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* * upgraded Tedd to 'developer'lbsa712007-08-081-1/+1
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* updated to latest versionSean Dague2007-08-081-3/+2
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* Commit works?Tedd Hansen2007-08-081-0/+1
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* update prebuild to work with new script stuffSean Dague2007-08-081-7/+10
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* * Prebuild vs2005 target will now skip project with name ↵lbsa712007-08-082-0/+6
| | | | "OpenSim.DataStore.MonoSqlite"
* Removed System.Windows.Form reference from DotNetEngine.Compiler.LSL , it ↵MW2007-08-082-2/+1
| | | | didn't seem to be needed anyway.
* Rotated the terrain textures that are created for world map by 90 degree as ↵MW2007-08-081-1/+1
| | | | somehow they had got out of sync with the terrain.
* Added ScriptEngine to solution (prebuild.xml)Tedd Hansen2007-08-084-3352/+65
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* Added ScriptEngine.DotNetEngineTedd Hansen2007-08-0829-0/+8188
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* * Got SimpleApp working againlbsa712007-08-082-42/+53
| | | | | * Minor shape koncept experiments
* CAPS should now be working in standalone mode. Texture uploads will work ↵Brian McBee2007-08-082-10/+26
| | | | even after you cross a region boundary.
* Whoops! left this out. second part of r1541Brian McBee2007-08-081-3/+4
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* OGS1GridServices.csBrian McBee2007-08-081-0/+8
| | | | | Sims should crash less in gridmode just because their neighboring regions aren't available.
* Grid/GridServer/GridManager.csBrian McBee2007-08-081-9/+16
| | | | | Fixed GridManager.cs so that it properly updates the database if you change some parameters in your region (X and Y, region name, etc). It still keys on the region uuid.
* starting to push some of the actual sql commands to get this to disk. Sean Dague2007-08-071-5/+52
| | | | | | Not working yet.
* Some more work on new Sceneobject. MW2007-08-073-22/+91
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* * koncept bugfixlbsa712007-08-072-0/+24
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* a couple of changes in the new Sceneobject classes, just committing so ↵MW2007-08-074-12/+27
| | | | things are kept in sync.
* * Removed duplicated Script residuelbsa712007-08-073-98/+0
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* actually transfer some data to the row definition. Going to hookSean Dague2007-08-071-3/+21
| | | | | | | this up to the sim in my env now to make sure we're getting data flow in a reasonable way at this point.
* actually get sqlite stuff to compile. This isn't connected to theSean Dague2007-08-071-21/+5
| | | | | | | main prebuild yet. Going to attempt to get some tracing on current SceneObjects first
* some more sqlite stuff. Checking in to get it to another computerSean Dague2007-08-071-1/+30
| | | | | | to do a bit more live hacking on data flow
* OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.csBrian McBee2007-08-061-2/+2
| | | | | | One last try at getting the X and Y all set straight.
* adding shell of SqliteDataStoreSean Dague2007-08-061-0/+116
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* added rest of the fields the prims haveSean Dague2007-08-061-0/+15
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* OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.csBrian McBee2007-08-061-1/+1
| | | | | | One last array with X and Y flipped. Terrain load-tile should be working now.
* first bits of updating sqlite to definition based on new objectsSean Dague2007-08-061-4/+11
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* OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.csBrian McBee2007-08-061-43/+26
| | | | | This time I think I have BOTH terrain rotation AND terraforming working. Could those of you with large terrain maps please test this thoroughly?
* OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.csBrian McBee2007-08-061-1/+18
| | | | | | Backing out previous change to GetHeights1D. Terrain should now load with the correct rotation, but terraforming is now broken again.
* Re-added Grid mode. (which had got removed/disabled in revision 1515)MW2007-08-063-12/+21
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* * yet another mini-shape-commitlbsa712007-08-061-0/+21
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* * commands are done foreach instead of by [i]lbsa712007-08-063-13/+22
| | | | | * fixed 'show users' format bug.
* * renamed some scene to worldlbsa712007-08-065-112/+16
| | | | | * passing on NotImplemented from Update()
* * The empty Regions dir now back in svnlbsa712007-08-060-0/+0
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* * encapsulated firstname/lastname on ScenePresencelbsa712007-08-067-55/+65
| | | | | | | * fixed 'users' console command * minor refactorings
* * minor refactoringslbsa712007-08-067-14/+14
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* ... and here's the second part...lbsa712007-08-0644-0/+0
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* Part 1 of a two-part commit to change caps of 'scripting' dir...lbsa712007-08-0644-0/+0
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* * Now we have boxes. Yay!lbsa712007-08-068-97/+88
| | | | | | * Removed unused SendPrimitiveToClient that didn't have rot.
* * SimpleApp works again:lbsa712007-08-067-53/+51
| | | | | | | | | | | * NetworkServersInfo settable without config file * DefaultHomeLoc throws if getted before setted * Removed nonsensical sandbox distinction * Refactored default config file creation * Some more small refactorings on shapes
* And its license file.MW2007-08-041-0/+23
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* Guess I should add the Nini.dll as wellMW2007-08-041-0/+0
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* clean up of startup config settings (command line args etc),MW2007-08-046-102/+72
| | | | | | | Now using the Nini configuration library (suggest we look into using this for the rest of our config handling, as it provides a standard interface for command line args, INI files, Xml files, .NET config files, and windows registry). One IMPORTANT change is that to TO START GRIDMODE , you need to now use -gridmode=true . Also need someone to test it under mono. (there is a dll that has been compiled under mono available, just hoping that we don't have to deal with separate dlls for windows and linux.
* OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.csBrian McBee2007-08-041-1/+1
| | | | | Fix for terraforming: now works across the region, not just when x=y! Wahoo!
* * More work on PermissionManager - going AFK for a bit.Adam Frisby2007-08-041-38/+79
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* * More work on PermissionManagerAdam Frisby2007-08-042-5/+44
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* * Little more cleaning of EstateManager - still needs packets to be moved, ↵Adam Frisby2007-08-041-43/+103
| | | | but general functionality has been abstracted.
* * Extracted and refactored several large methods. Needs moving of packet ↵Adam Frisby2007-08-041-148/+172
| | | | handling into ClientView.
* OpenSim/Region/Environment/Scenes/ScenePresence.csBrian McBee2007-08-031-4/+4
| | | | | More tuning of regioncrossing variables. I made tolerances a little too tight with the last patch.
* OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs, ↵Brian McBee2007-08-032-14/+14
| | | | | | | OpenSim/Region/Environment/Scenes/ScenePresence.cs Fix for array out-of-bounds error in basicphysics.