Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | * PROTIP: It helps to know what your doing when playing with reflection. | Adam Frisby | 2007-07-15 | 2 | -12/+9 | |
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* | * Marked old terrain methods as obsolete. | Adam Frisby | 2007-07-15 | 2 | -2/+5 | |
| | | | | | * Missed an item using the old local storage. | |||||
* | * Terrain now uses the new StorageManager. | Adam Frisby | 2007-07-15 | 3 | -6/+32 | |
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* | * Storage Manager now initialises with a DB name equal to that of the region ↵ | Adam Frisby | 2007-07-15 | 2 | -2/+2 | |
| | | | | | | | name, and DB file specified in the DataStore config item. Storage engines may ignore the DB name parameter. * OnBackup event is now triggered using the Storage manager. | |||||
* | * Added loading methods for NullStorage. | Adam Frisby | 2007-07-15 | 8 | -7/+83 | |
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* | * Typo in prebuild.xml | Adam Frisby | 2007-07-15 | 1 | -1/+1 | |
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* | * Adding example "NullStorage" DataStore engine. | Adam Frisby | 2007-07-15 | 5 | -1/+128 | |
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* | * Fixed bug where UserServer SendKey would not be saved in configuration. | Adam Frisby | 2007-07-15 | 2 | -4/+4 | |
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* | * fixed locations both set to y (thanks to babblefro) | lbsa71 | 2007-07-15 | 1 | -1/+1 | |
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* | * Fixed up gebrockenet config file from libsl (#172) | lbsa71 | 2007-07-15 | 1 | -3/+3 | |
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* | #72, formerly known as#166 | lbsa71 | 2007-07-15 | 1 | -0/+5 | |
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* | * Fixed duplicate CAP bug when a user logs out then relogs back in in grid mode. | Adam Frisby | 2007-07-14 | 1 | -1/+10 | |
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* | * Fixed an issue which caused regions to crash when duplicating primitives. | Adam Frisby | 2007-07-14 | 1 | -0/+2 | |
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* | * Excelsior! | Adam Frisby | 2007-07-14 | 5 | -1/+22 | |
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* | * libterrain now builds again | lbsa71 | 2007-07-14 | 1 | -1/+1 | |
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* | * Upgraded MySQL Connector to support 1222 changes. | Adam Frisby | 2007-07-14 | 2 | -3/+7 | |
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* | * Taking antother stab at #166 | lbsa71 | 2007-07-14 | 3 | -0/+0 | |
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* | * ServerIP can now take larger values (which could be used to store a ↵ | Adam Frisby | 2007-07-14 | 1 | -1/+1 | |
| | | | | hostname instead.) | |||||
* | *Updated getParcel to accept floats as well. This helps in finding the ↵ | mingchen | 2007-07-14 | 1 | -7/+14 | |
| | | | | parcel under an exact point (when precision matters) | |||||
* | * Added "quit" alias for the "shutdown" console command in RegionServer | Adam Frisby | 2007-07-14 | 1 | -0/+1 | |
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* | *Removed ParcelManager from SceneObject and Primitive and replaced with ↵ | mingchen | 2007-07-14 | 7 | -22/+50 | |
| | | | | | | | events in EventManager *Prim count and sim-wide prim count correctly reflect object bonus multiplier | |||||
* | * SimpleApp finally doing something fun. :) | lbsa71 | 2007-07-14 | 1 | -12/+12 | |
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* | *Added support for simwide area and simwide prim count for parcels | mingchen | 2007-07-14 | 3 | -6/+55 | |
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* | * Worked some more on SimpleApp | lbsa71 | 2007-07-14 | 6 | -158/+108 | |
| | | | | | | * Removed SceneObject references to RegionHandle, ParcelManager, EventManager as they are public on Scene * Moved PulseScript behaviour into MySceneObject | |||||
* | *Added support for prim counting on parcels | mingchen | 2007-07-14 | 6 | -20/+221 | |
| | | | | | | **No restrictions yet in place, or total prim count | |||||
* | Set up parcel manager and the master avatar in SimpleApp. | MW | 2007-07-14 | 4 | -78/+68 | |
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* | * encapsulated some public fields | lbsa71 | 2007-07-14 | 4 | -16/+29 | |
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* | * Apparently, we need to tell ParcelManager that there is no parcels. | lbsa71 | 2007-07-14 | 4 | -10/+19 | |
| | | | | | * Cleaning lady cleaning build ignores (No, MW, I don't mind, anything for you) | |||||
* | Added AddPreCompiledScript method to ScriptManager. | MW | 2007-07-14 | 9 | -11/+126 | |
| | | | | | | | Done some work on lbsa71's simpleApp(hope he doesn't mind): now have the avatar showing up and the terrain and his pulsating box (well except its not a box, as there seems to be something wrong with our PrimitiveBaseShape..DefaultBox() settings). Also noticed a few other problems that I had to work around, so these need looking into. | |||||
* | *Moved the OnSignificantClientMovement event to ScenePresence. | mingchen | 2007-07-13 | 6 | -31/+20 | |
| | | | | | | | *ParcelManager's resetSimParcels does not set any default values. *Updated ParcelData with correct defaults previously set in resetSimParcels *Region overrides are now sent to viewer instead of dummy'd | |||||
* | *Reworked parcel joining to work the same way as LL's method. | mingchen | 2007-07-13 | 5 | -25/+49 | |
| | | | | | | **Parcels within selection now join and not the two parcels selected at each corner *Created OnSignificantClientMovement event that is triggered when an avatar moves more than 2 meters. | |||||
* | Chat/Shout/etc should be working again | MW | 2007-07-13 | 3 | -3/+9 | |
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* | * Added sample event to ScriptInterpretedEvents | Adam Frisby | 2007-07-13 | 1 | -1/+3 | |
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* | * Small commit: SceneObject now registers itself with the Backup event via ↵ | Adam Frisby | 2007-07-13 | 1 | -0/+12 | |
| | | | | the function ProcessBackup. | |||||
* | * Fixing issue with ParcelFlags. ParcelFlags is now a uint rather than an enum. | Adam Frisby | 2007-07-13 | 2 | -4/+4 | |
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* | * Default parcel flags now allow flying, landmark creation, object entry, ↵ | Adam Frisby | 2007-07-13 | 2 | -2/+2 | |
| | | | | deeding to group, terraforming, object creation and outside scripts. | |||||
* | * Obsoleted ILocalStorage | Adam Frisby | 2007-07-13 | 3 | -0/+75 | |
| | | | | | | * Added IRegionDataStore * Added OnBackup event to EventManager | |||||
* | first draft sql definition for prims based on PrimData | Sean Dague | 2007-07-13 | 1 | -0/+56 | |
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* | Prim Copying (both CTRL+D and shift-drag) should now work. | MW | 2007-07-13 | 3 | -44/+66 | |
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* | * Fixed bug reported by xyzo - region assets are now stored in ↵ | Adam Frisby | 2007-07-13 | 2 | -4/+4 | |
| | | | | "regionassets.yap", asset server assets are now in "gridassets.yap" | |||||
* | * I want to commit too! | lbsa71 | 2007-07-13 | 4 | -27/+5 | |
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* | * Renamed OpenSim.Region.Enviroment.Scripting to OpenSim.Region.Scripting | Adam Frisby | 2007-07-13 | 33 | -48/+48 | |
| | | | | | * Renamed OpenSim.Scripting to OpenSim.Region.Scripting | |||||
* | * Reorganising Java Virtual Machine code into a subfolder for the JVM ↵ | Adam Frisby | 2007-07-13 | 14 | -2/+2 | |
| | | | | | | | specific parts, leaving the JVMEngine folder specifically for Script/IScript interfaces. * Fixed a compile issue with the Interpreted Scripts API. | |||||
* | Part two of Darok's Bullet physics plugin: added the actual plugin, although ↵ | MW | 2007-07-13 | 8 | -2/+602 | |
| | | | | | | | haven't added the project to prebuild.xml yet. Also might have messed up some of the SVN properties on some of the folders, so if the cleaning lady has to come in again, I just hope she doesn't moan. | |||||
* | * Moved LSL-style functions to ScriptInterpretedAPI.cs and put a XML remark ↵ | Adam Frisby | 2007-07-13 | 2 | -137/+208 | |
| | | | | | | | | comment that they are defunct and best avoided at all costs. * More wrappers: llCollisionFilter, llCollisionSprite, llCos, llCreateLink, llDeleteSubList, llDeleteSubString, llDetachFromAvatar * More functions: osCos, osDeleteSubList, osDeleteSubString | |||||
* | * Added wrappers for: | Adam Frisby | 2007-07-13 | 1 | -0/+32 | |
| | | | | | | | llAbs, llAcos, llAddToLandPassList, llAdjustSoundVolume, llAllowInventoryDrop, llAngleBetween, llApplyImpulse, llApplyRotationalImpulse, llAsin, llAtan2, llAttachToAvatar, llAvatarOnSitTarget, llAxes2Rot, llAxisAngle2Rot, llBase64ToString, llBreakAllLinks, llBreakLink, llCSV2List, llCeil, llCloseRemoteDataChannel, llCloud * Added functions for: osAbs, osAcos, osAsin, osAtan2, osAxes2Rot, osAxisAngle2Rot, osBase64ToString, osCSV2List, osCeil. | |||||
* | * Adding LSL stuff for Tedd_, implementing LSL-style functions in ↵ | Adam Frisby | 2007-07-13 | 7 | -0/+1513 | |
| | | | | | | | ScriptAPI.cs, implementing server event callbacks in ScriptInterpretedEvents.cs * Added Tedd_'s LSL compiler thingie, although it cannot be referenced yet. | |||||
* | Stage 1 of adding Darok's bulletX plugin: adding the ModifiedBulletX project ↵ | MW | 2007-07-13 | 125 | -0/+21428 | |
| | | | | (which is based on the BulletXNA project, but modified to not use XNA). | |||||
* | Think SceneObject/Primitive copying should now work, just need to hook it up ↵ | MW | 2007-07-13 | 2 | -16/+15 | |
| | | | | to a event and test. | |||||
* | Changed simpleApp to use basic physics. | MW | 2007-07-13 | 6 | -19/+34 | |
| | | | | | | Done some work of fixing primitive/SceneObject copying. Set DefaultHome region to 1000,1000. |