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* * Now at least we're not creating physActors for child agents.lbsa712007-09-182-10/+20
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* * Gave Connectivity some more (manly) love.lbsa712007-09-181-11/+20
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* * Yet some more connectivity restructuringlbsa712007-09-1810-231/+120
| | | | | | | | | | | * We now have CloseAllAgents( circuit ) and CloseAllCircuits( agentId ) for great justice ( but alas, still only closing on one single scene - be brave! ) * Login and ConnectionClosed now eventified and moveified awayified * Killed off unused NullClientAPI * Now the client is almost only responsible for its own closing. ( I will get that scene out of there ) * Lookin' good!
* * Handlerized ViewerEffectlbsa712007-09-1810-68/+108
| | | | | | | * Now there-is-only-client-manager * First step towards moving Logout and ConnectionClosed out of Client and into something else (which will let us get rid of ClientView reference to ClientManager * General posititvity, peace, love and understanding
* * Replaced usage of ClientView with IClientAPIlbsa712007-09-189-64/+78
| | | | | * Some propertification and hideousness of fields.
* * Merged ClientViewBase into ClientView for great justicelbsa712007-09-184-12/+5
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* * Made ClientViewBase abstractlbsa712007-09-182-19/+4
| | | | | * Deleted unused m_consoleRegion
* RemoveAvatar called from scene.cs; implemented in ODE. Still issues with ↵dan miller2007-09-182-1/+8
| | | | multi-region; see bug 410
* fixed typo in READMEdan miller2007-09-171-1/+1
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* added top level README file. It would be good ifSean Dague2007-09-172-0/+98
| | | | | | people looked this over
* fixing me some line endingsSean Dague2007-09-1789-9444/+9444
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* I think this is the last bits for a consistant pristineSean Dague2007-09-171-4/+8
| | | | | | source build with "nant dist" target
* getting closer to a dist that will runSean Dague2007-09-171-4/+10
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* the beginnings of a workable dist targetSean Dague2007-09-171-4/+27
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* updated prebuildSean Dague2007-09-171-0/+0
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* allow for raw inject of nant files to aid in buildingSean Dague2007-09-171-2/+39
| | | | | | things like build targets
* attempt to add extra set of nant local rulesSean Dague2007-09-171-0/+7
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* added a way to pull in external nant targets for release processingSean Dague2007-09-171-9/+10
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* Forgot to check in prebuild.xml on sat, see someone already did :)Tedd Hansen2007-09-171-2/+10
| | | | | Fix in DNS resolve
* * Moved some commands from Scene into SceneManager so they could be used ↵lbsa712007-09-173-217/+163
| | | | | | | with 'root' * Removed some duplicated commands
* *doh*lbsa712007-09-171-1/+1
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* * CHANGED SOME CONSOLE COMMAND BEHAVIOURSlbsa712007-09-174-145/+316
| | | | | | | | | | | | | | | | * Normalized 'change-region' so (almost) all commands are context sensitive (use 'root' or '..' to set 'all scenes' context) * 'terrain-sim' is thusly obsolete, use 'change-region', followed by 'terrain' * Introduced SceneManager to administrate operations on group of scenes and moved relevant funcs there. * In it, there's a ForEach(Action<Scene>) that either passes all scenes, or only current scene depending on context. * Changed default prim backup (save-xml/load-xml) xml to "prim-backup.xml" * Changed Disable/EnablePermissions to BypassPermissions = true/false; Also: * Removed unused and non-existent project ref
* added versionSean Dague2007-09-161-2/+1
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* Some more work on passing enough info to nant to make Sean Dague2007-09-162-1/+15
| | | | | | reasonable release targets
* Fixed missing Axiom references.Brian McBee2007-09-162-0/+2
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* Implemented: llSetText, llResetScript Tedd Hansen2007-09-167-188/+330
| | | | | Implemented: llHTTPRequest (queue, thread, etc -- but not actuall call)
* Implemented: llStringToBase64, llBase64ToString, llXorBase64Strings, ↵Tedd Hansen2007-09-151-7/+57
| | | | llXorBase64StringsCorrect, llGetTimestamp
* Bugfixed: llListRandomizeTedd Hansen2007-09-151-7/+69
| | | | | Implemented: llListSort, llList2ListStrided, llDeleteSubString, llInsertString
* llList2Key, llList2Rot, llList2ListTedd Hansen2007-09-151-3/+9
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* Implemented llList2CSV, llCSV2List, llListRandomize, llList2Vector, ↵Tedd Hansen2007-09-151-13/+118
| | | | llListFindList, llListInsertList, llDeleteSubList
* Will display error in main chat if unsupported llFunction is used.Tedd Hansen2007-09-151-814/+787
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* Prevent the crash due to exception in system ReadLine that I saw today Dalien Talbot2007-09-151-3/+8
| | | | | | during loadtesting.
* Now loading "OpenSim.Region.ScriptEngine.Common.dll" into scripts AppDomain ↵Tedd Hansen2007-09-152-7/+11
| | | | and "using OpenSim.Region.ScriptEngine.Common;" at start of script when converted from LSL. Vectors and rotations now works.
* Hopefully fixed the build error that I introduced with my last commit.MW2007-09-151-1/+1
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* put some locking around user access, which should help withSean Dague2007-09-151-45/+53
| | | | | | the exception dalien found during crash-a-thon
* Testing to see if this fixes the editing appearance crash, or makes it (or ↵MW2007-09-151-1/+9
| | | | anything else) worse.
* Start adding zip target to prebuild for nantSean Dague2007-09-151-549/+563
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* * Wired up chat so that channel goes into OnChatFromViewer. However:lbsa712007-09-1411-66/+76
| | | | | | | * There's no libsl reply packet field for it, I guess other channels than 0 makes no sense sending back to clients. * We do not currently support objects listening, so there's really no way of actually using this feature. So; somebody please wire chat all the way to the scripts.
* * fixed script compilationlbsa712007-09-142-113/+125
| | | | | | * reversed //c# - if * rightifyed what's actually converted
* more fun with LSL implementationsSean Dague2007-09-141-16/+11
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* added ability to update group positionSean Dague2007-09-141-0/+7
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* update url in default welcome noteSean Dague2007-09-141-2/+2
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* Can now set the http ports that grid server and user server use. MW2007-09-144-3/+19
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* ODE: no more slippin' & slidin'dan miller2007-09-131-4/+24
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* Added CLI "debug packet 0..255" to enable the in/out packet dumps with ↵Dalien Talbot2007-09-137-10/+94
| | | | various verbosity
* llSetPos(), llGetPos(), llGetLocalPos() now implementedSean Dague2007-09-131-4/+39
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* If first 4 characters in script is "//C#" script will be treated as pure C# ↵Tedd Hansen2007-09-131-2/+9
| | | | instead of LSL/C# hybrid. This means no preprocessing before compile.
* add some locks around DataSet manipulation to ensure we are doing this Sean Dague2007-09-131-117/+93
| | | | | | safely
* Fix the terrain heightmap load from images (tested PNG and GIF).Dalien Talbot2007-09-131-1/+2
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* implement llGetScale and llSetScaleSean Dague2007-09-132-5/+19
| | | | | | | drop IScriptHost for now and just use SceneObjectPart, given how many of SceneObjectPart's properties we need for the script engine