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* Sequence/throttle asset retrievals.Melanie2012-09-142-37/+69
* Revamp the HTTP textures handler to allow a maximum of four fetchesMelanie2012-09-147-158/+295
* Allow setting connection limits, part 2Melanie2012-09-141-0/+20
* Allow some more connections to try to ease lag.Melanie2012-09-142-2/+4
* Wait longer for arrival cofirmation to aid tps into laggy regionsMelanie2012-09-141-2/+2
* Wait a bit longer for new scene presences to aid tps into laggy regionsMelanie2012-09-141-1/+1
* Allow setting max connections for an endpointMelanie2012-09-142-3/+3
* Add a logger so the prior commit will workMelanie2012-09-121-0/+3
* Stop expiry timer when upload is complete. Log if timeout is reached.Melanie2012-09-121-0/+2
* Add a timer to time out upload caps handlers that are not used.Melanie2012-09-121-0/+12
* Add a missing brace, remove a useless temp variable, enable charging.Melanie2012-09-111-6/+3
* report mesh upload costs ( fake values)UbitUmarov2012-09-112-3/+68
* let LLSDAssetUploadRequest include asset_resources information plus letUbitUmarov2012-09-112-1/+11
* Merge branch 'avination' into ubitworkUbitUmarov2012-09-113-305/+45
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| * Removing the variable prica handler again. It's never called, was misnamed andMelanie2012-09-111-332/+0
| * Re-add the module and fix a typoMelanie2012-09-111-0/+332
| * Rename NewFileAgentInventoryVariablePrice to NewAgentInventoryVariablePriceMelanie2012-09-111-332/+0
| * Add cost calculation suppor tto the VariablePrice one as wellMelanie2012-09-112-9/+44
| * Revert "Remove the unused NewFileAgentInventoryVariablePrice module."Melanie2012-09-111-0/+296
| * Add the option to have variable costing for uploadsMelanie2012-09-112-9/+46
| * Remove the unused NewFileAgentInventoryVariablePrice module.Melanie2012-09-111-296/+0
* | fix prebuild.xmlUbitUmarov2012-09-111-1/+1
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* Revamp the v3 inventory sending. Uses threads and some nifty mechanics toMelanie2012-09-112-81/+118
* Remove commented codeMelanie2012-09-101-11/+0
* Merge branch 'ubitwork' into avinationMelanie2012-09-102-12/+34
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| * add a extra httppool thread to compensate for webfetchinventoryUbitUmarov2012-09-101-1/+2
| * webFetchInventory: change control event to simple flag, adjust lockingUbitUmarov2012-09-101-11/+32
* | Reduce max concurrent endpoint connections from 50 to 6 (was 2 before)Melanie2012-09-091-1/+1
* | Catch zero UUIDs in LSL and shout as an error. Also catch attempts to send IMMelanie2012-09-092-1/+4
* | Merge branch 'ubitwork' into avinationMelanie2012-09-084-23/+93
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| * llClientView: try to have only one thread per client processingUbitUmarov2012-09-081-4/+49
| * One more redundante ParcelProprieties on loginUbitUmarov2012-09-071-0/+2
| * stop sending duplicated parcelProprieties at loginUbitUmarov2012-09-071-18/+39
| * remove fireandforget call to EnableChildAgents at end on CompleteMovement,UbitUmarov2012-09-071-1/+3
* | Set the maximum number of concurrent connections to a service endpointMelanie2012-09-071-0/+2
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* Prevent double slashes, try #4UbitUmarov2012-09-061-1/+1
* Prevent double slashes, try #3Melanie2012-09-061-0/+3
* Revert "Change string concatenation to Path.Combine to eliminate extra slashes."Melanie2012-09-061-8/+6
* Merge branch 'ubitwork' into avinationMelanie2012-09-061-6/+8
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| * Change string concatenation to Path.Combine to eliminate extra slashes.Melanie2012-09-061-6/+8
| * Revert " remove extra '/' in assets url"Melanie2012-09-061-13/+6
| * remove extra '/' in assets urlUbitUmarov2012-09-061-6/+13
* | Make friend notifies and closing child agents async because both canMelanie2012-09-043-43/+48
* | Merge branch 'ubitwork' into avinationMelanie2012-09-044-3/+19
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| * bug fixUbitUmarov2012-09-041-4/+6
| * a forgotten file plus minor changes. Imp and SL viewer seem to preserveUbitUmarov2012-09-043-3/+11
| * let avatar keep flying in tps to same region. (still bad for otherUbitUmarov2012-09-041-0/+6
* | Remove debug spamMelanie2012-09-041-6/+6
* | Refactor avatar transfer so that the heavy (UpdateAgent) part is separated intoMelanie2012-09-043-97/+113
* | Prevent a nullref if SimStatsReporter tries to report on a sim where psysics areMelanie2012-09-031-14/+17
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