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* Various logging fix ups.onefang2019-05-199-37/+21
* Update version number stuff, and hack it into the money display.onefang2019-05-193-9/+11
* Remove useless executable bit that Windows adds.onefang2019-05-1956-0/+0
* Move cache, config, logs out of tree, and various related clean ups.onefang2019-05-1924-42/+49
* Move db directory out of tree.onefang2019-05-195-7/+12
* Various database fixups.onefang2019-05-1922-85/+79
* Dump OpenSim 0.9.0.1 into it's own branch.onefang2019-05-191342-110151/+128404
* Add a build script.onefang2019-05-191-0/+8
* Ignore some more.root2019-05-191-0/+2
* Various script fixups.root2019-05-192-9/+24
* Kill it with fire!root2019-05-191-0/+5
* Remove double [] from the tmux tabs.root2019-05-191-8/+8
* Add ionice to gitAR.root2019-05-191-3/+3
* Building comment++root2019-05-191-0/+9
* Update URL in readme.root2019-05-191-1/+1
* tmux comment++root2019-05-191-0/+2
* Stop it from not stopping.root2019-05-192-4/+6
* A few more install script tweaks.David Walter Seikel2017-02-151-7/+7
* Re-arrange the install script, and build OpenSim in it.David Walter Seikel2017-02-151-13/+18
* Include some more .ini files.David Walter Seikel2017-02-153-2/+328
* Fix up the install script a bit.David Walter Seikel2017-02-151-7/+4
* Include some missing dlls that should be in the source repo.David Walter Seikel2017-02-154-0/+3
* More docs.David Walter Seikel2016-12-101-7/+56
* Fix up creating sims.David Walter Seikel2016-12-101-11/+18
* Update .gitignore.David Walter Seikel2016-12-091-0/+8
* Script to setup the monit contral files.David Walter Seikel2016-12-091-0/+12
* Script to create a sim. I should test it.David Walter Seikel2016-12-091-0/+89
* Only move the writable directories if they haven't been moved yet.David Walter Seikel2016-12-091-3/+5
* Move the example sim to a sim skeleton, suitable for scripting.David Walter Seikel2016-12-095-22/+26
* Use IG sims instead of 'Gabba project sims.David Walter Seikel2016-12-091-4/+3
* Various little clean ups.David Walter Seikel2016-12-0910-76/+71
* Add asset fixing Perl script, though likely to convert it to Lua later.David Walter Seikel2016-11-281-0/+227
* Scripts run much faster now, there might be more events flying around.David Walter Seikel2016-11-281-1/+1
* Try to avoid avatars sinking through terrain.David Walter Seikel2016-11-281-8/+9
* Twiddle avatar baking settings.David Walter Seikel2016-11-281-3/+2
* Script for migrating groups to the built in core version.David Walter Seikel2016-11-281-0/+48
* New script for backing up everything.David Walter Seikel2016-11-281-0/+5
* Comment out the crontab, we are doing this a different way. Should probably ...David Walter Seikel2016-11-281-3/+3
* Fix up startup a little.David Walter Seikel2016-11-281-4/+5
* Various little backup system fixes.David Walter Seikel2016-11-273-13/+20
* Fix "only backup people that have logged in since last time", due to OpenSim ...David Walter Seikel2016-11-271-3/+1
* Backup one more level.David Walter Seikel2016-11-271-2/+2
* Sleep between backups based on size of the backup file. Poor mans "wait for ...David Walter Seikel2016-11-272-3/+6
* Break out common script bits into their own file.David Walter Seikel2016-11-275-68/+89
* White space and typo clean ups.David Walter Seikel2016-11-274-5/+5
* Rejig the logging so that -David Walter Seikel2016-11-272-18/+6
* Don't throw exceptions on threat level checks and a few other script function...David Walter Seikel2016-11-223-96/+105
* Actually tell us what the problem object is with sculpties in map generation.David Walter Seikel2016-11-221-4/+15
* Reduce various console spam.David Walter Seikel2016-11-222-5/+7
* Remove zero length XML blob spam.David Walter Seikel2016-11-223-15/+23