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* Removed RAIL test from startup for now...Tedd Hansen2007-08-172-1/+3
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* (2/2) Added DotSets.dll and Mono.PEToolkit.dllTedd Hansen2007-08-172-0/+0
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* (1/2) removed DotSets.dll and Mono.PEToolkit.dllTedd Hansen2007-08-172-0/+0
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* Added RAIL.dllTedd Hansen2007-08-174-1/+43
| | | | | | Updated DotSets.dll and Mono.PEToolkit.dll Started on microthreading - currently display exception during startup
* krinkec's updates to ll* interface and functions.Tedd Hansen2007-08-172-7/+14
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* *Moved network_servers_info.xml into OpenSim.ini under [Network]mingchen2007-08-173-67/+41
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* * Added support for the IMG-format loader to terrain's load-tile function.Adam Frisby2007-08-161-0/+41
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* * Now sending manager, host and root host to Script in constructor.lbsa712007-08-1615-50/+147
| | | | | | | | * Changed how Script accesses World * Implemented llSay, llWhisper and llShout * Added SetText() to IScriptHost, implemented llText * Minor renamings to conform with code conventions
* Had to rename Rotation in SceneObjectGroup to GroupRotation to stop conflict ↵MW2007-08-164-6/+23
| | | | | | | with Rotation in entitybase (couldn't override as they are different types (LL vs Axiom) and didn't want to add new). When you take prims into inventory (or delete them), they should now be removed from the prim datastore, so they no longer reappear in-world when you restart opensim.
* * Introduced IScriptHost as an interface to fetching object data from scripts.lbsa712007-08-1621-78/+148
| | | | | | * This meant introducing AbsolutePosition on all objects (since SimChat wants that)
* Deleted old inventoryCache.csMW2007-08-169-358/+28
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* Taking Prims (SceneObjectGroups) in and out of inventory should now work and ↵MW2007-08-1618-93/+323
| | | | if left in inventory will still be there after restarts. (as with the rest of inventory it will only fully work in standalone mode with account authentication turned on).
* I will get it right, honestly!MW2007-08-161-1/+1
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* Sorry everyone forget to include this, if someone wants to arrange it, I ↵MW2007-08-161-3/+7
| | | | will present myself on a deepgrid region for public flogging.
* Can now set the plugins for standalone mode's Inventory database (default ↵MW2007-08-164-10/+46
| | | | sqlite) and for its user database (default DB4o). Currently changing the user plugin to MySql should work (if you have MySql setup (should be same as for grid mode). There is also a MySql provider for the inventory but not 100% certain if that is finished and functional (will need to check with Adam on that).
* The 'Party Party Groupie Groupie Life is a game' commit:lbsa712007-08-1511-27/+123
| | | | | | | * Added prototypical MoneyBalance support * Finalized konceptual touch wiring * Turned SimpleApp into a tedious harvesting game.
* compile error removed :)Tedd Hansen2007-08-151-8/+0
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* Bugfixes in LSL compiler. Changed most datatypes to int (instead of UInt32) ↵Tedd Hansen2007-08-154-436/+774
| | | | and double (instead of float).
* *Added the ability to run commands after all regions have started upmingchen2007-08-154-2/+40
| | | | | *By default, it is set to startup_commands.txt. Simply add a list of commands separated by a new line to be run or change the file by changing the path of a startup commands file in OpenSim.ini
* More work on inventory, can now create other inventory types, like Clothes ↵MW2007-08-1514-56/+249
| | | | and body parts. [Note while you can edit these, at the moment your changes won't be saved between restarts. This will be fixed very soon.]
* * We now have a field of spinning objects.lbsa712007-08-151-3/+7
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* * Added more spinning parts to ComplexObject.lbsa712007-08-152-15/+37
| | | | | | * We now have CylinderShape * This commit dedicated to the birth of techno house.
* * Again, FileSystemObject reports filename.lbsa712007-08-154-7/+17
| | | | | | * SimpleApp now featuring spinning box with spinning parts. * Damn. That's cool.
* * Exploring Group/Part from an app perspective.lbsa712007-08-157-14/+125
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* * Applying ckrinke's LSL baseclass changes (Thanks!)Adam Frisby2007-08-152-80/+114
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* * Fixed bug with llModPowAdam Frisby2007-08-151-6/+6
| | | | | | | | | * Implemented llSleep * Implemented llGetEnergy (always returns 1.0) * Implemented llGetRegionName * Implemented llGetRegionTimeDilation (always returns 1.0) * Implemented llGetRegionFPS (always returns 10.0)
* * New LSL functionsAdam Frisby2007-08-152-6/+17
| | | | | | | | + llAsin / llAcos + llMD5String + llModPow + llGetUnixTime
* * Division of parcel boundaries occurs in double space rather than decimal.Adam Frisby2007-08-151-2/+2
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* Temporary fix for the region crossing crash, Although we need to start to ↵MW2007-08-157-125/+154
| | | | change and improve how we handle caps.
* * Permissions! - You can now only perform certain functions (such as editing ↵Adam Frisby2007-08-157-47/+208
| | | | | | | | | | | | | other peoples objects) if you have permission to do so. * Moved OnPermissionError to EventManager - now triggers a standard blue alert. * Terraforming now requires permission via the permissions manager. [Defaults to admin-only] * Permissions manager is now substantiated in Scene * Buttload of new permissions added. * Estate manager operations now require various levels of permission to operate * OGS1 now produces 'summary reports' for a commsManager of each scene it maintains connections for. Reduces grid network traffic for ping checks. * Added new "permissions true" / "permissions false" console command to enable or disable permissions.
* Partial fix for the permissions on edited notecards/scripts (now you might ↵MW2007-08-141-0/+1
| | | | still see the messages next to the items of no copy or whatever, but they shouldn't stop you doing thing like reading etc)
* Minor change to LSL_BaseClass adding pseudocode to World.SimChatTedd Hansen2007-08-141-2/+13
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* Added public RegionInfo RegionsInfo property to SceneBase (so scripts can ↵MW2007-08-141-0/+5
| | | | access it).
* preliminary support for editing notecards and scripts. MW2007-08-147-22/+164
| | | | | Although there seems to sometimes be a problem of when you login again, old notecards and scripts will have their permissions messed up and you won't be able to even view their text. This seems to be related to the client's cache, and if you clear your client's cache, on the next login they should be fine again. [I have a couple of ideas about what might be causing this so hopefully will have it fixed soon.]
* krinkec's updates to ll* interface and functionsTedd Hansen2007-08-145-218/+342
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* Can now create some new empty inventory items (like notecards and scripts) ↵MW2007-08-142-3/+1
| | | | from the create menu in the inventory window. Although currently you can't update/edit them (and have those changes saved).
* Start of inventory items, when you upload a texture the data will now be ↵MW2007-08-1411-41/+203
| | | | | | | stored in the inventory database and you will still have that texture in inventory on later logins (Again only in standalone mode with authentication.) Also there might be some problems if you upload textures in other regions to the start one (due to us not updating the CAPS url properly).
* Correct caps of Default.lsl for Linux. Thanks again krinkec. :)Tedd Hansen2007-08-142-2/+2
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* Removed some debugging. Removed *.lso from project include in prebuild.xml.Tedd Hansen2007-08-143-4/+3
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* llSay() works again. Cleanup of debug messages.Tedd Hansen2007-08-145-9/+9
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* ScriptEngine: Some error handling, logs to loggerTedd Hansen2007-08-1412-428/+69
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* More inventory work, should be able to now create new inventory folders and ↵MW2007-08-147-28/+80
| | | | | | | them be stored in database (so are there on next login). Again only works in standalone mode with Account/password authentication turned on. [Creating new inventory items should be working very soon.] The test is to make sure that it hasn't broke grid mode at all.
* Start of Inventory service, currently only (partially) functional in ↵MW2007-08-1414-31/+664
| | | | | | | | standalone mode and using sqlite). In standalone mode, if you have account authenticate turned on (setting in opensim.ini) then when you create a new account, a set of inventory is created for that account and stored in database (currently only a set of empty folders). Then during login the database is search for that set and sent to the client in the login response. More functions will be added soon, like creating new folders (and a bit later items) from the client inventory window.
* Disabled ScriptEngine until I add error handling tomorrowTedd Hansen2007-08-131-4/+4
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* Common script for all objects (Default.lsl). ScriptEngine touch_start event ↵Tedd Hansen2007-08-1311-20/+40
| | | | now works, but llSay only outputs to server console.
* committed a test version of OpenSimAssetSet.xml in last commit, so fixing that.MW2007-08-131-7/+0
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* Added Scene.ConvertLocalIDToFullID() method. MW2007-08-134-1/+47
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* added Sample OnObjectGrab event to SceneEventManager for script engines to ↵MW2007-08-133-0/+17
| | | | subscribe to.
* Changed ScriptLoader to use Path.combine.MW2007-08-131-1/+2
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* (DotNet) ScriptEngine is now loaded and added to Scene during startup.Tedd Hansen2007-08-136-3/+123
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