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* * working on RegionApplicationBaselbsa712007-07-164-5/+5
| | | | | * Renamed PhysicsManager to PhysicsPluginManager because it is.
* * Restructured the RegionApplicationBase.lbsa712007-07-163-67/+23
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* * Rigged up LSL Script Engine to OpenSim - not quite fully tied yet however, ↵Adam Frisby2007-07-162-0/+58
| | | | still lacks connection to ScriptInterpretedAPI. (but Hello World should work!)
* * Updating internal LSL handler/compiler with Tedd's r1.Adam Frisby2007-07-1612-387/+1950
| | | | | * Importing begginings of DB4oDataStore
* * Pruning an empty folder.Adam Frisby2007-07-160-0/+0
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* changed to native line ending encodingSean Dague2007-07-161462-82969/+82970
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* *Trunk compiles nowmingchen2007-07-166-7/+50
| | | | | *Added "RemoveEntity" and renamed "AddNewEntity" to "AddEntity"
* * Some minor renamingslbsa712007-07-162-18/+18
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* *Fixed bug that incorrectly tabulated 'others' prims on a parcelmingchen2007-07-1610-14/+119
| | | | | | *Added support for selected prims (does not yet support prims being sat on) *Added support for listing avatars with prims on parcel with their prim count
* Couple of small changes to NPC test character.MW2007-07-151-9/+15
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* * More scripting enhancemnents and properties.Adam Frisby2007-07-154-3/+62
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* It wasn't me who messed up flying when adding a test NPC class. (honestly!)MW2007-07-154-10/+16
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* * Added new scripting related events, in particular a new event which is ↵Adam Frisby2007-07-156-3/+59
| | | | | | | | triggered by console commands so that the script can subscribe to console messages and operate when they occur. * Added new example script (work in progress) * Fixed typo in Scripting engines for C# and JScript.NET
* *Fixed master avatar requesting when in grid mode.mingchen2007-07-152-7/+4
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* Hijacked simpleApp again (sorry lbsa71, guess I should create my own ↵MW2007-07-157-15/+350
| | | | simpleApp), to try out a basic test npc character(/class).
* *Added support for the "show" button that highlights objects over the ↵mingchen2007-07-157-17/+91
| | | | | | | selected Objects *Known bug, client does some weird "showing" when more than 255 objects are meant to be selected (linked objects count as one object)
* * Primitives are now loaded from Datastore during scene initialisation.Adam Frisby2007-07-151-0/+9
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* * More prebuild.xml changes.Adam Frisby2007-07-151-12/+10
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* * Fiddling with prebuild.xmlAdam Frisby2007-07-151-27/+28
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* * Fixed an issue where world map blocks were not transmitted correctly.Adam Frisby2007-07-151-3/+1
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* Removed the reference to ClientManager from scene, as scene really shouldn't ↵MW2007-07-156-25/+30
| | | | | | | | have a direct reference to the UDP/Packet server's clientmanager, instead it should send all data through the ScenePresences. For those functions that was using the clientManager's foreachClient(delegate) method, there is now a ForEachScenePresence(delegate) in scene. This change helps with the decoupling of client packet functions from the scene functions.
* Removed reference to Scene EventManager from primitive. In its place, ↵MW2007-07-157-79/+52
| | | | | | | primitive now has its own event (OnPrimCountTainted) that ParcelManager subscribes to. Removed some unused code from SimpleApp.
* * PROTIP: It helps to know what your doing when playing with reflection.Adam Frisby2007-07-152-12/+9
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* * Marked old terrain methods as obsolete.Adam Frisby2007-07-152-2/+5
| | | | | * Missed an item using the old local storage.
* * Terrain now uses the new StorageManager.Adam Frisby2007-07-153-6/+32
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* * Storage Manager now initialises with a DB name equal to that of the region ↵Adam Frisby2007-07-152-2/+2
| | | | | | | name, and DB file specified in the DataStore config item. Storage engines may ignore the DB name parameter. * OnBackup event is now triggered using the Storage manager.
* * Added loading methods for NullStorage.Adam Frisby2007-07-158-7/+83
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* * Typo in prebuild.xmlAdam Frisby2007-07-151-1/+1
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* * Adding example "NullStorage" DataStore engine.Adam Frisby2007-07-155-1/+128
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* * Fixed bug where UserServer SendKey would not be saved in configuration.Adam Frisby2007-07-152-4/+4
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* * fixed locations both set to y (thanks to babblefro)lbsa712007-07-151-1/+1
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* * Fixed up gebrockenet config file from libsl (#172)lbsa712007-07-151-3/+3
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* #72, formerly known as#166lbsa712007-07-151-0/+5
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* * Fixed duplicate CAP bug when a user logs out then relogs back in in grid mode.Adam Frisby2007-07-141-1/+10
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* * Fixed an issue which caused regions to crash when duplicating primitives.Adam Frisby2007-07-141-0/+2
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* * Excelsior!Adam Frisby2007-07-145-1/+22
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* * libterrain now builds againlbsa712007-07-141-1/+1
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* * Upgraded MySQL Connector to support 1222 changes.Adam Frisby2007-07-142-3/+7
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* * Taking antother stab at #166lbsa712007-07-143-0/+0
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* * ServerIP can now take larger values (which could be used to store a ↵Adam Frisby2007-07-141-1/+1
| | | | hostname instead.)
* *Updated getParcel to accept floats as well. This helps in finding the ↵mingchen2007-07-141-7/+14
| | | | parcel under an exact point (when precision matters)
* * Added "quit" alias for the "shutdown" console command in RegionServerAdam Frisby2007-07-141-0/+1
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* *Removed ParcelManager from SceneObject and Primitive and replaced with ↵mingchen2007-07-147-22/+50
| | | | | | | events in EventManager *Prim count and sim-wide prim count correctly reflect object bonus multiplier
* * SimpleApp finally doing something fun. :)lbsa712007-07-141-12/+12
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* *Added support for simwide area and simwide prim count for parcelsmingchen2007-07-143-6/+55
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* * Worked some more on SimpleApplbsa712007-07-146-158/+108
| | | | | | * Removed SceneObject references to RegionHandle, ParcelManager, EventManager as they are public on Scene * Moved PulseScript behaviour into MySceneObject
* *Added support for prim counting on parcelsmingchen2007-07-146-20/+221
| | | | | | **No restrictions yet in place, or total prim count
* Set up parcel manager and the master avatar in SimpleApp.MW2007-07-144-78/+68
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* * encapsulated some public fieldslbsa712007-07-144-16/+29
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* * Apparently, we need to tell ParcelManager that there is no parcels.lbsa712007-07-144-10/+19
| | | | | * Cleaning lady cleaning build ignores (No, MW, I don't mind, anything for you)