Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Ported the Simian avatar animation system to OpenSim. Landing is currently ↵ | John Hurliman | 2009-10-29 | 1 | -36/+203 |
| | | | | not working | ||||
* | Fixing NullReferenceException regression in the previous commit | John Hurliman | 2009-10-29 | 1 | -1/+1 |
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* | * Log progress messages when loading OAR files with a lot of assets | John Hurliman | 2009-10-29 | 7 | -81/+108 |
| | | | | | * Change the PhysicsCollision callback for objects to send full contact point information. This will be used to calculate the collision plane for avatars * Send the physics engine velocity in terse updates, not the current force being applied to the avatar. This should fix several issues including crouching through the floor and walking through walls | ||||
* | Small performance tweaks to code called by the heartbeat loop | John Hurliman | 2009-10-28 | 4 | -117/+53 |
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* | Always send a time dilation of 1.0 while we debug rubberbanding issues | John Hurliman | 2009-10-28 | 4 | -107/+6 |
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* | Limit physics time dilation to 1.0 | John Hurliman | 2009-10-28 | 2 | -2/+2 |
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* | * Standalone logins will now go through the sequence of "requested region, ↵ | John Hurliman | 2009-10-28 | 6 | -32/+40 |
| | | | | | | | default region, any region" before giving up * Hip offset should have been added not subtracted (it's a negative offset). This puts avatar feet closer to the ground * Improved duplicate checking for terse updates. This should reduce bandwidth and walking through walls | ||||
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | John Hurliman | 2009-10-28 | 1 | -0/+56 |
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| * | Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensim | Melanie | 2009-10-28 | 1 | -3/+3 |
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| * | | Adding changes to previous patch to make it fit into core better | Melanie | 2009-10-28 | 1 | -19/+17 |
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| * | | patch kill by UUID | Fredo Chaplin | 2009-10-28 | 1 | -0/+58 |
| | | | | | | | | | | | | Signed-off-by: Melanie <melanie@t-data.com> | ||||
* | | | * Reduce the velocity tolerance on sending terse updates to avoid slowly ↵ | John Hurliman | 2009-10-28 | 4 | -5/+15 |
| |/ |/| | | | | | | | | | drifting prims/avatars * Added contacts_per_collision to the ODE config section. This allows you to reduce the maximum number of contact points ODE will generate per collision and reduce the size of the array that stores contact structures | ||||
* | | Fixed a bad check on velocity in the ODE near() callback (it was only ↵ | John Hurliman | 2009-10-28 | 1 | -3/+3 |
|/ | | | | checking for velocity in certain directions, and was calling the get_Velocity() function three times) | ||||
* | Track timestamps when terse updates were last sent for a prim or avatar to ↵ | John Hurliman | 2009-10-28 | 2 | -2/+10 |
| | | | | avoid floating away forever until a key is pressed (deviates from SL behavior in a hopefully good way) | ||||
* | Marking ImprovedTerseObjectUpdate packets for avatars as unthrottled to test | John Hurliman | 2009-10-28 | 1 | -1/+1 |
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* | Switching sculpty from CSJ2K back to OpenJPEG for now until more kinks are ↵ | John Hurliman | 2009-10-28 | 1 | -2/+6 |
| | | | | ironed out | ||||
* | Print the exception message when CSJ2K decoding fails for sculpty textures | John Hurliman | 2009-10-28 | 1 | -3/+3 |
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* | Modified visibilities of properties and methods. This is so that SL client ↵ | Mikko Pallari | 2009-10-28 | 2 | -12/+12 |
| | | | | based clients can use UDP server that is inherited from LLUDPServer. | ||||
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | John Hurliman | 2009-10-28 | 2 | -5/+7 |
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| * | Changed True to true in OpenSim.ini.example. | Diva Canto | 2009-10-27 | 1 | -1/+1 |
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| * | Make map search work also for hyperlinked regions. | Diva Canto | 2009-10-27 | 1 | -4/+6 |
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* | | Updating the OpenJPEG libraries to the versions from libomv 0.8.0 | John Hurliman | 2009-10-28 | 5 | -3/+3 |
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* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | John Hurliman | 2009-10-27 | 24 | -1603/+0 |
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| * | Remove the SECS loader | Melanie | 2009-10-27 | 6 | -544/+0 |
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| * | Remove the rest of SECS. It was never used, except by an experimental version | Melanie | 2009-10-27 | 18 | -1059/+0 |
| | | | | | | | | of the DotNetEngine that was never runnable. | ||||
* | | Move the calculation of time dilation from the scene to the physics engine. ↵ | John Hurliman | 2009-10-27 | 4 | -17/+21 |
|/ | | | | The scene is still the one reporting dilation so this does not break the API or remove flexibility, but it gets the calculation happening in the right place for the normal OpenSim usage. The actual calculation of physics time dilation probably needs tweaking | ||||
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | John Hurliman | 2009-10-27 | 1 | -1/+1 |
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| * | Bump required Mono version in README up to 2.4.2 | Justin Clark-Casey (justincc) | 2009-10-27 | 1 | -1/+1 |
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* | | Experimental test to rate limit the incoming packet handler and try to ↵ | John Hurliman | 2009-10-27 | 2 | -0/+29 |
|/ | | | | always leave a worker thread available for other tasks | ||||
* | Updating prebuild.xml to reflect the removal of DotNetEngine | John Hurliman | 2009-10-27 | 1 | -285/+0 |
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* | Removed the DotNetEngine scripting engine. You will need to create a fresh ↵ | John Hurliman | 2009-10-27 | 37 | -5907/+1 |
| | | | | checkout or clean out all *DotNet*.dll assemblies from the bin/ directory to run OpenSim moving forward | ||||
* | Lowering the position tolerance of terse updates for ScenePresences to ↵ | John Hurliman | 2009-10-27 | 1 | -1/+1 |
| | | | | mitigate some of the rubberbanding issues while we are sending incorrect time dilation values | ||||
* | Making the defaults for interest management variables match whether you have ↵ | John Hurliman | 2009-10-27 | 1 | -3/+3 |
| | | | | the [InterestManagement] section in your config or not | ||||
* | Forgot a line in the previous commit | John Hurliman | 2009-10-27 | 1 | -0/+2 |
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* | Finally hunted down the Parallel deadlock. Packets were being handled ↵ | John Hurliman | 2009-10-27 | 2 | -7/+10 |
| | | | | asynchronously (filling up the threadpool with handlers), which would turn around and try to do parallel operations on the starved threadpool. The solution for now is to disable Parallel.cs operations until we can gracefully handle parallel operations with a potentially starved threadpool | ||||
* | * Tweak to region module loading to check for a matching constructor first ↵ | John Hurliman | 2009-10-27 | 5 | -23/+29 |
| | | | | | | | instead of throwing and catching exceptions * Commenting out the MySQL startup sequence that cleans out dropped attachments under the advice that it is no longer relevant. If anything, it could be brought back as a database cleanup console command * Updated to the latest libomv 0.8.0-pre. UUID.TryParse() will no longer throw and catch exceptions for most failed UUID parses | ||||
* | * Converts ClientManager.ForEach() (and as a result, Scene.ForEachClient()) ↵ | John Hurliman | 2009-10-27 | 4 | -8/+12 |
| | | | | | | to use a non-blocking parallel method when operating in async mode * Minor code readability cleanup | ||||
* | Adding missing CSJ2K reference to OpenSim.Region.Physics.Meshing | John Hurliman | 2009-10-26 | 1 | -0/+1 |
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* | * Switched from OpenJPEG to CSJ2K in Meshmerizer | John Hurliman | 2009-10-26 | 1 | -3/+1 |
| | | | | * Tested the previous patch and found no regressions | ||||
* | Experimental change of PhysicsVector to Vector3. Untested | John Hurliman | 2009-10-26 | 32 | -878/+866 |
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* | * Double the priority on avatar bake texture requests to get avatars rezzing ↵ | John Hurliman | 2009-10-26 | 3 | -62/+69 |
| | | | | | | in faster than the surrounding scene * Adds duplicate tracking for SceneObjectParts and ScenePresences to avoid sending out duplicate ImprovedTerseObjectUpdate packets | ||||
* | Removing the ClientManager reference from IScene and hiding it entirely ↵ | John Hurliman | 2009-10-26 | 5 | -21/+30 |
| | | | | inside Scene as an implementation detail. This will reduce programming error and make it easier to refactor the avatar vs client vs presence mess later on | ||||
* | * Switched all operations on the list of clients that could be either sync ↵ | John Hurliman | 2009-10-26 | 7 | -28/+44 |
| | | | | | | | | or async to use Scene.ForEachClient() instead of referencing ClientManager directly * Added a new [Startup] config option called use_async_when_possible to signal how to run operations that could be either sync or async * Changed Scene.ForEachClient to respect use_async_when_possible * Fixing a potential deadlock in Parallel.ForEach by locking on a temporary object instead of the enumerator (which may be shared across multiple invocations on ForEach). Thank you diva | ||||
* | Added calls to GC.AddMemoryPressure() when unmanaged memory is allocated for ↵ | John Hurliman | 2009-10-26 | 2 | -0/+11 |
| | | | | ODE (helps the GC make better scheduling choices), and a call to GC.Collect() right before logins are enabled for a region. Although this doesn't change actual memory usage, it improves the reported usage from OpenSim and the operating system | ||||
* | No need to create dupe TriMeshData for ODE. A previous patch created a ↵ | Dan Lake | 2009-10-26 | 1 | -6/+14 |
| | | | | dictionary to store unique meshes in Meshmerizer based on creation params. This patch contains a dictionary to map each of those unique meshes to its ODE TriMeshData. This eliminated hundreds of megabytes of memory consumption in the unmanaged heap when there are lots of the same prim (roof tiles, bricks, siding, decks, chairs, etc). The objects do not need to be physical to benefit from this patch. | ||||
* | ParcelObjectOwnersReplyPacket has null DataBlock when a client requests a ↵ | Dan Lake | 2009-10-26 | 1 | -0/+4 |
| | | | | list of their prims in the region and none exist. Instead of leaving pack.Data null, this patch sets a new DataBlock[0]; | ||||
* | Do case-insensitive comparisons on region names in LLStandaloneLoginModule | John Hurliman | 2009-10-26 | 2 | -3/+3 |
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* | * Changed the watchdog timer to improve the speed of UpdateThread(), only ↵ | John Hurliman | 2009-10-26 | 3 | -32/+38 |
| | | | | | | track threads once the first call to UpdateThread() has been made, and allow re-tracking of threads that timed out but revived later * Added a commented out call to Watchdog.UpdateThread() in OdeScene. If it turns out that loading a large OAR file or some other operation is timing out the heartbeat thread, we'll need to uncomment it | ||||
* | Changed UseCircuitCode handling to be synchronous or asynchronous depending ↵ | John Hurliman | 2009-10-26 | 1 | -10/+21 |
| | | | | on the async_packet_handling config option, and added a debug log message when a UseCircuitCode packet is handled | ||||
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | John Hurliman | 2009-10-26 | 1 | -2/+43 |
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