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* Remove long obsolete and unused IClientAPI.KillEndDone()Justin Clark-Casey (justincc)2012-06-135-19/+0
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* Add ObjectUpdate as one of the packets that can be screened out when setting ↵Justin Clark-Casey (justincc)2012-06-131-1/+2
| | | | debug packet level
* In the osGetGrid functions, if the [GridInfo] section does not exist then ↵Justin Clark-Casey (justincc)2012-06-131-1/+6
| | | | return "Configuration Error", as already happens if there is no GridInfoURI
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-06-132-100/+349
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| * Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2012-06-131-0/+4
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| | * Add the updated OpenSimDefaults.ini for the prior timer_Interval patch.BlueWall2012-06-121-0/+4
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| * | Committing the Avination implementation of llCastRay. This is a complete rewriteMelanie2012-06-131-100/+345
| |/ | | | | | | wich does it's thing independently of physics. Enjoy!
* | Add "deregister region" by uuid command to grid service to allow manual ↵Justin Clark-Casey (justincc)2012-06-131-0/+45
|/ | | | | | deregistration of simulators. Useful if a simulator has crashed without removing its regions and those regions have been reconfigured differently
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-06-131-1/+6
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| * Add variable timer configureation for the timer_ScriptBlueWall2012-06-121-1/+6
| | | | | | | | Added "timer_Interval" to the OpenSimDefaults.ini, leaving the default value set to 1200, as the previous default setting. The value represents seconds. To change the default, copy the entry to OpenSim.ini and multiply the number of minutes for the interval by 60.
* | Don't include time to transmit response back to requester when assessing ↵Justin Clark-Casey (justincc)2012-06-137-317/+169
|/ | | | | | | | | | slow handling of requests. This is to avoid logging a 'slow' request when the source of delay is the viewer in processing a response. This is not something we can do much about on the server end - it's server-side delay that we're interested in. To ensure consistency, this commit also had to refactor and simplify inbound non-poll network request handling, though there should be no functional change. IOSHttpResponse no longer exposes the Send() method, only classes in OpenSim.Framework.Servers.HttpServer should be doing this. Only the GetTextureHandler was sending its own response. Now it leaves this to BaseHttpServer, like all other core handlers.
* Remove accidental timeout left in during earlier debugging. Has been in ↵Justin Clark-Casey (justincc)2012-06-121-1/+1
| | | | since two commits ago (b099f26)
* OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent ↵Justin Clark-Casey (justincc)2012-06-126-70/+43
| | | | | | | rather than scanning all scene for the presence with the right id Stop checking IsLoggingOut on these listeners, if called with a root agent then we always want to perform these actions. This covers cases where the client is closed due to manual kick, simulator shutdown, etc.
* Set IClientAPI.IsActive = false early on client removal due to ack timeout ↵Justin Clark-Casey (justincc)2012-06-122-35/+38
| | | | | | | | rather than using IsLoggingOut flag. IsActive is more appropriate since unack timeout is not due to voluntary logout. This is in line with operations such as manual kick that do not set the IsLoggingOut flag. It's also slightly better race-wise since it reduces the chance of this operation clashing with another reason for client deactivation (e.g. manual kick).
* If the simulator closes a root agent due to ack timeout, then send the ↵Justin Clark-Casey (justincc)2012-06-121-2/+20
| | | | client a kick message with that reason, in case it is somehow still listening.
* In PresenceDetector.OnConnectionClose(), use the IsChildAgent check already ↵Justin Clark-Casey (justincc)2012-06-124-24/+22
| | | | available on IClientAPI.SceneAgent rather than retrieving it again by scanning all scenes.
* Comment out the scene presence sitting debug log messages for nowJustin Clark-Casey (justincc)2012-06-111-6/+6
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* Set CreateDefaultAvatarEntries = true in Robust.HG.ini.example to match ↵Justin Clark-Casey (justincc)2012-06-111-1/+1
| | | | | | Robust.HG.ini Thanks to Ai Austin for the spot.
* Revert "Bind ~ and ! operators in LSL tighter in order to resolve issues in ↵Justin Clark-Casey (justincc)2012-06-111-3956/+3978
| | | | | | | | LSL where these aren't evaluated propertly." This reverts commit a8a9d13dc07bc9e23ebf439cbea5ece6ae002315. Accidentally committed, this patch might not be the correct approach.
* Add last frame time monitor to MonitorModule now that this value is usefulJustin Clark-Casey (justincc)2012-06-111-0/+8
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-06-113-0/+106
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| * Commitig the Avination implementation of llTeleportAgent andMelanie2012-06-113-0/+106
| | | | | | | | | | | | llTeleportAgentGlobalCoords. These do NOT use PERMISSION_TELEPORT like their SL counterparts because that permission is not yet understood by TPVs based on v1.x.
* | Bind ~ and ! operators in LSL tighter in order to resolve issues in LSL ↵Justin Clark-Casey (justincc)2012-06-091-3978/+3956
|/ | | | | | where these aren't evaluated propertly. Addresses http://opensimulator.org/mantis/view.php?id=3268
* Create avatar entries necessary to stop new v3 avatars being clouds (pants, ↵Justin Clark-Casey (justincc)2012-06-091-1/+1
| | | | | | | shape, etc.) by default in grid mode. This only affects avatars created through the "create user" console command or createuser XMLRPC. This matches the default setting for standalone
* Add documentation to AllowGodFunctions setting in [LL-Functions]Justin Clark-Casey (justincc)2012-06-091-0/+2
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* Fix regression in 5f4f9f0 (Fri Jun 8 2012) which stopped "show stats" and ↵Justin Clark-Casey (justincc)2012-06-081-0/+2
| | | | json stats from working
* Stop sending a DisableSimulator packet in LLClientView.Close(), which is a ↵Justin Clark-Casey (justincc)2012-06-081-4/+0
| | | | | | duplicate for child agents and unnecessary for root agents. Close() already calls Scene.RemoveClient() which sends the right eq or udp DisableSimulator message to child agents.
* Instead of retrieving the known client again in LLUDPServer.RemoveClient(), ↵Justin Clark-Casey (justincc)2012-06-081-21/+10
| | | | | | check the IsLoggingOut flag instead. This is slightly better thread-race wise
* If logging a client out due to ack timeout, do this asynchronously rather ↵Justin Clark-Casey (justincc)2012-06-083-10/+23
| | | | | | | than synchronously on the outgoing packet loop. This is the same async behaviour as normal logouts. This is necessary because the event queue will sleep the thread for 5 seconds on an ack timeout logout as the client isn't around to pick up the final event queue messages.
* Add regression test for client logout due to ack timeout.Justin Clark-Casey (justincc)2012-06-085-108/+105
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* Remove null checks at top of LLUDPServer.ProcessInPacket(). Neither packet ↵Justin Clark-Casey (justincc)2012-06-081-8/+1
| | | | nor client are ever null.
* Store already retrieve IClientAPI in IncomingPacket structure for later use ↵Justin Clark-Casey (justincc)2012-06-082-15/+16
| | | | | | rather than doing another retrieve on dequeue. Instead of checking whether the client still exists by trying to retrieve again from the client manager, this patch gets it back from IncomingPacket and checks the IClientAPI.IsActive state.
* Don't make duplicate call to ScenePresence.Close() separately in ↵Justin Clark-Casey (justincc)2012-06-084-82/+74
| | | | | | | ETM.DoTeleport() if an agent needs closing. This is always done as part of Scene.RemoveClient() Also refactors try/catching in Scene.RemoveClient() to log NREs instead of silently discarding, since these are useful symptoms of problems.
* Go back to calling IncomingCloseAgent() in the "kick user" command for ↵Justin Clark-Casey (justincc)2012-06-082-7/+1
| | | | | | consistency instead of IClientAPI.Close() directly. This no longer double counts child agent removals
* Remove duplicate update of user count in Scene.IncomingCloseAgent()Justin Clark-Casey (justincc)2012-06-083-14/+27
| | | | This is already done in Scene.RemoveClient() which IncomingCloseAgent() always ends up calling.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-06-0859-0/+355
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| * Add collision sounds to the asset setMelanie2012-06-0759-0/+355
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* | Fix bug with "kick user" reducing agent counts by 2 instead of 1.Justin Clark-Casey (justincc)2012-06-083-22/+24
|/ | | | | This is done by making the kick user command call IClientAPI.Close() rather than routing through Scene.IncomingCloseAgent(), which also called IClientAPI.Close() DisableSimulator for child agents is moved from IncomingCloseAgent() to RemoveClient(), this is not a functional change since IncomingCloseAgent() always ends up calling RemoveClient()
* Record the fact that child agents can have asset transactions.Justin Clark-Casey (justincc)2012-06-074-32/+26
| | | | Also change code to grab the agent asset transaction module once.
* Don't send kill object messages to clients when a child agent is closed.Justin Clark-Casey (justincc)2012-06-071-18/+21
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* Mantis 6044 Building master currently fails.Talun2012-06-071-0/+1
| | | | | | Add missing reference to System.Core Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
* Make change to fix Windows buildsBlueWall2012-06-071-1/+1
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* Log warning if we try to remove a UDP client that has already been removed.Justin Clark-Casey (justincc)2012-06-071-0/+6
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* Allow the thread watchdog to accept an alarm method that is invoked if the ↵Justin Clark-Casey (justincc)2012-06-074-25/+96
| | | | | | | timeout is breached. This alarm can then invoke this to log extra information. This is used in LLUDPServer to show which client was being processed when incoming and outgoing udp watchdog alarms are triggered.
* minor: Change log messages on Warp3DImageModule to show they are from this ↵Justin Clark-Casey (justincc)2012-06-061-7/+9
| | | | module
* Rename MapImageModule for Warp3D to Warp3DImageModule to match its class ↵Justin Clark-Casey (justincc)2012-06-061-0/+0
| | | | name and make it easier to distinguish between map image modules.
* Actively dispose of Bitmaps in Warp3D image module and world map module once ↵Justin Clark-Casey (justincc)2012-06-063-215/+248
| | | | | | we've finished with them. This might help with memory leakage issues though I suspect it won't.
* enabling all corners of a sim to be set in one callSignpostMarv2012-06-061-1/+11
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* Ensure closure of bitmap and memory stream with using() statements in ↵Justin Clark-Casey (justincc)2012-06-061-7/+8
| | | | | | WorldViewModule. If this has any effect then it will only be to the map images returned via requests to the /worldview simulator HTTP path (not enabled by default)
* Stop accidentally reading 4 Int16s instead of 2 in SIZE section of Terragen ↵Justin Clark-Casey (justincc)2012-06-051-2/+0
| | | | | | | file when loaded from a stream. Fixes a bug introduced 2 weeks ago in 67ebe80 Thanks to Plugh for pointing this out.