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| | * trying to fix rare timer related exception.dr scofield (aka dirk husemann)2009-08-041-12/+12
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| * | * Small commented out debug message for module loading, partly to test my ↵Justin Clark-Casey2009-08-041-0/+2
| |/ | | | | | | ability to commit with git
* | Add README to addon-modulesMelanie2009-08-051-0/+5
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* | Add include line to prebuildMelanie2009-08-051-0/+2
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into opensimdr scofield (aka dirk husemann)2009-08-040-0/+0
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| * adding aka for Dr Scofielddr scofield (aka dirk husemann)2009-08-041-1/+1
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* | adding aka for Dr Scofielddr scofield (aka dirk husemann)2009-08-041-1/+1
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* | Slight change to state management for attach scheduling.Alan Webb2009-08-043-13/+11
| | | | | | | | Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
* | This change adds support for the attach event in scripts.Alan Webb2009-08-045-0/+41
|/ | | | | | | | | | | | | | | | | | | [1] Added a new OnAttach event to Scene/EventManager [2] Hooked up existing attach event handler in XEngine. [3] Modified SceneGraph and Scene.Inventory to trigger attach events at the appropriate places. I was forced to distribut the changes across two files because of the way attach processing is distributed across the two files. [4] In the case of RezSingleAttachmentFromInventory it is necessary to handle event scheduling in a special way. There is no synchronous path available, so the fact that this object is attached, and who it is attached to, is cached when the ScriptInstance is created. When the script is started, the attached handler is driven after on_rez (but before changed, this should be reviewed). Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
* starting to refactor path generation out of prim extrusiondahlia2009-08-031-2/+18
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* Revert the #3899 patch and it's two follow upsMelanie2009-08-043-49/+32
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* Update a misspelled nameMelanie2009-08-042-2/+2
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* Update config examplesMelanie2009-08-042-1/+2
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* Configuration examples for the freeswitch moduleMelanie2009-08-042-1/+10
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* Change the freeswitch out connector (which is pointless) to an in connectorMelanie2009-08-041-59/+44
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* Add the region module shell for the new freeswitch serviceMelanie2009-08-042-1/+133
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* Adding the plumbing for a ROBUST freeswitch serviceMelanie2009-08-046-0/+305
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* Add plumbing for the SceneObjectDeleter to wait for the script engine toMelanie2009-08-0410-3/+72
| | | | allow final deletion of objects. Meant to support the attach(NULL_KEY) event,
* Minor: formatting changes.Jeff Ames2009-08-041-10/+10
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* If the FreeSwitch context is unset or "public", then accept any context.Melanie2009-08-041-1/+1
| | | | This restores the "out of the box" functionality.
* Output the Freeswitch context received and the context set up in theMelanie2009-08-041-1/+1
| | | | debugging message so a mismatch can be corrected more easily
* hopefully last cia testSean Dague2009-08-031-0/+2
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* echo to sort out hook issueSean Dague2009-08-031-2/+0
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* still working out commit hooksSean Dague2009-08-031-0/+2
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* trigger ciabotSean Dague2009-08-031-2/+0
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* more ciabot testsSean Dague2009-08-031-0/+2
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* once more attempting to make changes to trigger ciabotSean Dague2009-08-031-1/+0
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* more minor changes to trigger ciabotSean Dague2009-08-031-0/+1
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* another minor change to trigger ciaSean Dague2009-08-031-2/+1
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* trivial change to try to trigger ciabot with gitSean Dague2009-08-031-0/+1
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* remove fixsvnbits script as our first pure git changeSean Dague2009-08-031-8/+0
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* Thank you kindly, dslake, for a patch that:Charles Krinke2009-08-021-0/+4
| | | | | | | | | | The region dearchive module assumes extra null bytes will be appended to the end of every OAR file. This may be due to the block nature of storage but it seems like an unsafe assumption. When streaming region archives over a network or through a memory stream, no additional null bytes are added to the end and this an exception.
* * An enum for The VisualParams array that the viewer sends us with 90% of ↵Teravus Ovares2009-08-021-11/+842
| | | | | | | | the documentation. * Automatically generated using the BuildVisualParamsEnum Method that gets data from the libOMV VisualParams NameValue definitions which they generate from the the avatar_lad.xml file * Want to know what element controls the eye size, jowls. pointy ears? no problem.
* * Update ReadMe.txt to reflect feedback by testersTeravus Ovares2009-08-011-1/+1
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* * Tweak the caps manager so that the NPCAvatar works again.Teravus Ovares2009-08-015-13/+52
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* Add copyright header. Formatting cleanup.Jeff Ames2009-08-014-4/+31
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* Make ROBUST not hang on exit in recent Mono versions. Make the logfile configMelanie Thielker2009-07-312-4/+12
| | | | | | setting/commandline option actually work.
* * Fix a locking issue in the EventQueueTeravus Ovares2009-07-311-10/+22
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* * Reattempt at a compileTeravus Ovares2009-07-301-0/+0
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* * Fixed another potential httpserver leak.Teravus Ovares2009-07-306-3/+30
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* Thank you, dmiles, for a patch that allows more differentiated scriptMelanie Thielker2009-07-301-7/+26
| | | | | | permissions for YP scripts.
* adding documentation for DisableUndergroundMovementDr Scofield2009-07-301-0/+5
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* Flag certain meshes to avoid vertex list compaction. This should help speed ↵Dahlia Trimble2009-07-301-0/+2
| | | | up meshing time at startup.
* * Remove and comment out old and unneeded parts of the old TextureDownload ↵Teravus Ovares2009-07-302-48/+39
| | | | | | | | | and UserTextureDownloadService modules. * These have been mostly replaced by the PriorityQueue sender in LLClientView (it was still using threads and poll processing!) * Thread Reduction! * Might have been sending more image packets then necessary previously, texture times 2. We'll see if this reduces the texture packet load.
* Add basic support ofr detached request handling to the HTTP server.Melanie Thielker2009-07-291-1/+7
| | | | | | Groundwork to finish HTTP IN.
* * An attempt to fix mantis #3955Teravus Ovares2009-07-291-2/+2
| | | | | * It's possible it could re-cause mantis #3953, but the FreeContext isn't always necessary because Connection: close ---> Disconnect(SocketError.Success) { FreeContext(); }
* * An attempt to fix mantis #3953Teravus Ovares2009-07-298-8/+36
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* Thank you, coyled, for a patch to change Flotsamcache path generationMelanie Thielker2009-07-292-4/+15
| | | | | | to avoid directory overflow.
* Patch from Kai Ludwig: Fix prim drawing on maptile.Melanie Thielker2009-07-291-3/+3
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* * Re trigger pandaTeravus Ovares2009-07-291-1/+1
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