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* Documentation, headers and all the normal stuffTeravus Ovares2008-08-251-0/+32
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* * Append thread information on to the end of period diagnostics informationJustin Clarke Casey2008-08-251-2/+5
| | | | | | * This is working towards finding out why many more client threads are hanging about on wright plaza than there are actual agents
* * minor: refactor thread report into a method that returns a string rather ↵Justin Clarke Casey2008-08-254-18/+31
| | | | than displays information directly
* * Added Zha to Contributors for OGP patch.Teravus Ovares2008-08-251-0/+1
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* * minor: upgrade version info to post 0.5.9Justin Clarke Casey2008-08-251-1/+1
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* * minor: Comment out the remaining unhandled packet messages in ↵Justin Clarke Casey2008-08-251-12/+10
| | | | | | | | LLClientView, except for unidentified packets * These make it more difficult to read the logs, and I don't think they help all that much
* * minor: some logging conformance, code documentingJustin Clarke Casey2008-08-251-5/+21
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* Mantis#2045. Thank you kindly, Tyre for a patch that:Charles Krinke2008-08-252-423/+530
| | | | | | | | | | | This patch adds even more LSL compatibility to llSetPos() As stated in the wiki http://wiki.secondlife.com/wiki/LlSetPos, [^] movement should also be capped to 10m per call for unattached root prims. Beside this issue the attached patch adds (hopefully) all known LSL script delays (as ScriptSleep(), but still commented out) to LSL_BuiltIn_Commands.cs and LSL_Api.cs and a lot of format cleanup.
* * zap compilation warningsJustin Clarke Casey2008-08-254-27/+27
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* * Deal with a WebException thrown if a grid server cannot be contacted for ↵Justin Clarke Casey2008-08-253-7/+26
| | | | region information
* Add the same delay factor in the XEngine section for the XEngineMelanie Thielker2008-08-252-2/+20
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* Add ScriptDelayFactor under LL-Functions in OpenSim.ini. DefaultedMelanie Thielker2008-08-252-7/+25
| | | | | | | | at 1.0, it allows delays to function as coded. Smaller values will reduce, larger values will increase the delays. A value of 0 is permitted and results in on delay being applied.
* Update svn properties.Jeff Ames2008-08-254-987/+987
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* Fix osAvatarPlayAnimation to actually do what it says on the boxMelanie Thielker2008-08-251-1/+1
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* Mantis #2044Melanie Thielker2008-08-252-21/+187
| | | | | | | | | Thank you, salahzar, for a patch that corrects the behavior of PRIM_TYPE in llGetPrimitiveParams() and improves LSL conformance in llGetNumberOfSides();
* * Fix to OGP Region to Region teleports. Yay.Teravus Ovares2008-08-251-2/+2
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* * This commit incorporates the heart of the OpenGridProtocol patch that is ↵Teravus Ovares2008-08-2521-38/+1310
| | | | | | | | currently on Forge in a nice, friendly modular format. * There are a lot of changes and this is quite experimental. It's off by default, but you can turn it on by examining the bottom of the opensim.ini.example for the proper OpenSim.ini settings. Remember, you still need an agent domain.. * Furthermore, it isn't quite right when it comes to teleporting to remote regions (place_avatar)
* Mantis#2043. Thank you kindly, Ralphos for a patch that addresses:Charles Krinke2008-08-241-0/+174
| | | | | | | | | | | The version of llSetLinkPrimitiveParams in LSL_BuiltIn_Commands.cs has not been kept in sync with the additional functionality made recently to the llSetLinkPrimitiveParams implementation in LSL_Api.cs which includes support for setting glow, full bright and other privative parameters. A patch to LSL_BuiltIn_Commands.cs is provided the incorperates this functionality (duplicated).
* Mantis#2027. Thank you kindly, HomerHorwitz for a patch that addresses:Charles Krinke2008-08-241-1/+1
| | | | | | | | Analysis shows that the XMLRPC-request contains an empty string (<string />) for the custom_type parameter, which is deserialized wrongly to a null-value, thus leading to the exception above. The attached patch (against r5967) fixes the symptom and uses "" for customType in that case.
* Completing the item sale series, this one implements sell contents.Melanie Thielker2008-08-242-0/+18
| | | | | | All item sale modes are now complete.
* Mantis#2041. Thank you kindly, HomerHorwitz for a patch that:Charles Krinke2008-08-241-21/+22
| | | | | | The attached patch fixes that your home-location icon is displayed on the region you logged in, not on your home-region.
* Mantis #2028Melanie Thielker2008-08-241-2/+104
| | | | | | | Thank you, salahzar, for a patch that implements llGetNumberOfSides() for the DotNetEngine.
* Selling a copy of a prim (prim vendor) now works.Melanie Thielker2008-08-241-7/+58
| | | | | | Sack of bolts to go with the nuts?
* Selling an object in-place (as original) now works. Builders canMelanie Thielker2008-08-244-2/+61
| | | | | | now ply their trade. Is that nuts?
* Plumb the data path for all those eye candy values. Saves textureMelanie Thielker2008-08-243-56/+148
| | | | | | | | animation, target omega, looped sound, script access pin, allowed drop state and sale data. Loads it, too. Not all tested. Code: No Nuts. Data: Cannot Guarantee Nut Free.
* Add the fields for the eye candy and sale featires to the prims table.Melanie Thielker2008-08-241-0/+27
| | | | | | | No user functionality yet. Run prebuild. Contains a Migration. May contain nuts.
* more progress on new meshing routinesDahlia Trimble2008-08-241-26/+189
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* Implements 80% of object buy (prim vendor). You can't buy the object yet,Melanie Thielker2008-08-247-5/+125
| | | | | | | and the for sale setting doesn't survive a sim restart, but this is most of the plumbing.
* Mantis#2036. Thank you kindly, HomerHorwitz for a patch that:Charles Krinke2008-08-231-3/+15
| | | | | | Not enough logging. Added IP endpoing of request to the log messages on lookup-failure
* Mantis#2036. Thank you kindly, HomerHorwitz for a patch that:Charles Krinke2008-08-231-4/+10
| | | | | | This patch adds some more informative logging if the region isn't found.
* Mantis#2032. Thank you kindly, Tyre for a patch that:Charles Krinke2008-08-232-0/+9
| | | | | | | This small patch provides the required changes to populate the columns agentIP and agentPort in table "agents" Tested with mysql (but should work for all supported db engines)
* Change to no longer check funds on temp texture uploads.Melanie Thielker2008-08-231-2/+3
| | | | | | This fixes the "no funds" message on rebake.
* Thank you, salahzar, for a patch that adds llGetNumberOfSides and willMelanie Thielker2008-08-232-3/+106
| | | | | | | | | also enable LSLconformance on some texture functions as well. Applied the part of the patch in Shared/. The part for Common/ needs to be reworked to remove the reference into Shared/
* more work on new meshing routines...Dahlia Trimble2008-08-231-5/+77
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* some initial work on new prim meshing routines (incomplete)Dahlia Trimble2008-08-231-0/+176
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* Some complex re-ordering to make prebuild do what needed to be done.Melanie Thielker2008-08-2313-9/+49
| | | | | | | | | It is now possible to use module interfaces without referencing Scene. Place those interfaces in OpenSim/Region/Interfaces. They may not use any refs from OpenSim.Region.Environment as parameters. This resolves a circular library ref introduced in r5949
* Set svn:eol-styleJeff Ames2008-08-230-0/+0
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* Patch #9171Melanie Thielker2008-08-235-6/+80
| | | | | | | Disallow bulk uploads if money module is present and upload cost is set and the user hasn't got sufficient funds.
* * Homer's amazing terrain MapTileRenderer. Thanks Homer!Teravus Ovares2008-08-227-182/+707
| | | | | | | | | | | | | * By default, texture rendering is on. This may be affected by using secure assets since your region hasn't registered with the gridserver before it asks for texture assets. It might also be affected by a slow asset server, so consider this release experimental. * Defined interface IMapTileTerrainRenderer. * Extracted "old" shaded maptile terrain rendering into ShadedMapTileRenderer; streamlined it a bit and added "highlight" rendering to its "shadow" rendering. * Added "new" terrain-texture based maptile terrain rendering (TexturedMapTileRenderer); made TerrainUtil.InterpolatedNoise public * Adapted MapImageModule to allow switching between those two by configuration * Added configuration option to OpenSim.ini.example
* * Allow an exception generated in ProcessOutPacket to travel up the stackJustin Clarke Casey2008-08-221-27/+16
| | | | | | * It is dealt with correctly further up, at which point the user is also notified and the failure recorded as a statistic
* bug fixes:Dr Scofield2008-08-223-37/+34
| | | | | | | | - GridInfoServices was not paying attention to location of ini file - typo in RemoteAdminPlugin
* - fixes a bug in RemoteAdminPlugin where CreateRegion would not payDr Scofield2008-08-222-15/+30
| | | | | | | | | attention to regionload_regionsdir from OpenSim.ini - fixes a type on RegionLoaderFileSystem
* Cleaned up some warningsDahlia Trimble2008-08-221-2/+2
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* Commented out the float array "normals" in the Mesh object and all ↵Dahlia Trimble2008-08-223-56/+56
| | | | references to save memory as it was unused
* Mantis#904. Thank you kindly, Jonc for a patch that solves:Charles Krinke2008-08-211-3/+9
| | | | | | LocalLoginService does not send the last position coords in the login response. This patch fixes the issue.
* Mantis#1990. Thank you kindly, Nlin and M.Igarashi for a patch that:Charles Krinke2008-08-211-0/+6
| | | | | | | This patch improves LSL conformance by inserting a 0.2 second delay into llSetPos/llSetRot, as the function specification states. Thanks to M. Igarashi for the patch.
* - corrects statement about {asset,user,inventory} source configurationDr Scofield2008-08-213-9/+34
| | | | | | | | | | | | | as those all work with MySQL (and are in fact required it seems); adds examples as well - adds region_file_template functionality for the create_region XmlRpc call of RemoteAdminPlugin - cleans up and fixes typo in UserProfileData
* fixing Rest/Inventory stuff again. changes somehow got lost locally.Dr Scofield2008-08-205-20/+11
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* oops. forgot.Dr Scofield2008-08-202-0/+289
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* From: Alan Webb <alan_webb@us.ibm.com>Dr Scofield2008-08-206-895/+1573
| | | | | | cleanups of the REST inventory code.