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| | * | | BulletSim: fix the trimming of colliders so only the top 25 are returned.Robert Adams2013-01-282-4/+4
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| | * | | BulletSim: update Bullet with profiling disabled. This seems to fix the ↵Robert Adams2013-01-284-0/+0
| | | | | | | | | | | | | | | | | | | | memory leak problem.
| | * | | BulletSim: reorder dependencies for tests and specify path for meshing dll ↵Robert Adams2013-01-271-3/+4
| | | | | | | | | | | | | | | | | | | | since it is placed in the Physics directory
| | * | | BulletSim: fix reference path for BulletSim tests in prebuild.xmlRobert Adams2013-01-271-1/+1
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| | * | | BulletSim: simplify the initialization of some of the parameters.Robert Adams2013-01-272-32/+23
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Disable vertical attraction for vehicles by default (for the moment). Fix bug where vehicle would go crazy when velocity got above a certain speed.
| | * | | BulletSim: reinstate the supression of rotational velocity for vehiclesRobert Adams2013-01-271-1/+1
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| | * | | BulletSim: add framework for BulletSim unit tests. No tests yet.Robert Adams2013-01-274-0/+224
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| | * | | BulletSim: disable center-of-mass computation because it does not work yetRobert Adams2013-01-271-1/+1
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| | * | | BulletSim: fix compile error from last commitRobert Adams2013-01-271-2/+2
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| | * | | BulletSim: parameterize the value for gravity reduction for ground vehicles ↵Robert Adams2013-01-273-11/+18
| | | | | | | | | | | | | | | | | | | | on the ground. Set defaults for vehicle factors to one. Debug logging changes.
| | * | | BulletSim: first attempt at reporting top collidersRobert Adams2013-01-275-11/+43
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| | * | | BulletSim: parameterize several vehicle debugging values: physical linear ↵Robert Adams2013-01-273-9/+57
| | | | | | | | | | | | | | | | | | | | and angular force factors now default to less than 1 (0.2) vehicle friction and restitution now default to low values
| | * | | BulletSim: finish the post step event for physical object actions. Modify ↵Robert Adams2013-01-273-13/+73
| | | | | | | | | | | | | | | | | | | | vehicle to use post step event for logging.
| * | | | minor: remove some mono compile warnings in XEngine.csJustin Clark-Casey (justincc)2013-01-291-2/+0
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* | | | | Merge branch 'avination' into careminsterMelanie2013-01-274-44/+318
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| * | | | Prevent items being destroyed by rename operations. Renaming of a wearable alsoMelanie2013-01-272-7/+9
| | | | | | | | | | | | | | | | | | | | | | | | | sends an asset transaciton but it is empty. So we can't ignore name data when a transaction is present and can't treat every transaction as valid.
| * | | | Reinstate cleaning objects from parcel when avatars sit on them. Instead do itMelanie2013-01-262-2/+2
| | | | | | | | | | | | | | | | | | | | properly for temp-on-rez. Auto-return overrides sitting. Temp does not.
| * | | | Stop temp-on-rez object from being deleted while an avatar sits on themMelanie2013-01-261-1/+1
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| * | | | Merge branch 'teravuswork' into avinationMelanie2013-01-262-7/+277
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| | * | | | * This update is ugly as sin, but it 'fills in the blanks' of your ↵teravus2013-01-261-4/+259
| | | | | | | | | | | | | | | | | | | | | | | | appearance when your inventory items go missing. This repairs appearance from missing wearables immediately on the V1 appearance pipeline, the second login on Firestorm. It only replaces the essential body parts that are missing.. hair, skin, eyes, shape... so if you delete all your wearables, you will rez naked. Anyway, this is still experimental.. I need another day of playing with this to handle all of the situations. One thing that I still need to do is try and get the assets.. and if we can't get the assets for some reason, skip and replace that part of the outfit.
| | * | | | Merge remote-tracking branch 'remotes/origin/avination' into teravusworkteravus2013-01-268-51/+90
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| | * | | | | * Handle a NRE with Baked Textures that may result in a failed appearance. ↵teravus2013-01-221-3/+18
| | | | | | | | | | | | | | | | | | | | | | | | | | | | This may be an issue, or it may be a symptom.
| * | | | | | bug fix: crash when too many collisions on a ode stepUbitUmarov2013-01-261-36/+40
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| * | | | | | Merge branch 'avination' into ubitworkUbitUmarov2013-01-2620-397/+413
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| * | | | | | revert the test, sending again appearance to self inUbitUmarov2013-01-171-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | ValidateAndSendAppearanceAndAgentData()
| * | | | | | *TEST TEST TEST* don't send AvatarAppearance to selfUbitUmarov2013-01-171-1/+1
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* | | | | | | Merge branch 'master' into careminsterMelanie2013-01-272-7/+9
|\ \ \ \ \ \ \ | | |_|_|_|/ / | |/| | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
| * | | | | | Prevent items being destroyed by rename operations. Renaming of a wearable alsoMelanie2013-01-272-6/+8
| | |_|_|/ / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | sends an asset transaciton but it is empty. So we can't ignore name data when a transaction is present and can't treat every transaction as valid. Conflicts: OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
* | | | | | Merge branch 'master' into careminsterMelanie2013-01-264-6/+71
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| * | | | | Fix issue where the "set terrain texture" console command did not tell the ↵Justin Clark-Casey (justincc)2013-01-261-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | viewers that textures had updated (hence they did not display the changes). Addresses http://opensimulator.org/mantis/view.php?id=6513
| * | | | | Add OnScriptMovingStartEvent and OnScriptMovingEndEvent to EventManager so ↵Justin Clark-Casey (justincc)2013-01-262-2/+60
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | that these can be triggered by future code (not yet implemented). Also hooks up moving_start and moving_end script events, eliminating itemID on XEngine EventManager methods since this is completely unused. An adaptation of the patch in http://opensimulator.org/mantis/view.php?id=6515 Thanks Garmin Kawaguichi and Signpost Marv.
| * | | | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2013-01-261-86/+116
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| * | | | | | Mantis 6343: Turn a prim to flexy to OFF don't work llSetPrimParamsTalun2013-01-261-3/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Correction so that scripts can turn Flexi off as well as on.
* | | | | | | Merge branch 'master' into careminsterMelanie2013-01-2610-121/+526
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| * | | | | | * This adds llVolumeDetect functionality to the C# implementation of BulletSim.teravus2013-01-251-86/+116
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| * | | | | minor: Fix full scene part console report to show proper Light* names rather ↵Justin Clark-Casey (justincc)2013-01-261-5/+5
| | | | | | | | | | | | | | | | | | | | | | | | than all wrongly FlexiDrag
| * | | | | minor: Call down to base OpenSimTestCase.SetUp() in NPCModuleTests to ↵Justin Clark-Casey (justincc)2013-01-261-0/+2
| | |_|_|/ | |/| | | | | | | | | | | | | disable any enabled logging from previous tests
| * | | | Disable json tests for now - I see this is failing on jenkins because mono ↵Justin Clark-Casey (justincc)2013-01-252-32/+29
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | 2.4.3 doesn't have Funcs >5 params, though mono 2.6 onwards does. Standardize logging in JsonStoreScriptModule and some minor code formatting.
| * | | | See if getting the registering JsonReadNotecard with MethodInfo works around ↵Justin Clark-Casey (justincc)2013-01-251-2/+5
| | | | | | | | | | | | | | | | | | | | an apparent issue with registering methods with more than 5 parameters on mono 2.4.3
| * | | | Increase logging by enabling during test setup rather than during individual ↵Justin Clark-Casey (justincc)2013-01-251-4/+6
| | | | | | | | | | | | | | | | | | | | tests of for JsonStore
| * | | | Enable logging in new json store tests to find out why they fail on jenkins ↵Justin Clark-Casey (justincc)2013-01-251-4/+4
| | | | | | | | | | | | | | | | | | | | but not locally.
| * | | | Add JsonTestPath() regression testJustin Clark-Casey (justincc)2013-01-251-0/+17
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| * | | | Add regression test for JsonSetValue()Justin Clark-Casey (justincc)2013-01-251-0/+23
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| * | | | minor: remove mono compiler warning in SceneCommandsModuleJustin Clark-Casey (justincc)2013-01-251-1/+1
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| * | | | Add basic JsonGetValue() regression test.Justin Clark-Casey (justincc)2013-01-251-0/+17
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| * | | | Add basic JsonCreateStore() regression testJustin Clark-Casey (justincc)2013-01-254-3/+306
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| * | | | BulletSim: reduce the force of gravity on ground vehicles when theyRobert Adams2013-01-241-0/+11
| | | | | | | | | | | | | | | | | | | | are on the ground. Makes them a little more stable.
* | | | | Merge branch 'master' into careminsterMelanie2013-01-2524-192/+1047
|\ \ \ \ \ | |/ / / / | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
| * | | | BulletSim: reduce the zeroing threshold for rotational velocity.Robert Adams2013-01-241-3/+1
| | | | | | | | | | | | | | | | | | | | | | | | | Sometimes settling of a vehicle from gravity introduces small velocities that need to be kept.
| * | | | BulletSim: disable CCD (continuious collision detection) andRobert Adams2013-01-241-3/+3
| | | | | | | | | | | | | | | | | | | | | | | | | contact processing threshold since the first didn't solve tunneling problems but used resources and the latter caused instabilities.