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* * Attempting to fix a bug.Adam Frisby2007-07-172-0/+0
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* * Readjusted strength of the terrain brushes from seconds / 100.0 to seconds ↵Adam Frisby2007-07-172-7/+7
| | | | / 5.0. (5 seconds = raise one brush radius)
* * renamed MySceneObject to CpuCounterObjectlbsa712007-07-172-3/+3
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* change to floats where neededSean Dague2007-07-171-10/+10
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* * Changed SimpleApp to use EventManager and Scene timerlbsa712007-07-179-425/+434
| | | | | * Refactored a lot of m_* and public -> wrappers
* * Added "backup" console command for sdagueAdam Frisby2007-07-171-0/+7
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* updated to map to current prim object modelSean Dague2007-07-171-8/+19
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* * debugged quite a lot of db-related strangeness and various refactoring goofslbsa712007-07-174-184/+150
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* * RegionApplicationBase restructuring now completelbsa712007-07-1611-127/+100
| | | | | * Still has some weird bug in SimpleApp though.
* * Trimmed a few hundred warnings off SimpleApp.Adam Frisby2007-07-162-0/+6
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* * And yet more restructuring of startup sequence...lbsa712007-07-164-107/+102
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* * Reset IP in SimpleApp back to localhostAdam Frisby2007-07-161-1/+1
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* * Fixed SimpleAppAdam Frisby2007-07-161-2/+3
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* * SimpleApp's IP address is slightly less hard coded (now reading from a ↵Adam Frisby2007-07-161-3/+5
| | | | hard coded var vs lots of use of "127.0.0.1")
* * In ur trunk adding ur assets.Adam Frisby2007-07-162-0/+11
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* *No Hippos :(mingchen2007-07-161-1/+0
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* *Hippos?mingchen2007-07-161-0/+1
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* * Massive restructuring of RegionApplicationBase, OpenSimMain and SimpleApplbsa712007-07-167-132/+106
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* *Adding some more filesmingchen2007-07-162-0/+1216
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* *Renamed everything Parcels and ParcelData to Land and LandDatamingchen2007-07-1616-873/+274
| | | | | *Added missing files (I hope)
* *Renamed ParcelManager to LandManagermingchen2007-07-169-1237/+634
| | | | | | *Made the Parcel class its own file and moved the Parcel and LandManager into their own folder in Environment *Some renaming might need to be done so the Parcel class doesn't have issues with the libsecondlife Parcel class, but Land doesn't seem right.
* * Since we're discussing it, applying the m_ convention on some members...lbsa712007-07-162-24/+24
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* * Slider settings for default "Newruth".Adam Frisby2007-07-161-0/+120
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* * Committing Cory Edo's fantastic new skinned Ruth. (not hooked up as the ↵Adam Frisby2007-07-165-0/+0
| | | | default yet, needs some code from Zircon ported to Sugilite first)
* * Removed some superfluous assignslbsa712007-07-163-17/+14
| | | | | * Moved physics plugin scene creation into local scope
* * working on RegionApplicationBaselbsa712007-07-164-5/+5
| | | | | * Renamed PhysicsManager to PhysicsPluginManager because it is.
* * Restructured the RegionApplicationBase.lbsa712007-07-163-67/+23
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* * Rigged up LSL Script Engine to OpenSim - not quite fully tied yet however, ↵Adam Frisby2007-07-162-0/+58
| | | | still lacks connection to ScriptInterpretedAPI. (but Hello World should work!)
* * Updating internal LSL handler/compiler with Tedd's r1.Adam Frisby2007-07-1612-387/+1950
| | | | | * Importing begginings of DB4oDataStore
* * Pruning an empty folder.Adam Frisby2007-07-160-0/+0
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* changed to native line ending encodingSean Dague2007-07-161462-82969/+82970
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* *Trunk compiles nowmingchen2007-07-166-7/+50
| | | | | *Added "RemoveEntity" and renamed "AddNewEntity" to "AddEntity"
* * Some minor renamingslbsa712007-07-162-18/+18
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* *Fixed bug that incorrectly tabulated 'others' prims on a parcelmingchen2007-07-1610-14/+119
| | | | | | *Added support for selected prims (does not yet support prims being sat on) *Added support for listing avatars with prims on parcel with their prim count
* Couple of small changes to NPC test character.MW2007-07-151-9/+15
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* * More scripting enhancemnents and properties.Adam Frisby2007-07-154-3/+62
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* It wasn't me who messed up flying when adding a test NPC class. (honestly!)MW2007-07-154-10/+16
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* * Added new scripting related events, in particular a new event which is ↵Adam Frisby2007-07-156-3/+59
| | | | | | | | triggered by console commands so that the script can subscribe to console messages and operate when they occur. * Added new example script (work in progress) * Fixed typo in Scripting engines for C# and JScript.NET
* *Fixed master avatar requesting when in grid mode.mingchen2007-07-152-7/+4
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* Hijacked simpleApp again (sorry lbsa71, guess I should create my own ↵MW2007-07-157-15/+350
| | | | simpleApp), to try out a basic test npc character(/class).
* *Added support for the "show" button that highlights objects over the ↵mingchen2007-07-157-17/+91
| | | | | | | selected Objects *Known bug, client does some weird "showing" when more than 255 objects are meant to be selected (linked objects count as one object)
* * Primitives are now loaded from Datastore during scene initialisation.Adam Frisby2007-07-151-0/+9
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* * More prebuild.xml changes.Adam Frisby2007-07-151-12/+10
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* * Fiddling with prebuild.xmlAdam Frisby2007-07-151-27/+28
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* * Fixed an issue where world map blocks were not transmitted correctly.Adam Frisby2007-07-151-3/+1
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* Removed the reference to ClientManager from scene, as scene really shouldn't ↵MW2007-07-156-25/+30
| | | | | | | | have a direct reference to the UDP/Packet server's clientmanager, instead it should send all data through the ScenePresences. For those functions that was using the clientManager's foreachClient(delegate) method, there is now a ForEachScenePresence(delegate) in scene. This change helps with the decoupling of client packet functions from the scene functions.
* Removed reference to Scene EventManager from primitive. In its place, ↵MW2007-07-157-79/+52
| | | | | | | primitive now has its own event (OnPrimCountTainted) that ParcelManager subscribes to. Removed some unused code from SimpleApp.
* * PROTIP: It helps to know what your doing when playing with reflection.Adam Frisby2007-07-152-12/+9
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* * Marked old terrain methods as obsolete.Adam Frisby2007-07-152-2/+5
| | | | | * Missed an item using the old local storage.
* * Terrain now uses the new StorageManager.Adam Frisby2007-07-153-6/+32
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