves: | Charles Krinke | 2008-09-25 | 6 | -15/+8 |
| | | | | | | | | | | Check the client dialog box (from top menu) WORLD / REGION ESTATE / REGION tab. The client dialog box seems to have a hard limit of about 32 characters per line available for displaying the region version number. Our regions are sending a string which is greater than the limit, causing the client to wrap the text and look ugly. | ||||
* | Fixes an exception that is seen on regions running XEngine, where DNE | Melanie Thielker | 2008-09-25 | 1 | -8/+3 |
| | | | | | | tries to stop a script that is not run by it | ||||
* | * Adds some Wind | Teravus Ovares | 2008-09-25 | 7 | -1/+358 |
| | | | | | | | | * A little wind wouldn't hurt anyone, right? This is the 'slightly breezy' setting.. hopefully you won't notice 'much' of a difference. * It turns out the terrain patch routine is similar enough to the wind version that it can be used to hack together a breeze generator with a few mods. * Not much configuration.. yet. You only get breeze updates in the general vicinity of your camera now to keep bandwidth usage down.. and we're not talking about 'much' movement at the moment. * initial version... could use improvement I'm sure. | ||||
* | fixes a slight copy and paste bug in OGP module. | Dr Scofield | 2008-09-25 | 1 | -1/+1 |
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* | Revert "update HttpServer.dll to r15903" | Mike Mazur | 2008-09-25 | 1 | -0/+0 |
| | | | | | This reverts commit 6488. | ||||
* | temporarily disabling HttpServer related stuff (take #2: Exclude takes | Dr Scofield | 2008-09-25 | 3 | -49/+54 |
| | | | | | | | regex not shell glob) | ||||
* | temporarily excluding OSHttp*.cs from prebuild.xml until they are | Dr Scofield | 2008-09-25 | 1 | -1/+3 |
| | | | | | | | | | adapted to the new HttpServer.dll --- thx to dahlia for checking the new HttpServer code in and it's my fault that the build didn't suceed, well, actually, i blame it on our IP legal nazghuls... ;-) | ||||
* | * In Standalone, add a persistant account for the OGP user. | Teravus Ovares | 2008-09-25 | 4 | -8/+80 |
| | | | | | * Gridmode, this has no effect at all. | ||||
* | update HttpServer.dll to r15903 | Dahlia Trimble | 2008-09-25 | 1 | -0/+0 |
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* | CONVERGENCE!!!!!! | Melanie Thielker | 2008-09-25 | 7 | -16443/+8347 |
| | | | | | | | | The entire LSL API is now in the single, shared file OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api_Base.cs This is for both engines. The OSSL function are still separate. | ||||
* | Convergence is almost complete. This brings the diff between the API to < 10k | Melanie Thielker | 2008-09-25 | 30 | -1724/+391 |
| | | | | | | | | and makes it use a common set of types in both engine. Fixes the issues with running both engines and HTTP requests / listens / timers etc.. Also fixes a couple of minor Scene issues and a CTB by nullref. | ||||
* | Mantis#2123. Thank you kindly, Idb for a patch that solves: | Charles Krinke | 2008-09-25 | 2 | -4/+40 |
| | | | | | | | | | Under both DotNetEngine and XEngine, if an agent's UUID is passed as the parameter to llGetObjectMass(), it throws an exception. | ||||
* | * Remove a message handler | Teravus Ovares | 2008-09-25 | 2 | -4/+18 |
| | | | | | | * Add a more specific error handler for when we're unable to pull the OGP state * rez_avatar/derez ? | ||||
* | removal of more dead alter table code | Sean Dague | 2008-09-25 | 1 | -39/+2 |
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* | -remove Common.Tests from nant.local | Mike Mazur | 2008-09-24 | 1 | -2/+1 |
| | | | | | | -add MySQL tests to test-xml target in nant.local | ||||
* | Add a module selection option for the MapImage Module as well | Melanie Thielker | 2008-09-24 | 2 | -0/+7 |
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* | Correct a capitalization error | Melanie Thielker | 2008-09-24 | 1 | -1/+1 |
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* | And add the example, too | Melanie Thielker | 2008-09-24 | 1 | -0/+6 |
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* | Add WorldMapModule = "name" to OpenSim.ini. Default is "WorldMap". | Melanie Thielker | 2008-09-24 | 1 | -0/+9 |
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* | light mysql user tests | Sean Dague | 2008-09-24 | 1 | -0/+88 |
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* | expose it for real, missed the public keyword | Sean Dague | 2008-09-24 | 1 | -1/+1 |
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* | expose MySQLUserData class so that it can be tested | Sean Dague | 2008-09-24 | 1 | -1/+1 |
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* | remove configurable table names from the mysql user driver. That | Sean Dague | 2008-09-24 | 1 | -24/+3 |
| | | | | | | | doesn't work in a world of migrations anyway, and is only cruft that will confuse people. |