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* * Applying Mantis #1020 (Animations) - Thanks Melanie.Adam Frisby2008-04-238-80/+176
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* * Fix mantis #842 - folders which are created but left named "New Folder" in ↵Justin Clarke Casey2008-04-231-1/+14
| | | | places other than directly under "My Inventory" should now be stored
* * Removing old libTerrainBSD and associated Plugin & Project.Adam Frisby2008-04-2329-5188/+0
| | | | | * Updated prebuild.xml accordingly.
* * Get rid of missing texture notification drop messages for now - obscuring ↵Justin Clarke Casey2008-04-231-3/+7
| | | | too many other debug messages.
* From: Dr Schofield <hud@zurich.ibm.com>Justin Clarke Casey2008-04-231-5/+15
| | | | | | | | | the attached patch fixes http://opensimulator.org/mantis/view.php?id=936 aka load-xml/load-xml2 crashing. problem lies with basic physics not creating physics actors. the solution was already present in SceneObjectPart.cs.
* From: Kurt Taylor <krtaylor@us.ibm.com>Justin Clarke Casey2008-04-233-2/+27
| | | | | | Attached is a patch for adding the llGetSunDirection functionality. It was implemented by adding a parameter to estate settings for storing the sun position. The sun position is calculated and stored via the sun module everytime the client's sun position is updated. It was tested with several different srcipts on Linux and Windows
* * Updated filesystem refs for bamboo.buildAdam Frisby2008-04-231-14/+14
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* * Moving bamboo.buildAdam Frisby2008-04-231-0/+0
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* * Once more into the breach, yada yada.Adam Frisby2008-04-231-1/+24
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* * One more attempt (Fixing CI server)Adam Frisby2008-04-231-0/+1
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* * Committing improved bamboo.buildAdam Frisby2008-04-232-1/+7
| | | | | * Incremented OpenSim version counter to 0.5.5 (from 0.4)
* * Removing autobuild.shAdam Frisby2008-04-232-5/+8
| | | | | * Adding bamboo.build NAnt target for bamboo CI server.
* * Tweaked autobuild.shAdam Frisby2008-04-231-6/+5
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* * Committing an 'autobuild.sh' script for our CI server. Others may find ↵Adam Frisby2008-04-231-0/+6
| | | | this helpful too. Linux equivalent of compile.bat
* Update svn properties.Jeff Ames2008-04-231-79/+79
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* * Add folders and items locking in external manipulations of ↵Justin Clarke Casey2008-04-221-20/+35
| | | | | | | | InventoryFolderImpl carried out by CachedUserInfo * These will do temporarily pending refactoring
* * Add DeleteAllContents() method to InventoryFolderImpl - not yet used but ↵Justin Clarke Casey2008-04-221-39/+109
| | | | | | | | will be soon * Add locking to InventoryFolderImpl class - need more though.
* doh, forgot that hg diffs don't do the adds correctly to svnSean Dague2008-04-221-0/+46
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* * Extend functionality to better handle delayed inventory service transfers ↵Justin Clarke Casey2008-04-221-9/+30
| | | | | | | | to create folder, move folder and purge folder. * Old 1.18 get folder functionality requires a little more consideration
* From: Dr Scofield <hud@zurich.ibm.com>Sean Dague2008-04-221-6/+4
| | | | | | | | | | | some exceptional code ;-) i've added TerrainException and have modified TerrainModule to now throw TerrainExceptions. cheers, dr scofield
* * Replace previous specific inventory callback code with generic alternativeJustin Clarke Casey2008-04-222-30/+40
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* * Allow folder renaming to complete after an agent inventory has been ↵Justin Clarke Casey2008-04-224-10/+96
| | | | | | | | | received by a region from the inventory service * This replaces the old behaviour of failing straight away, which could cause lost updates if the inventory service was slow in responding * This is the first baby step to making all inventory requests behave this way, to reduce inventory lossage
* * ODE Update! If you roll your own, make sure to download the lib source ↵Teravus Ovares2008-04-222-0/+0
| | | | | | | again from http://opensimulator.org/svn/opensim-libs/trunk * Gracefully handles two asserts that were being pesky.
* * Implements llScriptDangerTeravus Ovares2008-04-224-10/+44
| | | | | * Made the scene's scriptDanger method more generic so both the llScriptDanger method and the Script engine method use the same private method.
* * Implemented NoScript areas (without loosing script state).Teravus Ovares2008-04-222-9/+72
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* * Patch from Mic Bowman(cmickeyb) that implements llUnsit. Thanks Mic!Teravus Ovares2008-04-221-1/+38
| | | | | | | * I expanded upon his patch just a bit to incorporate the following. * if the avatar is sitting on this object, then we can unsit them. * If the object owner also owns the parcel or if the land is group owned and the object is group owned by the same group or if the object is owned by a person with estate access, then we can unsit them.
* * Committing new terrain plugin effects system. Loads DLLs in /bin/Terrain/ ↵Adam Frisby2008-04-223-10/+175
| | | | | | | as terrain module extensions. Committing sample plugin library. * prebuild.xml changes.
* * Added missing reference to OpenSim.Framework.Communications to ↵Adam Frisby2008-04-212-602/+603
| | | | RemoteAdminPlugin to fix a compile error introduced by the Radmin patch.
* * Various compiler warning cleanups.Adam Frisby2008-04-213-13/+13
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* From: Dr Scofield <hud@zurich.ibm.com>Sean Dague2008-04-218-68/+170
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | the attached patch set is centered around RemoteAdminPlugin and focuses mainly on making it more robust (i.e. more parameter checking and better error reporting) but also we've re-implemented the LoadTerrain stuff that got disabled during the terrain code reworking: * missing PostInitialize() calls on region modules that were loaded for regions created via RemoteAdmin's CreateRegion XmlRpc call * re-implements RemoteAdmin's LoadTerrain XmlRpc call (probably lost during the TerrainModule rework) * adds lots more parameter checking and error reporting to RemoteAdmin * adds a read-only property to RegionApplicationBase so that we can access the CommsManager * adds Exceptions to TerrainModule so that we get better error case feedback (and can report more meaningful errors in turn) * adds a CheckForTerrainUpdate() call to TerrainModule.LoadFromFile() to make terrain changes effective * adds TryGetCurrentScene(LLUUID) to SceneManager so that we can retrieve Scenes not only by name but also by LLUUID cheers, dr scofield
* * Various refactorings.Adam Frisby2008-04-212-18/+36
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* * Formatted ExportSerialiserModule and SvnBackupModuleAdam Frisby2008-04-217-163/+184
| | | | | * Added a form of GZip compression support to object.xml files produced by exportserialiser. Will look towards standard GZip support. File compression seems to be highly worthwhile reducing a 1.5mb sim state to 62kb.
* Update svn properties.Jeff Ames2008-04-211-7/+7
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* * Committing fix for previous build breakage. Sorry!Adam Frisby2008-04-215-44/+21
| | | | | * Committing namespace/usings fixes for ThirdParty directory, missed in previous commit.
* * Optimised using statements and namespace references across entire project ↵Adam Frisby2008-04-21306-1298/+1003
| | | | (this took a while to run).
* * Terrain Module code has been reformatted to comply with guidelines.Adam Frisby2008-04-2136-600/+682
| | | | | * Fixed a variety of code quality issues. (Yes, I've found ReSharper.)
* * Written a improved self-contained version of the XML Object Serialiser for ↵Adam Frisby2008-04-211-1/+47
| | | | | | | | the ExportSerialisationModule. * This now outputs properly indented XML, that is sorted before construction. This produces a file which proper .diffs can be generated from - the end result being smaller more compact revisions when saving to SVN. * Files are a little heavy still however, compression looks like a good method for packing sim-states for transport outside of SVN. Zip seems to be a good candidate and is on the TODO.
* * Added support for periodic autosaves - added to SvnBackupModule. Will ↵Adam Frisby2008-04-212-8/+33
| | | | | | | | cause a SVN revision to be saved every X minutes. (Default = 15) * Added 'Autosave' options to OpenSim.ini.Example * Added 'ImportOnStartup' option to OpenSim.ini.example
* * Extra log line to notify the user console when a new user inventory ↵Justin Clarke Casey2008-04-201-0/+4
| | | | skeleton has been successfully created.
* * Remove user profile from cache when they log out from a region.Justin Clarke Casey2008-04-204-3/+28
| | | | | | | * A much more significant fix is required to clean up the cache when a user moves out of a region, but really better handling of delayed inventory cache updates needs to be written first, and possibly better affinity to cut down agent inventory requests when the move is between two regions hosted on the same server.
* * Tweak inventory login failure message to point to the region owner as ↵Justin Clarke Casey2008-04-202-3/+3
| | | | first point of call rather than the grid owner
* * Change user inventory create from explicit 'create user' command on the ↵Justin Clarke Casey2008-04-202-11/+34
| | | | | | | | console from sync to async * Catch more error conditions and provide more messages when things go wrong
* * Change lazy user inventory creation on first login to synchronous rather ↵Justin Clarke Casey2008-04-202-16/+21
| | | | | | | | than async. * Add more error checking so that we don't proceed if there has been a problem with inventory retrieval
* * On grid mode, if the inventory service is responding but returning an ↵Justin Clarke Casey2008-04-202-22/+6
| | | | | | | | empty response to a whole agent inventory request, then post an inventory login failure message. IMO, this is better than allowing the agent to login with an apparantly blank inventory.
* Removed some script engine noise from consoleTedd Hansen2008-04-204-8/+8
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* Moved script engine os* commands to OSSL_BuilIn_Commands.cs and ↵Tedd Hansen2008-04-204-324/+340
| | | | OSSL_BuilIn_Commands_Interface.cs where they belong.
* * Fixed up event discovery regexes to work with a specific string format m#1012Teravus Ovares2008-04-201-2/+2
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* * Added some more fixes, refactored SVNModule slightly.Adam Frisby2008-04-201-12/+31
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* * Added support for new "svn load-region <region name> [svn revision]" ↵Adam Frisby2008-04-201-0/+44
| | | | command to SVN Backup Module.
* * Updates LSL2CS converterTeravus Ovares2008-04-208-4/+358
| | | | | | | | | * All objects are not touchable by default now * When a script listens for one of the touch events in the state, an object becomes touchable. * All LSL scripts report which events they consume now ** This uses semi-complicated Regex to discover the events, stick them in a dictionary, and then write a method call into each script state's state_entry() event. ** Tedd may figure out a better way to do this in the future. For now, this works for LSL.