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* More tweaking on the UserAgentServiceConnector: add constructor that does ↵Diva Canto2011-06-102-14/+23
| | | | not do DNS lookup, and use that for friends notification.
* Decreased timeout of HG StatusNotification to 4secs. ↵Diva Canto2011-06-101-1/+1
| | | | http://opensimulator.org/mantis/view.php?id=5516
* 3rd way of reseting the HG Map. This time, don't use the grid service; ↵Diva Canto2011-06-103-79/+71
| | | | instead keep track of which map blocks each client has seen in the region, and reset exactly those when the client closes.
* If the flotsam asset cache console command "fcache clear" is specified on ↵Justin Clark-Casey (justincc)2011-06-111-11/+26
| | | | its own, clear both memory and file caches
* Align CenomeCache.ini.example values with CenomeCache defaults.Justin Clark-Casey (justincc)2011-06-111-7/+8
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* Make it clear that WaitOnInprogressTimeout is currently a dead setting in ↵Justin Clark-Casey (justincc)2011-06-111-0/+1
| | | | FlotsamCache.ini.example
* Make the internal flotsam asset cache defaults match ↵Justin Clark-Casey (justincc)2011-06-112-30/+36
| | | | | | | | | config-include/FlotsamCache.ini.example. Enable the flotsam console commands even if FlotsamCache.ini isn't present. For the most part, defaults are made to match those already in FlotsamCache.ini.example. The one exception is that the 48 hour file timeout from the code is used instead of the 0 hours that was in the example file. This can be tweaked if necessary. Most importantly, the default cache directory is now ./assetcache (as in FlotsamCache.ini.example) rather than ./FlotsamAssetCache (as was the internal code default). Therefore, if you were using flotasm without using the config file, then please rename your cache directory or start using the ini file and change the default there if you want to keep using your existing cache.
* When serializing objects, stop accidentally using the green text colour ↵Justin Clark-Casey (justincc)2011-06-101-1/+1
| | | | | | value for alpha This addresses http://opensimulator.org/mantis/view.php?id=5111
* Added missing "Old Guids=true" to ConnectionStringMakopoppo2011-06-103-4/+4
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* Save the sun's position in OARsOren Hurvitz2011-06-103-2/+11
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2011-06-103-34/+64
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| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2011-06-103-2/+31
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| | * partial update for new mesh asset format - handle both old and new formats ↵dahlia2011-06-101-1/+5
| | | | | | | | | | | | for physics mesh
| * | New method for resetting the map on HG: do it only once upon changing grids, ↵Diva Canto2011-06-102-33/+59
| | | | | | | | | | | | and reset only exactly the map blocks that had regions in them. WARNING: this fetches all the regions from the Grid service, so there is a chance that this is a really bad idea in large grids. Pushing it for testing.
* | | minor: Add some commented out destructor logging messages for potential ↵Justin Clark-Casey (justincc)2011-06-103-0/+17
| |/ |/| | | | | | | | | future use. At the moment, client and scene objects are being garbage collected as expected, at least in simple scenarios.
* | For MySQL, migrate region tables to the MyISAM storage engine rather than InnoDBJustin Clark-Casey (justincc)2011-06-101-0/+16
| | | | | | | | | | | | | | | | Using MyISAM proves vastly faster for persisting scene objects. For instance, a scene object that took 9 seconds to persist before now takes 1. This also improves the experience of loading large OARs. We don't use any of the transactional features of InnoDB. The only thing that may have an impact is that InnoDB does row locking on inserts while MyISAM does table locking. However, field reports say there is no noticeable difference.
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2011-06-102-5/+5
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| * The map breakage is actually at 2048!Diva Canto2011-06-091-3/+3
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| * Change the name of the newest command to "show names" so that it doesn't ↵Diva Canto2011-06-091-2/+2
| | | | | | | | conflict with the existing "show users"
* | minor: add method doc to make it clear that click action is fired when the ↵Justin Clark-Casey (justincc)2011-06-101-1/+10
|/ | | | click action is changed, not when a prim is clicked
* Removing special casing on failures. This may also fix reports of this issue:Diva Canto2011-06-081-2/+4
| | | | 22:07:53 - [USER AGENT CONNECTOR]: remote call to http://hg.osgrid.org:80/ returned an error: Requested method [locate_user] from 127.0.0.1 threw exception: Object reference not set to an instance of an object at OpenSim.Services.HypergridService.UserAgentService.LocateUser (UUID userID) [0x00000] in <filename unknown>:0
* Consistency fix on the last commit.Diva Canto2011-06-081-1/+1
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* Fixed a compilation problem. Also added a lengthy comment on the Map hack, ↵Diva Canto2011-06-082-37/+49
| | | | so that it never goes unnoticed again.
* Reverting the [HG]MapModule to its buggy behavior above 4096. Ppl seem to ↵Diva Canto2011-06-081-5/+15
| | | | | | | | prefer the color blue, and I have given up trying to make things work above 4096. Revert "Improved reuse on the WorldMap/WorldMapModule.cs" This reverts commit d473d9975e70366d0fd16276c9bafd5ec269dcd9.
* Fixed "Unknown User" listed as creator/owner on prims created with the Build ↵Diva Canto2011-06-083-8/+71
| | | | button by foreign visitors. Added command to the UserManagementModule to list all the known bindings between user UUIDs and their names: show user-names.
* Added EventManager.OnPrimsLoaded, an event that modules can hook up onto so ↵Diva Canto2011-06-082-0/+25
| | | | that they know when the scene's objects have been loaded from the DB.
* Deleted wrong debug message.Diva Canto2011-06-081-1/+0
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* Write estate errors on startup to the logOren Hurvitz2011-06-071-2/+2
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* When a plugin fails to load because a DLL is missing, log which DLL it isOren Hurvitz2011-06-071-0/+7
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* Added error message to help understand ↵Diva Canto2011-06-071-0/+5
| | | | http://opensimulator.org/mantis/view.php?id=5527
* This hopefully fixes all issues with online/offline notifications across ↵Diva Canto2011-06-076-16/+99
| | | | grids. http://opensimulator.org/mantis/view.php?id=5528
* This makes the display names work better for foreignersDiva Canto2011-06-071-0/+26
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* Remove scary error messageDiva Canto2011-06-071-6/+0
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* This fixes the crash reported in ↵Diva Canto2011-06-076-33/+32
| | | | http://opensimulator.org/mantis/view.php?id=5529 related to sending IMs to foreign friends who are offline. Hopefully.
* More on the hunt for the slow down on HGFriendsModule. - Don't requests the ↵Diva Canto2011-06-061-48/+71
| | | | online friends on foreign grids. If this works, there's another way of getting that info.
* Moved the Mono Addins declaration of the HGFriendsModule to where the one ↵Diva Canto2011-06-062-1/+1
| | | | for FriendModule is -- CoreModulePlugin.addin.xml (trying to hunt down the slowness reported by Nebadon related to HGFriends)
* This should make offline IMs work again. It should work for incoming foreign ↵Diva Canto2011-06-063-9/+70
| | | | IMs where the local recipient is offline. I can't test any of this, because I don't run an offline IM server.
* Narrow down the exception catching to exactly the exception of interest. ↵Diva Canto2011-06-051-1/+1
| | | | This may decrease the time of processing prims with broken user data.
* Removed unused dependency (that happened to have the wrong path)Diva Canto2011-06-051-1/+0
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* Remove the unmaintained 'CMS' framework, which was really a 'source-control' ↵Justin Clark-Casey (justincc)2011-06-0415-3578/+0
| | | | | | experiment from 2008. This hasn't been touched for about 2 years and I haven't being using it. If this is wrong then please let me know.
* Extend TestGiveInventoryFolder() to test giving back the freshly received folderJustin Clark-Casey (justincc)2011-06-042-2/+21
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* Fix give inventory tests to use different users rather than (accidentally) ↵Justin Clark-Casey (justincc)2011-06-046-182/+226
| | | | the same user. Extend TestGiveInventoryItem() to test giving back the same item.
* insert an InventoryArchiveUtils.FindItemsByPath() to return multiple items ↵Justin Clark-Casey (justincc)2011-06-043-11/+40
| | | | rather than just the first one
* create TestGetInventoryItem()Justin Clark-Casey (justincc)2011-06-043-14/+53
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* extend TestGiveInventoryFolder() to check for the receipt by user 2Justin Clark-Casey (justincc)2011-06-042-2/+25
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* If an llSensor() is in an attachment, make the detection cone face in the ↵Justin Clark-Casey (justincc)2011-06-031-1/+10
| | | | | | | direction of the avatar, not the relative rotation of the attachment towards the avatar. This is effectively a copy/paste from 459323a, which should be refactored sometime. This seems the obvious problem from field reports but I have not tested the fix myself. Feedback welcome.
* minor: add in method print out to new testJustin Clark-Casey (justincc)2011-06-031-0/+3
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* add stub UserInventoryTests.GiveInventoryFolder(). Not yet completeJustin Clark-Casey (justincc)2011-06-032-2/+79
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* Added prefix HG to the name of the landmark item in inventory, as a soft ↵Diva Canto2011-06-032-4/+11
| | | | reminder that the landmark belongs to a place in another grid. People can change the name, but that's their decision.
* HG Landmarks bug fix: pull landmark asset data from user's asset server when ↵Diva Canto2011-06-031-4/+24
| | | | user is traveling.