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to unified requests queue directly. Retries get into that every 100ms. 3 working threads as before plus another that only does retries timming.
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prim related only. This does fix the wrong viewer side move of a avatar in prim edition mode (anv mantis 854), with no apparent side effects .. may need more testing
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sensor.
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problem if any...
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nonexistent URL for http-in
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when needed rather than once per second. That is just too slow!
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for some results.
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ids and skip them.
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rotation ( SendTerseUpdateToAllClients() in place of SendAvatarDataToAllAgents() )
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SOG.AbsolutePosition changing 'linked' avatars positions ( reason in code coment )
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client rotation of avatars 'linked' to child parts. (put back some 'cosmetics' from previus commit). Still let lsl api use physics engine ideia of part Physical state on this where it should be SOP ideia, so is that is clear that sync with engine is SOP responsability.
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form
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