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opensim-SC_OLD
master
My fork of OpenSim for IG and MG, called SledjChisl.
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When an NPC appearance is loaded, rez the attachments too
Justin Clark-Casey (justincc)
2011-08-09
1
-0
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+1
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When an NPC is created, stop telling neighbouring regions to expect a child a...
Justin Clark-Casey (justincc)
2011-08-09
11
-30
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+32
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Add osOwnerSaveAppearance() to help with setting up NPC appearances. Not yet...
Justin Clark-Casey (justincc)
2011-08-09
5
-10
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+157
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2011-08-09
1
-1
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+1
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Merge branch 'master' of ssh://snoopy@opensimulator.org/var/git/opensim
Snoopy Pfeffer
2011-08-09
1
-93
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+74
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Let's see if I am really a core developer, now. ;)
Snoopy Pfeffer
2011-08-09
1
-1
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+1
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Implement first draft functions for saving and loading NPC appearance from st...
Justin Clark-Casey (justincc)
2011-08-09
12
-46
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+253
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factor out common notecard caching code from 3 methods.
Justin Clark-Casey (justincc)
2011-08-09
1
-93
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+74
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refactor: split out generic parts of osMakeNotecard() into a separate. Add m...
Justin Clark-Casey (justincc)
2011-08-08
1
-58
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+99
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get rid of bogus log message
Justin Clark-Casey (justincc)
2011-08-06
1
-7
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+0
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remove some obsolete tests that are now done elsewhere
Justin Clark-Casey (justincc)
2011-08-06
1
-53
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+53
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Add a test to check that ScenePresence and circuit go away when a root agent ...
Justin Clark-Casey (justincc)
2011-08-06
1
-10
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+17
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refactor: Change SceneHelpers.AddClient() to AddScenePresence().
Justin Clark-Casey (justincc)
2011-08-06
9
-44
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+54
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rip out sog generation methods in ScenePresenceAgentTests and use SceneHelper...
Justin Clark-Casey (justincc)
2011-08-06
2
-38
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+8
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prevent "create region" console command from being able to create a region wi...
Justin Clark-Casey (justincc)
2011-08-06
1
-1
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+15
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Do proper locking of m_localScenes list in SceneManager
Justin Clark-Casey (justincc)
2011-08-06
2
-97
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+143
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rename TestHelper => TestHelpers for consistency
Justin Clark-Casey (justincc)
2011-08-06
33
-141
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+141
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rename test SceneSetupHelpers -> SceneHelpers for consistency
Justin Clark-Casey (justincc)
2011-08-06
30
-133
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+133
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extend phantom flag regression test to toggle back off
Justin Clark-Casey (justincc)
2011-08-06
2
-0
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+7
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refactor: Fold most SOP.ScriptSet* methods back into script code. Simplify.
Justin Clark-Casey (justincc)
2011-08-06
3
-47
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+9
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Add regression test for setting phantom status on a scene object. This is no...
Justin Clark-Casey (justincc)
2011-08-05
3
-13
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+78
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Get "show region" command in GridService to show grid co-ordinates rather tha...
Justin Clark-Casey (justincc)
2011-08-05
1
-2
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+3
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refactor: remove a sliver of unnecessary code
Justin Clark-Casey (justincc)
2011-08-05
1
-4
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+1
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Instead of moving the file to its final place when FlotsamCache writes to dis...
Justin Clark-Casey (justincc)
2011-08-05
1
-2
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+7
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BulletSim: add runtime setting of physics parameters. Update default values.
Robert Adams
2011-08-18
10
-28
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+613
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BulletSim: fix problem with not convex hulling large objects by creating unit...
Mic Bowman
2011-08-05
1
-3
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+5
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Merge branch 'master' into bulletsim
Mic Bowman
2011-08-05
80
-1952
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+2027
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remove the largely unused copy/pasted HandleAgentRequestSit() method
Justin Clark-Casey (justincc)
2011-08-05
1
-40
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+11
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if an NPC target is set to a ground location, then automatically land them wh...
Justin Clark-Casey (justincc)
2011-08-04
2
-6
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+16
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if an NPC move to target is above the terrain then make it fly to destination
Justin Clark-Casey (justincc)
2011-08-04
2
-10
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+26
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minor: remove some mono compiler warnings
Justin Clark-Casey (justincc)
2011-08-04
2
-4
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+4
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if a move to target is set underground, constrain it to the terrain height
Justin Clark-Casey (justincc)
2011-08-04
1
-1
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+3
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move bAllowUpdateMoveToPosition switch outside of HandleMoveToTargetUpdate()
Justin Clark-Casey (justincc)
2011-08-04
2
-9
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+6
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only call move target code in SP.HandleAgentUpdate() if we're actually in the...
Justin Clark-Casey (justincc)
2011-08-04
1
-9
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+12
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move reset code out of HandleMoveToTargetUpdate() so that we only call it whe...
Justin Clark-Casey (justincc)
2011-08-04
2
-17
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+13
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Make SIGNIFICANT_MOVEMENT SP constant a top-level property so that other clas...
Justin Clark-Casey (justincc)
2011-08-04
2
-6
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+8
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When the NPC reaches within the SIGNIFICANT_CLIENT_MOVEMENT distance of the t...
Justin Clark-Casey (justincc)
2011-08-04
3
-3
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+7
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extend npc move test to check a second movement
Justin Clark-Casey (justincc)
2011-08-04
2
-3
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+22
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eliminate pre-existing unused SP.StopMovement()
Justin Clark-Casey (justincc)
2011-08-04
1
-8
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+1
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Rename HandleMoveToPositionUpdate() to HandleMoveToTargetUpdate() for consist...
Justin Clark-Casey (justincc)
2011-08-04
2
-7
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+7
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eliminate a reset position flag by using functionally equivalent DCFlagKeyPre...
Justin Clark-Casey (justincc)
2011-08-04
1
-3
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+4
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Stop calling the SP.ResetMoveToTarget() code if a target is not actually set
Justin Clark-Casey (justincc)
2011-08-03
1
-6
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+16
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remove move to duck walk compensation - no longer required.
Justin Clark-Casey (justincc)
2011-08-03
2
-13
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+17
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rename NPC.Autopilot to NPC.MoveToTarget internally. Add method doc to INPCM...
Justin Clark-Casey (justincc)
2011-08-03
4
-4
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+34
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extend move test to check avatar is moving in the right direction after setti...
Justin Clark-Casey (justincc)
2011-08-03
1
-0
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+13
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extend move test to check one beat of the simulator without actually asking t...
Justin Clark-Casey (justincc)
2011-08-03
2
-5
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+15
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Add passing but incomplete NPC move regression test
Justin Clark-Casey (justincc)
2011-08-03
1
-47
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+25
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stop avatar service being set up in NPC TestCreate() - it's no longer used
Justin Clark-Casey (justincc)
2011-08-03
1
-6
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+48
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refactor: rename the move to position methods to move to target to be consist...
Justin Clark-Casey (justincc)
2011-08-03
4
-40
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+16
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get rid of vestigal move to parameters
Justin Clark-Casey (justincc)
2011-08-03
10
-41
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+28
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