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* * Implements IGraphics interface for MRM Scripting.Adam Frisby2009-04-096-6/+75
| | | | | | * This allows you to utilize System.Drawing tools on textures within the region. * Example: use System.Drawing.Bitmap to make your texture, then use Host.Graphics.SaveBitmap to make an asset from it in JPEG2K. You can edit (but not overwrite) existing textures using Host.Graphics.LoadBitmap.
* * Adds World.OnNewUser += delegate(IWorld sender, NewUserEventArgs e);Adam Frisby2009-04-092-1/+50
| | | | | * This event fires when a new avatar is created within the Scene. (Internally corresponds to EventManager.OnNewPresence)
* * Limits MRM scripting to Region Master Avatar only.Adam Frisby2009-04-091-1/+4
| | | | | | * This makes MRM scripting ever so slightly more secure. If you have enforced Object Permissions enabled, it may be acceptable to enable MRM within your regions. * Security bug reports on this feature are much appreciated (eg: anyone finding ways around this to execute a MRM as a basic user).
* * World.OnChat no longer fires if there is no chat text (prevents the typing ↵Adam Frisby2009-04-091-2/+3
| | | | animation packet from firing OnChat)
* * Added additional debug testing info to SceneAdam Frisby2009-04-094-6/+57
| | | | | | | * Corrected issue with MRMs where it would attempt to overwrite an already loaded DLL. (and thus fail with cryptic UnauthorizedAccessException.) * Made DrunkenTextAppreciationModule.cs MRM not crash with StackOverflowException * Added some temporary logging to MRM World.*
* * Forgot to commit IEntity in last commit.Adam Frisby2009-04-092-0/+67
| | | | | * Added "DrunkenTextAppreciationModule" Demo MRM - behaves very similarly to the sobriety filter in WoW. ;)
* * Moves Name, GlobalID and WorldPosition into new IEntity interface.Adam Frisby2009-04-095-22/+98
| | | | | | | * Avatar and Object now inherit from IEntity. * Avatar.Position is now Avatar.WorldPosition to match IObject property. * Implements event World.OnChat += delegate(IWorld sender, ChatEventArgs e);
* * Implements retrieving child primitives via World.Objects[id] (MRM)Adam Frisby2009-04-093-5/+16
| | | | | | * Optimizes SceneGraph - fetches on primitives via "GetGroupByPrim" wont search the entire list if the primitive is infact the root. (Core) * Updates Test MRM.
* * Thank you, mpallari for a patch that updates NHibernate inventory base ↵lbsa712009-04-091-1/+1
| | | | | | | mapping. This fixes mantis #3435
* * Implements IObject.OnTouch += delegate(IObject sender, TouchEventArgs e)Adam Frisby2009-04-092-0/+73
| | | | | * This is equivalent to LSL 'touch(int senders)'
* * Fixed a number of culture-variant bugs in lsl implicit type conversions.lbsa712009-04-091-9/+11
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* * argh. reverted untested fix that snuck into the last commitlbsa712009-04-091-2/+1
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* * tagged some more database tests as suchlbsa712009-04-096-6/+7
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* * Added custom DatabaseTestAttribute to help separating unit tests from ↵lbsa712009-04-0931-30/+47
| | | | component tests.
* SQLite doesn't work on ppc64, so ignore these tests if we areSean Dague2009-04-085-0/+30
| | | | | on this platform
* * butterfingerslbsa712009-04-081-6/+6
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* * Introduced some experimental code with regards to asset data substitutionlbsa712009-04-087-3/+98
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* * Make it possible to store creator strings in user inventory items as well ↵Justin Clarke Casey2009-04-0821-75/+98
| | | | | | | | | as UUIDs * All existing functionality should be unaffected. * Database schemas have not been changed.
* * Fix the remainder of the packets that require sessionId checks.Teravus Ovares2009-04-081-32/+929
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* * Restored GridLaunch that was mistakenly deleted in 9036lbsa712009-04-081-0/+126
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* * Restored 32BitLaunch that was mistakenly deleted in 9036lbsa712009-04-081-0/+58
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* * [SECURITY] Implements additional packet security checks for Object related ↵Adam Frisby2009-04-081-0/+250
| | | | | | | | packets. * Note: as with the last commit, this requires additional testing. * This represents 2/8ths of packets now being checked appropriately.
* * [SECURITY] Implements a large number of new security checks into ↵Adam Frisby2009-04-081-0/+269
| | | | | | | | Scene/Avatar packet processing within ProcessInPacket. * Notes: this requires heavy testing, it may cause new issues where LL have recycled agent block data for non-security purposes. It can be disabled on Line 4421 of LLClientView.cs by changing m_checkPackets to false. * This represents approx 1/8th of the packets being checked.
* Correct unit test for llAngleBetween()Dahlia Trimble2009-04-082-7/+3
| | | | | Reinstate patch for Mantis #3007
* * minor: remove some mono compiler warningsJustin Clarke Casey2009-04-076-19/+19
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* * Remove unnecessary build dependencies on the ExamplemoneyModule stub. Teravus Ovares2009-04-073-3/+0
| | | | | (??? using OpenSim.Region.CoreModules.Avatar.Currency.SampleMoney ???)
* * Ooops, really put this on the task queue and not textureJustin Clarke Casey2009-04-071-1/+1
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* * Put AgentTextureCached? response packet on the task queue rather than the ↵Justin Clarke Casey2009-04-071-3/+2
| | | | | | | | wind queue * Thanks to rtomita for pointing this out.
* * Apply http://opensimulator.org/mantis/view.php?id=3406Justin Clarke Casey2009-04-072-0/+6
| | | | | | | * Makes Second Life environment sensor ranges and maximum response number configurable * Thanks Intimidated
* * Apply http://opensimulator.org/mantis/view.php?id=3418Justin Clarke Casey2009-04-072-6/+11
| | | | | | | * Prevents occasional wind module related exceptions on region server shutdown * Thanks Intimidated!
* * Apply http://opensimulator.org/mantis/view.php?id=3227Justin Clarke Casey2009-04-079-0/+33
| | | | | | | * Implement "Add To Outfit" * Thanks FredoChaplin
* temporarily revert llanglebetween patch until unit test can be updated - ↵Dahlia Trimble2009-04-071-2/+2
| | | | affects Mantis #3007
* remove defective test criteria from unit test for llAngleBetweenDahlia Trimble2009-04-071-4/+4
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* From: Alan Webb <alan_webb@us.ibm.com>Dr Scofield2009-04-073-185/+9
| | | | | | Fix null reference exception during close down of IRC module if the region was not actually initialized.
* * Added finite testing to the character and object constructorTeravus Ovares2009-04-072-4/+35
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* * Added a routine to check if a PhysicsVector and Quaternion is finiteTeravus Ovares2009-04-073-45/+193
| | | | | | * Now validating input to the Physics scene and warning when something is awry. * This should help nail down that Non Finite Avatar Position Detected issue.
* * Tweak the BulletDotNETPlugin character controller so it feels more finished.Teravus Ovares2009-04-072-3/+20
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* Thanks Ewe Loon for Mantis #3007 - llAngleBetween is producing numbers ↵Dahlia Trimble2009-04-071-1/+4
| | | | | | | greater then Pi Radians. Also modified to use the system constant for Pi and prevent negative results.
* * This fixes BulletDotNET so it can now be used on linux.Teravus Ovares2009-04-073-0/+2
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* * BulletDotNET Updates. Teravus Ovares2009-04-074-59/+219
| | | | | * Should react somewhat normally to editing, and setting physics now.
* Added some null-checks to Intimidated's patch in r9024.Homer Horwitz2009-04-061-5/+5
| | | | | Hopefully fixes Mantis #3415.
* Applying Intimidated's patch to fix anim handling.Melanie Thielker2009-04-063-7/+62
| | | | | | Fixes Mantis #3417
* including Makefile.local iff it existsDr Scofield2009-04-061-0/+2
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* Add copyright headers, formatting cleanup.Jeff Ames2009-04-0613-35/+306
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* Update svn properties.Jeff Ames2009-04-0610-1014/+1014
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* Thank you, Intimidated, for a patch too fix the movement animation handlingMelanie Thielker2009-04-062-44/+184
| | | | | | Fixes Mantis #3413
* * Implements World.Parcels[] array for MRM scripting.Adam Frisby2009-04-068-5/+81
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* * Adds AutoOAR module, this will automatically OAR your regions every 20 ↵Adam Frisby2009-04-062-0/+77
| | | | | | | | minutes to a directory called "autooar", if enabled. Default disabled. Use [autooar] Enabled=true in OpenSim.ini to enable. * Adds some MRM XMLDOC
* Changed the asynchronous call to get inventory in HG, so that it properly ↵diva2009-04-053-41/+68
| | | | | | | reports problems. OGS1 should also be changed, but I'm leaving it as is for now. RestSessionObjectPosterResponse is fairly broken and should not be used. Minor changes in Get inventory item in HGAssetMapper.
* unspecified sculpt stitching mode now defaults to plane instead of sphere. ↵Dahlia Trimble2009-04-051-1/+3
| | | | Addresses Mantis #3403