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linked regions.
* Added check for already occupied region coordinates.
* Optimized Check4096.
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specific applications
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Main reason for upgrade is to revert API change that was introduced in order to support headerless binary LLSD decoding needed for deserialization of the mesh assets, which turned out to be unnecessary as we can transparently decode both kinds.
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the whole Shape processing returns a valid Shape object.
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errors. Please don't use e.Message, devs NEED to see the dumps!
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This reverts commit 21187f459ea2ae590dda4249fa15ebf116d04fe0, reversing
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parcel that the script is in, not all parcels.
Patch from http://opensimulator.org/mantis/view.php?id=2738
Thanks snoopy and fineman.
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Save and reload appears okay for the duck mesh at https://collada.org/owl/download.php?sess=0&parent=126&expand=1&order=name&curview=0&binary=1&id=698/
However, one attempt at trying to load a more complicated scene failed (errors on console, only triangles appearing in mesh viewer).
Not sure if this is really and OAR load problem. Needs more investigation.
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This change requires a prebuild[.sh|.bat] since a System.Xml.Linq reference is added to prebuild.xml
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Signed-off-by: dahlia <dahliaTrimble@gmail.removeme.com>
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This reverts commit 55974df14b6d64c1e1f9e386a3eacce3ba86dc98.
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This reverts commit 19119d7705f8381a3c207d0e64a23243215a12b9.
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This reverts commit 58f75fa19d9aea18283ecdbd44559efb81781c9d.
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This reverts commit 017b83d0a3e3ac6a1c8bc86b9bef1ee47cba059e.
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parcel that the script is in, not all parcels.
Patch from http://opensimulator.org/mantis/view.php?id=2738
Thanks snoopy and fineman.
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Save and reload appears okay for the duck mesh at https://collada.org/owl/download.php?sess=0&parent=126&expand=1&order=name&curview=0&binary=1&id=698/
However, one attempt at trying to load a more complicated scene failed (errors on console, only triangles appearing in mesh viewer).
Not sure if this is really and OAR load problem. Needs more investigation.
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