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* 0006270: Warp3D leaks memory on mono based systemsBlueWall2012-09-062-1/+5
| | | | Thanks Hiro Lecker for a patch to reduce memory useage with Warp3D map module
* Enables cast from int to float for MOD* functions;Mic Bowman2012-09-051-1/+1
| | | | Thanks SignpostMarv!
* Bump master code up to 0.7.5 now that 0.7.4 is out.Justin Clark-Casey (justincc)2012-09-041-1/+1
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* wrapping attachment functions in a regionSignpostMarv2012-09-043-2/+4
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* Implementing functing to send messages directly to attachmentsSignpostMarv2012-09-044-0/+201
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* refactoring the grunt work of MessageObject into a private method with a ↵SignpostMarv2012-09-041-0/+5
| | | | UUID argument
* implementing a function to get the number of attachments wornSignpostMarv2012-09-043-0/+55
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* formattingSignpostMarv2012-09-041-6/+6
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* although the attachmentPoint argument is a uint, zero is not a valid ↵SignpostMarv2012-09-041-1/+4
| | | | attachment point
* Revert "made setting rotation match Second Life"Melanie2012-09-031-1/+32
| | | | | | | | | Second Life seems to have introduced a bug, as we have confirmation that SL behavior changed recently and changed in contradiction to their stated intention This appears to be another of the bugs SL is notorious for. Signpost and I have decided to back this out until SL's intention becomes clear. This reverts commit f7b88d1c40ba06c62491d8d32809fe6c1c4d360d.
* Revert "no need to assign rotation to a variable now"Melanie2012-09-031-1/+2
| | | | This reverts commit a3d140b57c5e2ae0f3334d59b82e116d40199b49.
* Revert "formatting"Melanie2012-09-031-2/+2
| | | | This reverts commit fb211c64fd9d335f4879549023870b1e28416f74.
* formattingSignpostMarv2012-09-031-2/+2
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* no need to assign rotation to a variable nowSignpostMarv2012-09-031-2/+1
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* made setting rotation match Second LifeSignpostMarv2012-09-031-32/+1
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* BulletSim: update the SOs and DLLsRobert Adams2012-08-314-0/+0
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* BulletSim: Update BulletSimAPI to match the DLL interface.Robert Adams2012-08-314-137/+231
| | | | | | | | Major rework of terrain management which finally makes mega-regions work. Update heightmap of terrain by rebuilding the terrain's body and shape. There is a problem with just replacing the shape so this workaround will do for the moment but it will need to be resolved for mesh and hull switching.
* BulletSim: clean up some variable naming for consistancy.Robert Adams2012-08-314-102/+183
| | | | | | | Update DLL API for new terrain and shape/body pattern methods. Terrain creation and modification uses new shape/body pattern. Move debug logging callback set to initialization call so logging is per physics engine.
* BulletSim: fix line endings.Robert Adams2012-08-311-22/+22
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* BulletSim: Changes to terrain storage and management so mega-regions work.Robert Adams2012-08-318-185/+597
| | | | | | | | | Moved all terrain code out of BSScene and into new BSTerrainManager. Added logic to manage multiple terrains for mega-regions. Added new functions to BulletSimAPI to match the library. Moved all of the terrain creation and setup logic from C++ code to C# code. The unused code has not yet been removed from either place. Soon. Moved checks for avatar above ground and in bounds into BSCharacter.
* BulletSim: unify physical objects under BSPhysObjects. Now BSScene and ↵Robert Adams2012-08-315-160/+200
| | | | BSLinkset only know of BSPhysObject's and there is only one list to search in BSScene.
* BulletSim: add new interface for mesh, hull and terrain creation that will ↵Robert Adams2012-08-311-7/+20
| | | | move nearly all of the logic into the C# code.
* Remove the unused Newtonsoft.Json dllsMic Bowman2012-08-314-5850/+0
| | | | Also remove the license files
* Fix Windows buildBlueWall2012-08-311-0/+1
| | | | Add reference to fix Windows build: no windows here to test, please report any issues back to IRC #opensim-dev ASAP
* Type.Type is RuntimeTypeSignpostMarv2012-08-311-1/+1
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* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2012-08-311-1/+1
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| * Implementing a vastly simpler means of allowing region modules to access ↵SignpostMarv2012-08-311-1/+1
| | | | | | | | GetLinkParts than mantis 6236
* | formattingSignpostMarv2012-08-311-5/+5
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* | adding support for static method script invocationsSignpostMarv2012-08-312-2/+24
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* | moving assignment to new line to make next commit easier to read in diffsSignpostMarv2012-08-311-1/+2
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* | using specific type instead of varSignpostMarv2012-08-311-1/+1
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* | formattingSignpostMarv2012-08-311-1/+1
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* | formattingSignpostMarv2012-08-311-2/+1
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* | adding support for finding static methodsSignpostMarv2012-08-311-3/+9
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* | assign binding flags to variableSignpostMarv2012-08-311-1/+3
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* | no need to assign result to GetMethodInfoFromTypeSignpostMarv2012-08-311-3/+1
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* | changing to use Type argument instead of objectSignpostMarv2012-08-311-3/+3
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* | moving code that will be common into private static methodSignpostMarv2012-08-311-1/+8
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* | adding documentation to script invokation methodsSignpostMarv2012-08-311-0/+22
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* Replace SendBannedUserList with Avination's version. Untested in core. Not ↵Melanie2012-08-311-25/+32
| | | | even test compiled.
* Also do other MySQL region settings related calls under m_dbLock, in common ↵Justin Clark-Casey (justincc)2012-08-311-117/+130
| | | | with other calls.
* Do Windlight storage and removal calls in MySQL under m_dbLock, as is done ↵Justin Clark-Casey (justincc)2012-08-311-102/+108
| | | | with all the other database calls.
* Make ReuseDynamicTextures an experimental config setting in [Textures]. ↵Justin Clark-Casey (justincc)2012-08-302-1/+15
| | | | | | | | | | Default is false, as before. If true, this setting reuses dynamically generated textures (i.e. created through osSetDynamicTextureData() and similar OSSL functions) where possible rather than always regenerating them. This results in much quicker updates viewer-side but may bloat the asset cache (though this is fixable). Also, sometimes issue have been seen where dynamic textures do not transfer to the viewer properly (permanently blurry). If this happens and that flag is set then they are not regenerated, the viewer has to clear cache or wait for 24 hours before all cached uuids are invalidated. CUrrently experimental. Default is false, as before.
* If the compile-time DynamicTextureModule.ReuseTextures flag is set, check ↵Justin Clark-Casey (justincc)2012-08-301-43/+59
| | | | metadata still exists for any reused asset in case some other process has removed it from the cache.
* fixing bug where last element in list is ignoredSignpostMarv2012-08-301-1/+1
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* refactoring as the list funcs either skip invalid values or recall ToDoubleListSignpostMarv2012-08-301-12/+11
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* Renaming existing 'torture' tests to 'performance' tests instead, since this ↵Justin Clark-Casey (justincc)2012-08-295-14/+14
| | | | | | | better matches what they really do. nant target name changes to test-perf instead of torture, to match test-stress still not run by default
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-08-295-2/+49
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| * This partially implements the LSL function to set the responseMic Bowman2012-08-295-2/+49
| | | | | | | | | | | | | | | | type for an HTTP request. Since the "official" LSL function limits the use of the response type, it is implemented as osSetContentType with a string for the content mime type and a threat level of high. With this function you should be able to implement rather functional media-on-a-prim application with much less difficulty.
* | Add VectorRenderModuleStressTests that contains a long running test that ↵Justin Clark-Casey (justincc)2012-08-293-1/+184
|/ | | | | | | | generates thousands of vector textures concurrently. Intended for use if there are future issues with mono crashes whilst generate dynamic textures. This test is triggered via a new test-stress nant target. Not run by default.