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* Update svn properties.Jeff Ames2009-05-115-372/+372
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* adding code to check for old-style responses ("True")Dr Scofield2009-05-111-0/+5
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* Squashed commit of the following:Dr Scofield2009-05-111-5/+45
| | | | | | | | | | | | | | | | further ACL stuff: - adding StrictAccessControl variable: DON'T set this to false if you want to enforce ACL, it will disable ACLs right now. Default is true. once we've got code added to allow child agents but prevent them from becoming root agents when the ACL denies access to the avatar, setting this to false will then allow avatars to see into a neighboring region but not enter it (currently ACL prevent both, seeing and entering). - enhancing log statements
* Plumb the HG asset broker. More naming changes to clarify things. Lots moreMelanie Thielker2009-05-116-69/+347
| | | | | | config options.
* Add the HG asset module skeletonMelanie Thielker2009-05-101-0/+165
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* Enhance the submodule loader and port the enhancements to the services baseMelanie Thielker2009-05-102-3/+45
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* * Rather than crash the region simulator, declare the teleport a failure if ↵Adam Frisby2009-05-101-6/+13
| | | | the "success" mapping doesn't exist. (also; I hate LLSD.)
* * Attempting to fix NullRef exception in inventory.Adam Frisby2009-05-101-6/+6
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* * Debugging some inventory related NullRefException's.Adam Frisby2009-05-101-20/+29
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* * Further testing against core packet issue.Adam Frisby2009-05-101-2/+3
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* * Attempting to diagnose a core packet issue on Windows/.NET. Adding ↵Adam Frisby2009-05-101-2/+5
| | | | additional locks to see if it fixes the problem.
* Use the new async handling class to actually make the new asset service'sMelanie Thielker2009-05-101-12/+34
| | | | | | async request perform asynchronously
* Create SynchronousRestObjectRequester and make SynchronousRestObjectPosterMelanie Thielker2009-05-101-1/+10
| | | | | | use that. Mark SynchronousRestObjectPoster.BeginPostObject as obsolete.
* Create an async form of the RestObjectPoster. Rename the file (but not theMelanie Thielker2009-05-103-1/+127
| | | | | | | class!) to SynchronousRestObjectRequester. Add CacheBuckets parameter to cache
* Connect up the new asset cache and introduce an asynchronous call pathMelanie Thielker2009-05-106-32/+223
| | | | | | for asset retrieval (full asset only) to ease migration to the new system
* Add some asset cache plumbing. Change the generic cache from UUID to stringMelanie Thielker2009-05-108-46/+106
| | | | | | keys to allow caching the new crop of URI identified objects.
* Fix the build breakMelanie Thielker2009-05-101-0/+1
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* Small asset cache addition. Comment a debug output left in CAPSMelanie Thielker2009-05-102-3/+14
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* COmmitting the asset cache skeletonMelanie Thielker2009-05-092-0/+132
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* Fixed handling of inventory a bitHomer Horwitz2009-05-097-49/+57
| | | | | | | | | - AssetType isn't InventoryType. Those enums contain different numbers. Use AssetType for the asset type, InventoryType for the inventory type. - The ToString method (or ToLower) of AssetType/InventoryType doesn't necessarily return the correct LLSD string. - Replaced several magic numbers by their corresponding enum. - Fixed the invType for gestures and animations in the library. This should fix Mantis #3610 and the non-terminating inventory loading
* * Code to make MRM debugging easier.Adam Frisby2009-05-092-1/+6
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* Prevent normal (Text) IM from being logged by the group message module in Melanie Thielker2009-05-091-1/+2
| | | | | | | debug mode. Fixes Mantis #3609
* Fox a boo-boo in ExtraParams - a packet with no data blocks could crashMelanie Thielker2009-05-091-3/+6
| | | | | | the session. Also allow multiple data blocks.
* * Cripples the SampleMoneyModule code.Teravus Ovares2009-05-091-818/+48
| | | | | | * The OpenSimulator core developers have voted to remove all currency functionality from OpenSimulator leaving the 'IMoneyModule' interface in. This affects all systems that used the example money module. This effects All systems that used the XMLRPC External Money Module Hooks interface. If you previously used this interface, please consult with the OpenSimWi Redux folk who are keeping the old module with this interface up to date. * A notice to the opensim-dev mailing list to come as well.. since this is likely a breaking change for some.
* * Break out the SampleMoneyModule to a new namespaceTeravus Ovares2009-05-094-1/+53
| | | | | | | * Create the OpenSim.Region.ReplaceableModules namespace for modules that we intend to have people replace (see readme) * Create the OpenSim.Region.ReplaceableModules.MoneyModule namespace * Put our current Sample MoneyModule in this namespace. (more modifications here next commit)
* Make remote assets work through the new server systemMelanie Thielker2009-05-093-23/+83
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* Plumb the remote asset hookup, all but the actual requestsMelanie Thielker2009-05-092-13/+59
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* Add the asset service connectors and sample config. READ WARNINGS!!!Melanie Thielker2009-05-0911-9/+384
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* FInish basic asset server functionality on the new asset serverMelanie Thielker2009-05-094-20/+108
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* Add the /data and /metadata retrieval modes to the new asset server.Melanie Thielker2009-05-092-56/+115
| | | | | | Not functional yet.
* * Fix windows build. Thanks RemedyTomm for the patchJustin Clarke Casey2009-05-081-0/+3
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* * break out 'xml2' deserialization from sogJustin Clarke Casey2009-05-088-126/+85
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* Implement an ingenious solution to pacekt pool performance suggested byMelanie Thielker2009-05-081-20/+10
| | | | | | dlslake.
* The new asset server now actually serves existing assetsMelanie Thielker2009-05-084-1/+146
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* fix up the comments a littleSean Dague2009-05-081-3/+2
| | | | | From: Sean Dague <sdague@gmail.com>
* added WebFetchInventoryDescendents CAPSean Dague2009-05-082-8/+84
| | | | | From: Robert Smart <smartrob@uk.ibm.com>
* * refactor: break out sog original xml serialization to a separate classJustin Clarke Casey2009-05-085-60/+67
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* * minor: rename xml sog serialization method for readabilityJustin Clarke Casey2009-05-085-8/+8
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* * refactor: Break out original xml object serialization into a separate classJustin Clarke Casey2009-05-086-98/+144
| | | | | | * No functional change
* * Extracted common superclass for GetAssetStreamHandler and ↵lbsa712009-05-086-331/+289
| | | | | | | CachedGetAssetStreamHandler * Added some more tests
* another possible cause of some of the inventory wierdness is the 1/2 implementedSean Dague2009-05-082-9/+7
| | | | | | | OSP resolver, and the caching of the uuid seperate from the string that is a UUID. Change this behavior back to something that ensures the data for the 2 is the same. Put the 2 unit tests that depend on the new behavior into ignore state.
* WARNING: contains migrationSean Dague2009-05-081-0/+7
| | | | | Since creatorID is no longer treated as a UUID type in the code from the database we need to make sure that it isn't null in the database. This updates all empty string and null values for this column to the Zero UUID, and makes the column a not null definition with a default fo the Zero UUID.
* More additions to the nextgen reference UGAIMMelanie Thielker2009-05-089-29/+490
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* now that creatorID is no longer a strict UUID, and the column can still be NULL,Sean Dague2009-05-081-1/+10
| | | | | | we lost protection from NULL strings. This puts some protection in for that case. This may address many of the inventory issues that are being seen intermitently.
* * Introduced new HttpServer.Tests projectlbsa712009-05-086-37/+136
| | | | | | | * Split the GetAssetStreamHandler testing into separate tests for BaseRequestHandler * Ignored some gens
* Thanks lulurun for a patch which addresses Mantis #3599: Exceptions when ↵Dahlia Trimble2009-05-081-1/+1
| | | | AssetInventoryServer receive a "DeleteItem" request
* Added a Copy() method to PrimMesh and SculptMesh as suggested by dmiles. ↵Dahlia Trimble2009-05-082-20/+75
| | | | Sync PrimMesher.cs and SculptMesh.cs with PrimMesher.dll r36.
* fix svn propertiesSean Dague2009-05-081-93/+93
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* remove misleading commentSean Dague2009-05-071-3/+0
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* * minor: use system ascii encoding rather than newing up our own objectJustin Clarke Casey2009-05-071-3/+1
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