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* Make llGetLinkPrimitiveParams() abort and return existing list of params ↵Justin Clark-Casey (justincc)2013-09-163-239/+397
| | | | | | | | | when it encounters an invalid link number, rather than throwing an exception Addresses http://opensimulator.org/mantis/view.php?id=6768 Thanks to talun for the patch on that commit - in the end I took a different approach that also deals with invalid PRIM_LINK_TARGET However, not yet generating the same warning on invalid PRIM_LINK_TARGET as seen on LL grid This commit also adds regression tests for some cases of llGetLinkPrimitiveParams()
* To avoid viewers (particularly on the Hypergrid) from permanently caching a ↵Justin Clark-Casey (justincc)2013-09-161-35/+42
| | | | | | | UUID -> "Unknown User" binding, drop the binding request rather than replying with "Unknown User" By not binding UUID -> "Unknown User", we leave open the possibility that the binding may be correctly resolved at a later time, which can still happen in some Hypergrid situations. Observed behaviour of LL viewer 3.3.4 is that a dropped bind request is not retried until the next session.
* minor: replace spaces with tabs for see_into_region settingJustin Clark-Casey (justincc)2013-09-121-2/+2
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* 6762: llList2Key fails to convert a string in a list to a keyTalun2013-09-121-1/+1
| | | | | llGetPrimitiveParams changed to return the sculpty key as an LSL_String so that type checking in llList2Key will work
* BulletSim: update DLLs and SOs to disable Bullet's internal profiling.Robert Adams2013-09-124-0/+0
| | | | | This was accidentily left on. This version should make performance better and fix the memory leak.
* Allow setting the EntityTransfer-max_distance to 0 to override distance ↵BlueWall2013-09-122-2/+8
| | | | checks. This is to facilitate current viewer work fixing the distance limitations for teleporting.
* BulletSim: remove collision cache clearing logic for physical objects.Robert Adams2013-09-111-2/+5
| | | | This fixes constraints from getting messed up when properties change.
* Change handling of the FetchInventoryDescendents2 capability configuration ↵Mic Bowman2013-09-111-23/+36
| | | | | | to allow for external handlers.
* BulletSim: update DLLs and SOs with ClearCollisionCache inteface callsRobert Adams2013-09-114-0/+0
| | | | and constraint debugging messages.
* BulletSim: add ClearCollisionProxyCache function to API.Robert Adams2013-09-114-2/+35
| | | | | | Add proxy cache clearing when some properties are changed. This fixes a problem where objects would stop colliding of they were moved with setPosition mulitple times.
* BulletSim: update DLLs and SOs for spring parameters and constraintRobert Adams2013-09-114-0/+0
| | | | debugging dump code.
* BulletSim: add LSL function and plumbing for setting a springRobert Adams2013-09-114-3/+40
| | | | equilibrium point in the physics engine constraint.
* BulletSim: add extended physics LSL constants for axis specification.Robert Adams2013-09-113-37/+74
| | | | | Add specific error warnings for mis-matched parameter types in extended physics functions.
* BulletSim: ability to specify groups of axis to modify in constraint ↵Robert Adams2013-09-112-9/+56
| | | | parameters that control multiple axis. Add useLinearReferenceFrameA constraint parameter.
* BulletSim: add axis parameter for specifying enable, damping, and stiffness ↵Robert Adams2013-09-114-21/+44
| | | | for spring constraints. Renumber parameter ops since I can as no one is using them yet.
* BulletSim: implementation of setting spring specific physical parameters. ↵Robert Adams2013-09-114-36/+81
| | | | Add setting of linkset type to physChangeLinkParams. Lots of detail logging for setting of linkset constraint parameters.
* BulletSim: add requestor's ID to post taint detail log message.Robert Adams2013-09-111-2/+3
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* BulletSim: remove chatty debug message from previous commit.Robert Adams2013-09-111-3/+3
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* BulletSim: add position and rotation update for child prim physics update ↵Robert Adams2013-09-111-0/+20
| | | | events. Normally, physics engines do not return updates for child prims so, under normal operation, this code should never execute. Will only be used when using flexible linkset linkages.
* BulletSim: pass both root and child BSPhysObjects to Extension function. ↵Robert Adams2013-09-113-35/+41
| | | | Update routines to use the new parameters list from above change.
* BulletSim: add ID parameter to TaintedObject calls so logging will include ↵Robert Adams2013-09-118-70/+89
| | | | LocalID of object which created the taint.
* BulletSim: Extension parameters passed through the classes made to pass just ↵Robert Adams2013-09-115-35/+98
| | | | and array of objects rather than a mixture of parameters and array. Makes understanding and parsing what is being passed much easier.
* BulletSim: adjust avatar capsule height calculation to be closer to defined ↵Robert Adams2013-09-112-7/+12
| | | | SL heights. Correct BSParam avatar height defaults to be what's in OpenSimDefaults.ini.
* BulletSim: add extended physics function physGetLinkType(linkNum). Add ↵Robert Adams2013-09-114-23/+163
| | | | implementation of physChangeLinkParams() in BSLinksetConstraint.
* BulletSim: update DLLs and SOs with Bullet svn version 2644 (no major fixes) ↵Robert Adams2013-09-114-0/+0
| | | | and with BulletSim implementing more of the constraint types and parameter settings.
* BulletSim: change ExtendedPhysics constants to 'const' so they can be used ↵Robert Adams2013-09-112-28/+50
| | | | as case variables in switch statements.
* BulletSim: add physChangeLinkParams to set individual parameters on link ↵Robert Adams2013-09-117-167/+325
| | | | constraints. Not fully functional. Remove double definition of ExtendedPhysics parameters by having BulletSim reference the optional module (addition to prebuild.xml and usings).
* BulletSim: update C++ HACD parameters to values that handle enclosed hollow ↵Robert Adams2013-09-111-8/+8
| | | | spaces better. This shouldn't affect many since this HACD routine is off by default.
* BulletSim: add physChangeLinkSpring to change linkset link to be a spring ↵Robert Adams2013-09-115-14/+198
| | | | constraint. Add implementation to create spring constraint. Send up property updates for linkset children at the end of flexible linkset links. The simulator probably doesn't do the right thing yet.
* BulletSim: Linkset.Refresh() calls internal ScheduleRebuild() to recreate ↵Robert Adams2013-09-112-14/+14
| | | | the linkset physics at next PostTaint time. Replace the existing calls to ScheduleRebuild to be calls to Refresh(). This allows external routines to make changes to parameters and then cause the linkset to rebuild.
* BulletSim: initial implementation of physChangeLinkFixed that resets a ↵Robert Adams2013-09-113-10/+105
| | | | linkset's link back to a fixed, non-moving connection.
* BulletSim: move linkset extension operations into BSPrimLinkable where they ↵Robert Adams2013-09-112-31/+42
| | | | should be.
* BulletSim: add unmanaged and XNA functions for hinge, slider and spring ↵Robert Adams2013-09-113-2/+241
| | | | constraints.
* BulletSim: complete linkage of spring constraint into linkset constraint.Robert Adams2013-09-113-15/+77
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* BulletSim: add spring constraint to linkset constraint types.Robert Adams2013-09-111-0/+85
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* BulletSim: add API and calls for spring constraint parameters.Robert Adams2013-09-113-0/+82
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* BulletSim: fixes for change linkset implementation of physical linksets.Robert Adams2013-09-115-18/+50
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* chaning the default max_distance to 16383 as we actually start counting at ↵Michael Cerquoni2013-09-101-2/+2
| | | | zero, thank you dahlia for pointing this out.
* This extends the default max_distance for teleports to 16384, a big thank ↵Michael Cerquoni2013-09-101-2/+2
| | | | you to all of the viewer devs who made this possibe!
* Change collision logic in SceneObjectPart so land_collision will happen.Robert Adams2013-09-091-6/+3
| | | | | The previous logic would generate land_collision_start and land_collision_end but would not generate the land_collision itself.
* Fix configuration/ini expansion issue. Thanks to smxy for testing.BlueWall2013-09-071-2/+2
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2013-09-053-5/+52
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| * minor: add doc about DefaultHGRegion and some of the other GridService ↵Justin Clark-Casey (justincc)2013-09-053-5/+52
| | | | | | | | region settings (though not all as of yet)
* | Restore group membership check for HG users in QueryAccess.Diva Canto2013-09-053-12/+17
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* Stop "show client stats" from throwing an exception if somehow ↵Justin Clark-Casey (justincc)2013-09-041-1/+8
| | | | | | | | Scene.m_clientManager still retains a reference to a dead client. Instead, "show client stats" now prints "Off!" so that exception is not thrown and we know which entries in ClientManager are in this state. There's a race condition which could trigger this, but the window is extremely short and exceptions would not be thrown consistently (which is the behaviour observed). It should otherwise be impossible for this condition to occur, so there may be a weakness in client manager IClientAPI removal.
* Also check user authorization if looking to upgrade from a child to a root ↵Justin Clark-Casey (justincc)2013-09-041-0/+13
| | | | | | agent. Relevant if a child agent has been allowed into the region which should not be upgraded to a root agent.
* For a Hypergrid user, delay estate access checks until NewUserConnection() ↵Justin Clark-Casey (justincc)2013-09-041-2/+6
| | | | | | | | | | so that they work. This is necessary because the hypergrid groups checks (as referenced by estates) require an agent circuit to be present to construct the hypergrid ID. However, this is not around until Scene.NewUserConnection(), as called by CreateAgent() in EntityTransferModule. Therefore, if we're dealing with a hypergrid user, delay the check until NewUserConnection()/CreateAgent() The entity transfer impact should be minimal since CreateAgent() is the next significant call after NewUserConnection() However, to preserve the accuracy of query access we will only relax the check for HG users.
* In pCampbot PhysicsBehaviour.Close(), only cancel jumping if bot is connectedJustin Clark-Casey (justincc)2013-09-031-1/+2
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* Make pCampbot "add behaviour" and "remove behaviour" console commands work ↵Justin Clark-Casey (justincc)2013-09-031-45/+78
| | | | for all bots if no bot number is given
* Consistently give responsibility for thread sleeping to behaviours rather ↵Justin Clark-Casey (justincc)2013-09-033-1/+7
| | | | | | | than controlling from the main action loop This is to avoid excessive and inconsistent delays between behaviours that currently need to embed sleeps in other actions (e.g. physics) and other behaviours. Might need a more sophisticated approach in the long term.