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* * extend user cache update test to check data backendJustin Clarke Casey2009-04-211-0/+3
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* culling AsteriskVoiceModule and SIPVoiceModule, now that we haveDr Scofield2009-04-213-578/+23
| | | | | | working FreeSwitchVoiceModule and soon will have a fully working VivoxVoiceModule.
* Thank you kindly, MPallari for a patch that:Charles Krinke2009-04-211-2/+31
| | | | | | | | | This patch adds few properties to ScenePresence and thus allows region module or MRM script: 1. Force flying for avatar or, 2. Disable flying from avatar
* Update svn properties.Jeff Ames2009-04-219-2702/+2702
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* * Add the ability to update profiles via the cache, so that cached profiles ↵Justin Clarke Casey2009-04-213-1/+53
| | | | | | | | don't become stale * Add corresponding unit test
* From: Alan Webb <alan_webb@us.ibm.com>Dr Scofield2009-04-211-6/+19
| | | | | | | | | | | | | | | | | | | | | | | Fixes IRC reconnect problem When a session fails to establish, the login attempt eventually times out and the login is retried. This should occur once every 25 seconds (to give the server plenty of time to respond). In fact the interval was typically only 10 seconds, this was being caused by a second reset that was being scheduled when the failed listener thread was terminated. Because the second reset occurred inside the ICC timeout, it eventually gets scheduled after only 10 seconds. In addition to this, the connector was being added to the monitoring twice. This was harmless, but entirely redundant. Both of these problems have been fixed and tested. Each connector now maintains a count of how often it has been reset. The listener thread records this value on entry and checks for a change on exit. If the counts are the same, then the listener is exiting and can potentially reschedule the connection.
* * Implements Extensions to MRM. This allows Region Modules to insert new ↵Adam Frisby2009-04-216-3/+81
| | | | | | | | | | | | classes into OpenSim MRM's. * Example in region module: Scene.GetModuleInterface<IMRMModule>.RegisterExtension<IMyInterface>(this); * In the MRM: //@DEPENDS:MyExtensionModule.dll ... Host.Extensions<IMyInterface>.DoStuff();
* Change a bad use of a type name as a variable. Thanks, Fly-ManMelanie Thielker2009-04-201-4/+4
| | | | | | Fixes Mantis #3497
* Add PlacesQuery packetMelanie Thielker2009-04-206-0/+32
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* * It turns out vehicle Angular Motor direction is always in global space.Teravus Ovares2009-04-201-7/+24
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* It is possible that apacket is recieved before the clint stack is fully ready.Melanie Thielker2009-04-201-0/+2
| | | | | | This causes a nullref we need to catch here.
* Also make GroupsMessaging quit trying to run and reduce it's debugMelanie Thielker2009-04-201-2/+9
| | | | | | spamming somewhat
* Prevent a null ref if a notecard is not foundMelanie Thielker2009-04-201-0/+6
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* Make sure that the groups module is really disabled when it's not configured.Melanie Thielker2009-04-201-2/+7
| | | | | | | Fixes an issue where the presence of any groups section will make XmlRpcGroups think it should hook client events.
* * Prevent a vehicle crashTeravus Ovares2009-04-201-0/+13
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* * Allow passing of material type to physics engineTeravus Ovares2009-04-204-20/+266
| | | | | * Define low friction and medium bounce for Glass
* turn back on fail on error, otherwise we don't end up knowing that weSean Dague2009-04-191-1/+1
| | | | | missed tests.
* Reverting r9224. We don't have scripts in the SL sense (with binary and state).Homer Horwitz2009-04-191-1/+1
| | | | | | Using this identifier prevents "our" scripts from working. Reopens Mantis #3482, I'm afraid.
* Thank you kindly, MPallari, for a patch that:Charles Krinke2009-04-191-1/+9
| | | | | | | | This patch adds new property to ScenePresence: SpeedModifier. With this, one can modify avatars speed from region module or MRM script.
* Fixes Mantis#3489. Thank you kindly, MCortez for a patch that:Charles Krinke2009-04-191-0/+2
| | | | | | | Group profile page is showing an empty dropdown for titles and this patch fixes this.
* turn off failonerror for the text-xml target, which should make pickingSean Dague2009-04-191-1/+1
| | | | | up the fail points easier.
* Accounting for the changes introduced in AssetServerBase in r9143 related to ↵diva2009-04-191-0/+1
| | | | starting the thread manually. Fixes mantis #3490.
* Change invType of scripts from "lsl_text" to "script". Fixes Mantis #3482.Homer Horwitz2009-04-191-1/+1
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* Terrain changes done via osTerrainSetHeight aren't shown immediately to the ↵Homer Horwitz2009-04-193-36/+56
| | | | | | | | | | clients in that region. I decided against sending the terrain on every call to osTerrainSetHeight (which makes it abysmally slow), and added a osTerrainFlush instead, which should be called after all the terrain-changes have been done. Changed some return types to LSL types, too, and removed some end-of-line spaces.
* Moved ITerrainModule and ITerainEffect to ↵Homer Horwitz2009-04-193-5/+16
| | | | OpenSim.Region.Framework.Interfaces and added a TaintTerrain method
* Keep IsColliding updated for the recent changes in ScenePresence so that ↵idb2009-04-191-0/+3
| | | | walk/stand animations will get used instead of just falling
* * Rudimentary angular motor implementation for the LSL Vehicle APITeravus Ovares2009-04-192-8/+84
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* Added a "force_simple_prim_meshing" option to the ODE settings in ↵Dahlia Trimble2009-04-192-25/+28
| | | | | | | OpenSim.ini which will use meshes for collisions with simple prim shapes rather than internal ODE algorithms. This may help with Mantis #2905 and Mantis #3487 for those experimenting with capsule settings. Note that this will increase memory usage and region startup time.
* Thank you kindly, MCortez, for a patch that:Charles Krinke2009-04-194-2/+40
| | | | | | | | | This hooks up the LandManagementModule to handle the DeedParcelToGroup packet. Now people can start testing land assigned to and owned by groups. Also fixes a viewer crash issue when searching for and then joining a group with an agent that is not already being tracked by groups server.
* Bug fix in HG asset posts. Get the inner assets not just from mem cache but ↵diva2009-04-181-18/+24
| | | | from asset service, because the inner ones may not be in mem cache.
* Little bug fix on the Groups module to get over an exception upon login.diva2009-04-181-1/+3
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* Thank you kindly, MCortez, for a patch that:Charles Krinke2009-04-187-1/+2605
| | | | | | | | | | | Added is a patch that adds a rough Groups implementation. This patch allows the creation, adding and maintaining Groups, Roles and Members. Work has begun on a very naive implementation of messaging, and minimal support for notifications {no attachments yet}. Proposals are not yet supported, but are on the to-do list. This implementation is not active by default, and must be configured in OpenSim.ini to become active.
* Allow reading of notecards by asset ID.Melanie Thielker2009-04-181-52/+108
| | | | | | Fixes Manthis #3420
* Thank you kindly, RemedyTomm for a patch that:Charles Krinke2009-04-183-58/+134
| | | | | | | | | | | | Following feedback from 0003440, i've made some changes to the new texture pipeline to optimise performance. The changes are: - Fixed a math issue where a small percentage of images with a certain size (on the packet boundary) would not have their final data delivered. This issue has been present since pre- 0003440 - It was suggested that a discardlevel of -1 and a prioriy of 0 meant to abandon the transfer, this is incorrect and caused some textures to clog. - The texture throttle blocking queue is now only filled in relation to the actual throttle amount.. i.e, on a connection throttled to 300k, only twenty packets will be placed in the queue at a time, on a larger connection it will be much more. This is to balance responsiveness to requests and speed, and to minimise wasted packets. - The engine now keeps track of the number of pending textures, and the stack will not be walked if there's no textures pending, saving CPU. Textures are only considered "pending" when they've already been decoded. - As part of the above, some textures may receive twice as much data per cycle if the number of pending textures is below the cycle threshold, this should prevent loading from slowing down when there are fewer textures in the queue.
* Remove the default plywood texture from the library. Its presence can cause ↵idb2009-04-181-13/+0
| | | | | | | usability problems when selecting textures. The texture is still in assets and can still be applied using the "Default" button or by uuid from scripts. The removal may not shown up until after clearing the cache. Fixes Mantis #3460
* Add some documentation. (note this is *not* a thinly veiled attempt to ↵Dahlia Trimble2009-04-181-1/+3
| | | | increase my commit frequency *wink*)
* Thank you kindly, StrawberryFride, for a patch that:Charles Krinke2009-04-181-5/+10
| | | | | | | | Adds a test to see if the first option on osDynamicTextureData is "AltDelim", then picks up the first character after the whitespace and uses as a delimiter instead of ;. If this string does not appear at the start of the data, the default ; will be used, hence this should not break existing code.
* Thank you dslake for diagnosing and fixing a race condition in ↵diva2009-04-182-132/+146
| | | | OGS1SecureInventoryServer (mantis #3483). The provided patch was slightly modified to narrow the locking scope to smaller portions of the functions. Applied the same locking to HGInventoryService, which suffered from the same race condition.
* Addresses mantis #3485.diva2009-04-181-2/+2
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* Obtain the owner name for the X-SecondLife-Owner-Name header in ↵idb2009-04-181-1/+7
| | | | | | | llHTTPRequest when the owner is offline/not in the region. Fixes Mantis #3454
* * Adds IObject.Shape to MRMAdam Frisby2009-04-184-53/+140
| | | | | | * Implements Sculpty modification support to MRM * Example: IObject.Shape.SculptMap = new UUID("0000-0000-0000....");
* Bug fix for standalone HG login. VerifySession should be local for local users.diva2009-04-182-1/+11
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* Commit agent to DB immediately after creation, for LLSD logins too. ↵diva2009-04-181-0/+6
| | | | Addresses mantis #3471. Requires upgrade of User Server in grid mode for this fix to kick in.
* Thank you M1sha for diagnosing and patching a lock bug affecting region ↵diva2009-04-171-13/+16
| | | | crossings introduced in r9110. Fixes mantis #3456.
* * A few fixes to the Linear MotorTeravus Ovares2009-04-171-15/+21
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* Fixes Mantis # 3469. Thank you kindly, BlueWall, for a patch that:Charles Krinke2009-04-178-1/+128
| | | | | | | This patch adds extended status reporting with the url http://server:port/simstatusx/ [^] . The data is returned in json format as "text/plain" type.
* * Add Implementation of Linear Motor and Linear friction from the LSL ↵Teravus Ovares2009-04-171-9/+73
| | | | Vehicle API in Physics
* add some stub config to OpenSim.ini.example for freeswitch. This needsSean Dague2009-04-171-0/+25
| | | | | | quite a bit of explaining before people can probably figure this out, which will be coming in the wiki.
* add fix for LLSDVoiceAccountResponse to work with freeswitch (from RobSean Dague2009-04-171-0/+10
| | | | | Smart)
* experimental freeswitch code, imported from Rob Smart's treeSean Dague2009-04-173-0/+994
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