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* Bump 0.7.5 flavour to ReleaseJustin Clark-Casey (justincc)2013-02-081-1/+1
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* If a component of a coalesced object fails to deserialization, do not add a ↵Justin Clark-Casey (justincc)2013-02-081-4/+18
| | | | | | | null where the object should be. This prevents a later load IAR failure. This code is currently only used by IAR loading.
* On IAR loading, if loading of a coaleseced item entirely fails, then ↵Justin Clark-Casey (justincc)2013-02-081-0/+18
| | | | continue with the IAR load rather than failing completely.
* * the root prim was being given an OffsetPosition in addition to setting the ↵teravus2013-02-081-1/+1
| | | | position when creating the root prim. The offset position caused the positioning code to re-move the root prim when you selected it and released it.
* Try to fix uploaded mesh rotations - code from Avination code base.Melanie2013-02-081-12/+27
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* Added option for UUID as command parameters. This lets the command handle ↵Dan Lake2013-02-081-0/+4
| | | | the UUID parsing and type checking before the command is executed.
* minor: Tidy up disabled logging on AssetTransactionModule for future use. ↵Justin Clark-Casey (justincc)2013-02-081-8/+10
| | | | Make it clear that transaction parameter to HandleUDPUploadRequest is an ID.
* minor: remove some mono compile warnings in XEngine.csJustin Clark-Casey (justincc)2013-02-081-2/+0
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* Prevent items being destroyed by rename operations. Renaming of a wearable alsoMelanie2013-02-082-6/+8
| | | | | | | | | sends an asset transaciton but it is empty. So we can't ignore name data when a transaction is present and can't treat every transaction as valid. Conflicts: OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
* Fix issue where the "set terrain texture" console command did not tell the ↵Justin Clark-Casey (justincc)2013-02-081-1/+1
| | | | | | viewers that textures had updated (hence they did not display the changes). Addresses http://opensimulator.org/mantis/view.php?id=6513
* Mantis 6343: Turn a prim to flexy to OFF don't work llSetPrimParamsTalun2013-02-081-3/+10
| | | | Correction so that scripts can turn Flexi off as well as on.
* Assign the SmartThreadPool name in the constructorOren Hurvitz2013-02-084-5/+30
| | | | This is required because some threads are created in the constructor, so assigning the name afterwards would be too late.
* Explicitly stop PollServiceRequestManager() rather than relying on its ↵Justin Clark-Casey (justincc)2013-02-082-5/+15
| | | | | | destructor. Hopes to address occasional shutdown failures from http://opensimulator.org/mantis/view.php?id=6503
* Mantis 6507 keys returned by llGetAgentList incorrect for llList2KeyTalun2013-02-081-2/+2
| | | | The type of the keys returned by llGetAgentList corrected to LSL_Key
* minor: Fix full scene part console report to show proper Light* names rather ↵0.7.5-rc2Justin Clark-Casey (justincc)2013-01-261-5/+5
| | | | than all wrongly FlexiDrag
* minor: Call down to base OpenSimTestCase.SetUp() in NPCModuleTests to ↵Justin Clark-Casey (justincc)2013-01-261-0/+2
| | | | disable any enabled logging from previous tests
* Bump version up to 0.7.5-rc2Justin Clark-Casey (justincc)2013-01-261-1/+1
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* Restore previous client AO behaviour by not allowing them to remove the ↵Justin Clark-Casey (justincc)2013-01-255-8/+27
| | | | | | | | | default animation but continue to allow scripts to do so. This keeps the fix from http://opensimulator.org/mantis/view.php?id=6327 and fixes the behaviour regression in http://opensimulator.org/mantis/view.php?id=6483 Animations may still exhibit different behaviour if both scripts and clients are adjusting animations. A change in the behaviour of client AO to not remove all animations may be a better long term approach.
* Check the existing ScenePresence.ParentPart to make sure we're not trying to ↵Justin Clark-Casey (justincc)2013-01-251-2/+1
| | | | | | | sit on a prim we're already sat upon, rather than looking up the part from scratch. An adaptation of commit 055b8a2 Having both ParentID and ParentPart references now is redundant. ParentID should probably be eliminated.
* New constants for llGetObjectDetailsTalun2013-01-252-0/+92
| | | | | | | New constants for llGetObjectDetails OBJECT_CHARACTER_TIME, OBJECT_ROOT, OBJECT_ATTACHED_POINT, OBJECT_PATHFINDING_TYPE, OBJECT_PHYSICS, OBJECT_PHANTOM and OBJECT_TEMP_ON_REZ also Pathfining constants, 3 of which are used by llGetObjectDetails
* Fix use of scene debug commands when region is set to root or a specific ↵Justin Clark-Casey (justincc)2013-01-251-15/+12
| | | | region where there is more than one region on the simulator.
* Add "debug set set animations true|false" region console command.Justin Clark-Casey (justincc)2013-01-254-24/+48
| | | | | Setting this logs extra information about animation add/remove, such as uuid and animation name Unfortunately cannot be done per client yet
* Add utility function to clamp a vector to a maximum magnitude.Robert Adams2013-01-251-0/+12
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* Changed a couple of debug messages at the request of osgrid.Diva Canto2013-01-251-2/+2
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* move resit fix to ScenePresence.cs and allow for requesting sit on objects ↵dahlia2013-01-252-12/+7
| | | | other than the object currently sat on
* Print full stacktrace from plugin loading failure to help determine what ↵Justin Clark-Casey (justincc)2013-01-251-2/+5
| | | | went wrong, rather than a possibly unhelpful simple exception message.
* Fix exception reporting in SceneObjectPart so it logs what the exception is ↵Robert Adams2013-01-251-2/+2
| | | | rather than just saying it happened.
* add some sanity checking to HandleAgentRequestSit handlerdahlia2013-01-251-2/+12
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* Fix a regression in the last few scene commands changes where setting these ↵Justin Clark-Casey (justincc)2013-01-251-52/+2
| | | | | | | via the viewer estate dialog stopped working. Forgot to register the new interface. Also removes some code which got included by adpating an existing module.
* Add "debug scene get" console command to list current scene optionsJustin Clark-Casey (justincc)2013-01-251-2/+43
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* Move scene debug commands into separate module. Command changes from "debug ↵Justin Clark-Casey (justincc)2013-01-255-138/+350
| | | | scene <key> <value>" to "debug scene set <key> <value>" to accomodate future settings
* minor: Capitalize GroupsModule command categoryJustin Clark-Casey (justincc)2013-01-251-1/+1
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* minor: add missing newline to "debug scene" console commandJustin Clark-Casey (justincc)2013-01-251-1/+1
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* Remove unimplemented "debug teleport" console commandJustin Clark-Casey (justincc)2013-01-251-2/+0
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* Add "debug scene pbackup true|false" console command. This enables or ↵Justin Clark-Casey (justincc)2013-01-252-13/+36
| | | | | | disable periodic scene backup. For debug purposes. If false, scene is still saved on shutdown.
* revert accidental change to MemoryWatchdog stat calculation in previous b1b4687Justin Clark-Casey (justincc)2013-01-251-1/+1
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* Add "show script timers" command to show script timers. For debug purposes.Justin Clark-Casey (justincc)2013-01-254-36/+82
| | | | Also, "show sensors" changes to "show script sensors".
* Add "show sensors" command to show script sensor information for debug purposes.Justin Clark-Casey (justincc)2013-01-253-32/+153
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* minor: Remove unnecessary commented out code from last commit c28a2f05 and ↵Justin Clark-Casey (justincc)2013-01-251-4/+1
| | | | fix up code comment
* minor: make spacing consistent in console help outputJustin Clark-Casey (justincc)2013-01-251-3/+6
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* minor: Fix command match of "debug script" command to "debug scripts" to ↵Justin Clark-Casey (justincc)2013-01-251-1/+1
| | | | match other scripts commands (and it's own short help text)
* minor: Allow "script *" console commands to take multiple script item idsJustin Clark-Casey (justincc)2013-01-251-30/+32
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* Add the new UpdateAgentInformation cap to make maturity on more recent viewersMelanie2013-01-251-2/+20
| | | | work.
* Flip version to 0.7.5.RC10.7.5-rc1Justin Clark-Casey (justincc)2013-01-041-1/+1
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* Set default particle burst count to 1 instead of 0 in any set particle ↵Justin Clark-Casey (justincc)2013-01-041-3/+3
| | | | | | system script call that does not have an empty list. As per http://opensimulator.org/mantis/view.php?id=6353
* Fix build break caused by missing ) from dce2809.Justin Clark-Casey (justincc)2013-01-041-1/+1
| | | | Was hand-typing in a line of code I had tested before but not retested this time
* Automatically grant sit-related llRequestPermissions() for subsequent ↵Justin Clark-Casey (justincc)2013-01-041-15/+1
| | | | | | avatars sitting on the same scene obejct, instead of wrongly popping up request permissions dialog. Resolves http://opensimulator.org/mantis/view.php?id=6478
* refactor: simplify llGetNumberOfPrims() to return prim count + sitting ↵Justin Clark-Casey (justincc)2013-01-041-7/+1
| | | | avatar count rather than independently inspecting every scene presence
* Fix llGetLinkName() to return the name of the last avatar sat as the last ↵Justin Clark-Casey (justincc)2013-01-041-41/+35
| | | | | | link number. As per http://wiki.secondlife.com/wiki/LlGetLinkName
* Fix llGetLinkKey() to return the last sat avatar as the last link number.Justin Clark-Casey (justincc)2013-01-043-63/+99
| | | | | | | | As per http://wiki.secondlife.com/wiki/LlGetLinkKey This is done by keeping a scene-object wide list of sitters. This also fixes bugs in this function where linknums 0 and 1 weren't treated properly if there were sitting avatars on a single prim. This also fixes a minor race condition for multiple concurrent sitters on a prim with no current sitters by locking on the object-wide list rather than individual sop lists Addresses http://opensimulator.org/mantis/view.php?id=6477