Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Added checks to the last commit to make sure the xml files exist before it ↵ | MW | 2007-08-08 | 2 | -2/+8 |
| | | | | tries to load them. | ||||
* | The startup set of assets in the local asset server can now be set from a ↵ | MW | 2007-08-08 | 6 | -6/+99 |
| | | | | | | | xml file (OpenSimAssetSet.xml). (remember to make changes to the set, you will also need to delete the old asset .yap file, so that it is recreated). Also the set of items in the OpenSim inventory Library can also now be set from a xml file (OpenSimLibrary.xml). | ||||
* | * upgraded Tedd to 'developer' | lbsa71 | 2007-08-08 | 1 | -1/+1 |
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* | updated to latest version | Sean Dague | 2007-08-08 | 1 | -3/+2 |
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* | Commit works? | Tedd Hansen | 2007-08-08 | 1 | -0/+1 |
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* | update prebuild to work with new script stuff | Sean Dague | 2007-08-08 | 1 | -7/+10 |
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* | * Prebuild vs2005 target will now skip project with name ↵ | lbsa71 | 2007-08-08 | 2 | -0/+6 |
| | | | | "OpenSim.DataStore.MonoSqlite" | ||||
* | Removed System.Windows.Form reference from DotNetEngine.Compiler.LSL , it ↵ | MW | 2007-08-08 | 2 | -2/+1 |
| | | | | didn't seem to be needed anyway. | ||||
* | Rotated the terrain textures that are created for world map by 90 degree as ↵ | MW | 2007-08-08 | 1 | -1/+1 |
| | | | | somehow they had got out of sync with the terrain. | ||||
* | Added ScriptEngine to solution (prebuild.xml) | Tedd Hansen | 2007-08-08 | 4 | -3352/+65 |
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* | Added ScriptEngine.DotNetEngine | Tedd Hansen | 2007-08-08 | 29 | -0/+8188 |
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* | * Got SimpleApp working again | lbsa71 | 2007-08-08 | 2 | -42/+53 |
| | | | | | * Minor shape koncept experiments | ||||
* | CAPS should now be working in standalone mode. Texture uploads will work ↵ | Brian McBee | 2007-08-08 | 2 | -10/+26 |
| | | | | even after you cross a region boundary. | ||||
* | Whoops! left this out. second part of r1541 | Brian McBee | 2007-08-08 | 1 | -3/+4 |
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* | OGS1GridServices.cs | Brian McBee | 2007-08-08 | 1 | -0/+8 |
| | | | | | Sims should crash less in gridmode just because their neighboring regions aren't available. | ||||
* | Grid/GridServer/GridManager.cs | Brian McBee | 2007-08-08 | 1 | -9/+16 |
| | | | | | Fixed GridManager.cs so that it properly updates the database if you change some parameters in your region (X and Y, region name, etc). It still keys on the region uuid. | ||||
* | starting to push some of the actual sql commands to get this to disk. | Sean Dague | 2007-08-07 | 1 | -5/+52 |
| | | | | | | Not working yet. | ||||
* | Some more work on new Sceneobject. | MW | 2007-08-07 | 3 | -22/+91 |
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* | * koncept bugfix | lbsa71 | 2007-08-07 | 2 | -0/+24 |
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* | a couple of changes in the new Sceneobject classes, just committing so ↵ | MW | 2007-08-07 | 4 | -12/+27 |
| | | | | things are kept in sync. | ||||
* | * Removed duplicated Script residue | lbsa71 | 2007-08-07 | 3 | -98/+0 |
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* | actually transfer some data to the row definition. Going to hook | Sean Dague | 2007-08-07 | 1 | -3/+21 |
| | | | | | | | this up to the sim in my env now to make sure we're getting data flow in a reasonable way at this point. | ||||
* | actually get sqlite stuff to compile. This isn't connected to the | Sean Dague | 2007-08-07 | 1 | -21/+5 |
| | | | | | | | main prebuild yet. Going to attempt to get some tracing on current SceneObjects first | ||||
* | some more sqlite stuff. Checking in to get it to another computer | Sean Dague | 2007-08-07 | 1 | -1/+30 |
| | | | | | | to do a bit more live hacking on data flow | ||||
* | OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs | Brian McBee | 2007-08-06 | 1 | -2/+2 |
| | | | | | | One last try at getting the X and Y all set straight. | ||||
* | adding shell of SqliteDataStore | Sean Dague | 2007-08-06 | 1 | -0/+116 |
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* | added rest of the fields the prims have | Sean Dague | 2007-08-06 | 1 | -0/+15 |
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* | OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs | Brian McBee | 2007-08-06 | 1 | -1/+1 |
| | | | | | | One last array with X and Y flipped. Terrain load-tile should be working now. | ||||
* | first bits of updating sqlite to definition based on new objects | Sean Dague | 2007-08-06 | 1 | -4/+11 |
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* | OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs | Brian McBee | 2007-08-06 | 1 | -43/+26 |
| | | | | | This time I think I have BOTH terrain rotation AND terraforming working. Could those of you with large terrain maps please test this thoroughly? | ||||
* | OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs | Brian McBee | 2007-08-06 | 1 | -1/+18 |
| | | | | | | Backing out previous change to GetHeights1D. Terrain should now load with the correct rotation, but terraforming is now broken again. | ||||
* | Re-added Grid mode. (which had got removed/disabled in revision 1515) | MW | 2007-08-06 | 3 | -12/+21 |
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* | * yet another mini-shape-commit | lbsa71 | 2007-08-06 | 1 | -0/+21 |
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* | * commands are done foreach instead of by [i] | lbsa71 | 2007-08-06 | 3 | -13/+22 |
| | | | | | * fixed 'show users' format bug. | ||||
* | * renamed some scene to world | lbsa71 | 2007-08-06 | 5 | -112/+16 |
| | | | | | * passing on NotImplemented from Update() | ||||
* | * The empty Regions dir now back in svn | lbsa71 | 2007-08-06 | 0 | -0/+0 |
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* | * encapsulated firstname/lastname on ScenePresence | lbsa71 | 2007-08-06 | 7 | -55/+65 |
| | | | | | | | * fixed 'users' console command * minor refactorings | ||||
* | * minor refactorings | lbsa71 | 2007-08-06 | 7 | -14/+14 |
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* | ... and here's the second part... | lbsa71 | 2007-08-06 | 44 | -0/+0 |
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* | Part 1 of a two-part commit to change caps of 'scripting' dir... | lbsa71 | 2007-08-06 | 44 | -0/+0 |
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* | * Now we have boxes. Yay! | lbsa71 | 2007-08-06 | 8 | -97/+88 |
| | | | | | | * Removed unused SendPrimitiveToClient that didn't have rot. | ||||
* | * SimpleApp works again: | lbsa71 | 2007-08-06 | 7 | -53/+51 |
| | | | | | | | | | | | * NetworkServersInfo settable without config file * DefaultHomeLoc throws if getted before setted * Removed nonsensical sandbox distinction * Refactored default config file creation * Some more small refactorings on shapes | ||||
* | And its license file. | MW | 2007-08-04 | 1 | -0/+23 |
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* | Guess I should add the Nini.dll as well | MW | 2007-08-04 | 1 | -0/+0 |
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* | clean up of startup config settings (command line args etc), | MW | 2007-08-04 | 6 | -102/+72 |
| | | | | | | | Now using the Nini configuration library (suggest we look into using this for the rest of our config handling, as it provides a standard interface for command line args, INI files, Xml files, .NET config files, and windows registry). One IMPORTANT change is that to TO START GRIDMODE , you need to now use -gridmode=true . Also need someone to test it under mono. (there is a dll that has been compiled under mono available, just hoping that we don't have to deal with separate dlls for windows and linux. | ||||
* | OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs | Brian McBee | 2007-08-04 | 1 | -1/+1 |
| | | | | | Fix for terraforming: now works across the region, not just when x=y! Wahoo! | ||||
* | * More work on PermissionManager - going AFK for a bit. | Adam Frisby | 2007-08-04 | 1 | -38/+79 |
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* | * More work on PermissionManager | Adam Frisby | 2007-08-04 | 2 | -5/+44 |
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* | * Little more cleaning of EstateManager - still needs packets to be moved, ↵ | Adam Frisby | 2007-08-04 | 1 | -43/+103 |
| | | | | but general functionality has been abstracted. | ||||
* | * Extracted and refactored several large methods. Needs moving of packet ↵ | Adam Frisby | 2007-08-04 | 1 | -148/+172 |
| | | | | handling into ClientView. |